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Patch Notes - 1.4.253.0 - 19-April-2022


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#1 InnerSphereNews

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Posted 18 April 2022 - 03:51 PM


MECHWARRIOR ONLINE

April 2022 Patch Notes


Patch Date and Time - April 19th 2022 @ 10AM – 1PM PDT
Version Number: 1.4.253.0
Size: 180 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

This month's update adds 8 new shiny 'Mechs to the Platinum Collection, and also includes Weapon and Equipment adjustments, the 9th Quirk Pass, some adjustments to previous Quirk passes, and some bug fixes.

If you find this patch a bit smaller thank you were hoping for, don't worry we'll make up for it next month! Check out what's coming in this Roadmap Dev Vlog and this 'Mechs, Maps, and Design Update Dev Vlog.

Also be sure to check out the first new 'Mech chassis coming to MWO in over 3 years, the Crusader!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations!

And now, we hope you enjoy the patch.

-The MechWarrior Online Team


PLATINUM COLLECTION

One new Inner Sphere and one new Clan pack (8 'Mechs total) have been added to the Platinum Collection.

INNER SPHERE PACK
Mauler MAL-MX90(P)
Black Knight BL-6B-KNT(P)
Crab CRB-27SL(P)
Wolfhound WLF-1A(P)


CLAN PACK
Mat Cat MKII MCII-B(P)
Nova Cat NCT-B(P)
Arctic Wolf ACW-A(P)
Cougar COU-H(P)



WEAPON AND EQUIPMENT HP ADJUSTMENTS

After a year of tuning weapons stats and getting closer to a settled balance state, another aspect that we always wanted to address was weapon and equipment health values. Mainly based on the weapon type (primary weapon, secondary weapon, filler, etc), slot size, required crit damage to take one out, and minimum amount of HP required to save certain weapons from known amount of incoming damage. The following changes should help players keep their equipped items for a while longer after having a component opened up. It should be noted that the values are picked in a way so crit seeking weapons such as LBX cannons and MGs are still the most effective weapons for taking out internals and equipment, with MGs in the queue for receiving a pass on the amount of critical damage they apply coming next month. Weapon base stats tuning will continue as we monitor weapons and build performance.


ENERGY WEAPONS

Weapon

Slot size

Old HP

New HP

C-Heavy Small Laser

1

3.75

5

C-ER Medium Laser

1

5

6

C-Medium Pulse Laser

1

5

6

C-ER Large Laser

1

6

9

Large Laser

2

10

11

Large Pulse Laser

2

10

12

ER Large Laser

2

10

11

Light PPC

2

5

7.5

Snub Nose PPC

2

10

11

C-Heavy Medium Laser

2

5

7.5

C-Large Pulse Laser

2

7.5

11

C-ER PPC

2

7.5

11

ER PPC

3

12.5

13

PPC

3

12.5

13

C-Heavy Large Laser

3

6

10


BALLISTIC WEAPONS

Weapon

Slot size

Old HP

New HP

C-MG

1

3.5

5

C-LMG

1

3.5

5

C-HMG

1

3.5

5

C-UAC2

2

7.5

10

C-UAC5

3

7.5

10

AC5

4

10

12

LBX5

4

10

12

C-AC5

4

7.5

10

C-LBX5

4

7.5

10

C-UAC10

4

10

12.5

Light Gauss Rifle

5

10

11

UAC5

5

10

14

C-AC10

5

10

14

C-LBX10

5

10

14

LBX10

6

15

16

Rotary AC5

6

15

16

C-Gauss Rifle

6

12

15

AC10

7

15

18

Gauss Rifle

7

12

16

UAC10

7

15

18

C-UAC20

8

16.5

22

C-AC20

9

16.5

25

C-LBX20

9

16.5

25

AC20

10

25

30

UAC20

10

25

30

Heavy Gauss Rifle

11

20

27

LBX20

11

25

33


MISSILE WEAPONS

Weapon

Slot size

Old HP

New HP

C-LRM5

1

3.5

6

C-SRM2

1

3.5

6

C-SRM4

1

3.5

6

C-Streak SRM2

1

3.5

6

C-Streak SRM4

1

3.5

7.5

C-Streak SRM6

2

7.5

10

C-ATM3

2

3.5

6

C-ATM6

3

5

7.5

C-ATM9

4

7.5

10

C-ATM12

5

10

12.5

LRM20

5

15

16

MRM40

7

15

18


EQUIPMENT

Equipment

Slot size

Old HP

New HP

C-ECM

1

2

5

C-Active Probe

1

5

7.5

C-Targeting Computer MK1

1

5

7.5

ECM

2

3

7.5

C-Targeting Computer MK2

2

5

7.5

C-Targeting Computer MK3

3

7.5

10

Double Heat Sink (IS)

3

7.5

10

C-Targeting Computer MK4

4

7.5

10

C-Targeting Computer MK5

5

10

12.5

C-Targeting Computer MK6

6

10

12.5

C-Targeting Computer MK7

7

12.5

15

Targeting Computer MK8

8

15

18


'MECH QUIRKS

This patch includes the 9th quirk pass for a number of 'Mechs, and some adjustments to previous Quirk passes.

-----Adjustments to previously re-Quirked 'Mechs-----

MIST LYNX
MLX-Prime:
  • Removed MG RoF from RA
  • Increased MG RoF to 75% in SO8 (from 25%)
MLX-A:
  • Removed MG RoF from RA
  • Increased MG RoF to 75% in SO8 (from 10%)
  • Increased Energy cooldown to -20% in SO8 (from -15%)
  • Added -10% Laser duration in SO8
MLX-B:
  • Added 25% missile ammo boost per ton on LT

SPIDER
SDR-A:
  • Added +100% HMG/MG/LMG ammo per ton bonus
  • Added +100% SRM/SSRM ammo per ton bonus
  • Increased Range to 20% (from 10%)

HUNCHBACK IIC
HBK-IIC-B:
  • Matched survival quirks with HBK-IIC-DW (excluding CT Armor)

DERVISH
DV-6M:
  • Removed energy cooldown
  • Added -10% cooldown
DV-8D:
  • Added -10% Missile cooldown

RIFLEMAN
All variants:
  • Increased LT, CT, RT Structure bonus to +15 (from +10)
RFL-3N:
  • Added -30% UAC jam chance
  • Added -10% Laser heat
RFL-3C:
  • Added 15% Ballistic velocity
  • Increased range to 15% (from 10%)
  • Added 15% STD/ER Small laser range
RFL-5D:
  • Added -5% laser heat
  • Added 10% STD/ER Medium laser range
RFL-8D:
  • Increased RAC jam ramp down to -40% (from -10%)
  • Added -10% Jump jet heat
  • Added 10% Jump jet burn duration
  • Added -5% PPC heat
RFL-LK:
  • Matched Arm structure bonus to RFL-3N
  • Removed LBX10 Cooldown
  • Added -10% LBX cooldown
  • Added -10% LBX Spread
  • Added -5% Laser heat
RFL-DB:
  • Matched Arm structure bonus to RFL-3N
  • Added -5% heat
  • Removed AC5 cooldown
  • Added -5% STD AC cooldown
  • Added Laser HSL +1

EBON JAGUAR
EBJ-B:
  • Removed Energy heat from RT
  • Added -5% ER PPC heat to RT
EBJ-EC:
  • Removed Energy heat from RT
  • Added -5% ER PPC heat to RT

HELLBRINGER
HBR-A:
  • Removed Energy cooldown from SO8
  • Added -10% Cooldown in SO8
HBR-B:
  • Removed ballistic cooldown from SO8
  • Removed LBX cooldown from SO8
  • Removed Missile cooldown from SO8
  • Added -20% Cooldown in SO8
  • Added +5 LT, RT Armor in SO8
  • Added +8 CT Armor in SO8
HBR-F:
  • Added -10% Cooldown in SO8
HBR-P:
  • Added -10% Cooldown in SO8

STALKER
STK-4N:
  • Added -5% Laser heat
STK-7D:
  • Removed Laser heat

DIREWOLF
DWF-Prime:
  • Added -5% heat to CT
  • Added -5% Laser duration to CT
  • Added 25% Radar deprivation to HD
DWF-A:
  • Added -5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD
  • Added +10 Torso yaw angle to LT
  • Added +10% Torso yaw speed to LT
  • Removed Energy, Ballistic and Missile cooldowns from SO8
  • Added -15% Cooldown to SO8
DWF-B:
  • Added -2.5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD
  • Removed UAC2 heat from SO8
  • Added -5% heat in SO8
DWF-S:
  • Added -2.5% heat to CT
  • Added 6% Jump jet burn time duration to CT
DWF-W:
  • Removed Torso yaw speed from LT
  • Removed Torso yaw angle from LT
DWF-C:
  • Added +6 Armor to HD
DWF-UV:
  • Added -2.5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD


-----Quirk Pass 9-----

HUNTSMAN
All variants:
  • Added +5 Armor bonus to LT, CT, RT
HMN-Prime:
  • Added -5% Missile cooldown on RT
  • Added -20% UAC jam chance on RA
  • Added -5% heat in SO8
  • Added 15% Missile velocity in SO8
  • Added -20% UAC jam chance in SO8
HMN-A:
  • Added +9 Armor to LA, RA
  • Added -5% Cooldown in LT, RT
  • Added -10% Ballistic cooldown in RA
  • Added -10% LBX spread in RA
  • Converted -5% pulse laser cooldown to -5% Energy Cooldown in SO8
  • Added -15% Missile cooldown in SO8
  • Added 20% Weapon velocity in SO8
HMN-B:
  • Added +12 Armor on LA
  • Added 5% Range in LT
  • Added 10% Ballistic velocity in RT
  • Added -10% Ballistic cooldown in LA
  • Added -10% LBX spread in LA
  • Replaced 10% Ballistic velocity with 20% Weapon velocity in SO8
  • Added -7.5% Energy cooldown in SO8
  • Removed LBX10 cooldown from SO8
HMN-C:
  • Added +12 Armor on LA, RA
  • Added -20% UAC jam chance in LA
  • Added 10% Ballistic velocity in LA
  • Added 10% Missile velocity in RA
  • Removed LRM Spread from SO8
  • Added -10% Missile spread to SO8
  • Added -20% UAC jam duration in SO8
HMN-P:
  • Added +5 Armor to LA, RA
  • Added 10% Ballistic velocity in LT
  • Added 5% Ballistic range in LT
  • Removed SSRM cooldown from SO8
  • Added 10% Missile velocity in SO8
  • Added -5% heat in SO8
  • Added -25% UAC jam chance in SO8
HMN-PA:
  • Added +9 Armor to LA
  • Added -2.5% laser duration to LA
  • Added -5% heat in SO8

WOLVERINE
WVR-6K:
  • Added +15 Armor to RA
  • Added 5% Pulse laser range
  • Added -7.5% Pulse laser heat
  • Added -5% Pulse laser cooldown
WVR-6R:
Added +15 Armor to RA
  • Increased ballistic cooldown to -25% (from -15%)
  • Increased AC5 cooldown to -15% (from -10%)
WVR-7D:
  • Added -10% Missile heat
  • Removed UAC5 jam chance
  • Removed ballistic cooldown
  • Removed missile cooldown
  • Added -40% UAC jam chance
  • Added -30% RAC jam ramp down duration
  • Added -20% Cooldown
WVR-Q:
  • Added +13 Armor to LT
  • Added +18 Structure to RA

BLACK LANNER
BKL-Prime:
  • Added 5% Missile velocity to LT, RT
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added -10% Laser duration to LA
  • Added -15% Energy heat to SO8
BKL-A:
  • Added +8 Armor to LA
  • Increased RA Armor to +12 (from +8)
  • Added -10% Laser duration to LA
  • Added -20% ER PPC heat to SO8
BKL-C:
  • Added 5% Range to HD
  • Added 25% Missile ammo bonus per ton to RA
  • Added -2.5% Heat to LT
  • Added +5 LA Armor to SO8
  • Increased ER Laser heat to -12.5% in SO8 (from -10%)
BKL-D:
  • Added 5% Range to HD
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added 5% Missile velocity to RT
  • Added -5% Laser duration to LA
  • Added 25% LMG/MG/HMG ammo bonus per ton to LA, RA
  • Added -5% Laser duration to SO8
  • Added 25% LMG/MG/HMG ammo bonus per ton in SO8
BKL-E:
  • Added 5% Range to HD
  • Increased LA Armor to +12 (from +8)
  • Added 25% Missile ammo bonus per ton to LA
  • Added 2.5% range to LT
BKL-BL:
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added 25% LMG/MG/HMG ammo bonus per ton in SO8

RIFLEMAN IIC
All variants:
  • Added +7 Armor to CT
  • Added +7 Armor to LA, RA

ARCHER
ARC-2R:
  • Removed LRM cooldown
  • Added -15% Missile cooldown
  • Removed LRM Velocity
  • Added 10% Missile velocity
  • Removed Missile heat
  • Added -5% heat
ARC-5S:
  • Added -10% MRM cooldown
  • Added -10% Pulse laser cooldown
ARC-5W:
  • Removed LRM velocity
  • Added 10% Missile velocity
  • Added 10% SRM Range
  • Added -5% SRM heat
ARC-T:
  • Removed medium laser cooldown
  • Added -10% cooldown
  • Added -5% energy heat
  • Added 10% MRM velocity


BUG FIXES
  • Summoner SMN-G & SMN-G(S) Left Torso now has the correct Missile priority
  • The Shoulder Armor Pauldron Bolt-Ons for the Arctic Wolf have been removed on variants where it was interfering with Missile Weapons


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_399.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game


#2 w0qj

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Posted 18 April 2022 - 04:02 PM

Hurray!! Patch is indeed coming!

(And let's hope that the post-Easter holiday sale would come soon also!!)

#3 PraetorGix

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Posted 18 April 2022 - 04:14 PM

No, wait, where are any of the changes announced in the dev vlog? anyone of them, even a small one, like the color codes? C'mon :/

EDIT: Ah, yeah they were all slotted for May... I thought some of them were to be released in this patch. My bad I guess but I'm still bummed by it.

Edited by PraetorGix, 18 April 2022 - 04:18 PM.


#4 MPhoenix

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Posted 18 April 2022 - 04:23 PM

I know it's a typo but I have to ask, what is a C-SRM 5?

So am I reading the chart right that some weapons will now take up less space in the mech?

#5 Whytesilver

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Posted 18 April 2022 - 04:27 PM

where is my free April mech

#6 C337Skymaster

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Posted 18 April 2022 - 04:35 PM

And the Radar Dep power creep continues...



#7 Heavy Money

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Posted 18 April 2022 - 04:36 PM

Good choices for the Platinum mechs!

Please Marauder II MAD-4L in the next pack Posted Image

View PostC337Skymaster, on 18 April 2022 - 04:35 PM, said:

And the Radar Dep power creep continues...


Rader Dep maxes out. Its just saving a couple skill points.

Edited by Heavy Money, 18 April 2022 - 04:36 PM.


#8 Scout Derek

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Posted 18 April 2022 - 04:46 PM

And so the Wolverine gods return again.


Prepare to suffer my wrath.

#9 Kodan Black

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Posted 18 April 2022 - 05:01 PM

I feel like the variants picked for those clan mechs is gonna make people happy. Posted Image

#10 ScrapIron Prime

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Posted 18 April 2022 - 05:27 PM

View PostScout Derek, on 18 April 2022 - 04:46 PM, said:

And so the Wolverine gods return again.


Prepare to suffer my wrath.


Yeeeees. Dual AC/5's with a 40% cooldown quirk baked in on an up-armored arm? My techs are already hard at work!

Also nice tweak to component health. That will help mitigate disintegrating in the face of machine guns a bit.

#11 killkimno

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Posted 18 April 2022 - 05:59 PM

Good to see new patch!
but i wondering new Quirk pass 9

RIFLEMAN IIC
All variants:
Added +7 Armor to CT
Added +7 Armor to LA, RA

is that all? or missing something?


and new PLATINUM COLLECTION link missing

#12 C337Skymaster

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Posted 18 April 2022 - 06:18 PM

View PostHeavy Money, on 18 April 2022 - 04:36 PM, said:

Good choices for the Platinum mechs!

Please Marauder II MAD-4L in the next pack Posted Image



Rader Dep maxes out. Its just saving a couple skill points.


Yes, but 100% Radar Dep is OP, and those couple skill points make the difference between LRMs being usable, but difficult, to 100% impossible without a dozen NARC beacons to shut down all the overlapping ECM.

I take 0% Radar Dep on principle, and I'm being "given" more than I wanted in the first place. It's honestly irritating.

Edited by C337Skymaster, 18 April 2022 - 06:18 PM.


#13 minnowzzz

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Posted 18 April 2022 - 06:28 PM

View Postkillkimno, on 18 April 2022 - 05:59 PM, said:

Good to see new patch!
but i wondering new Quirk pass 9

RIFLEMAN IIC
All variants:
Added +7 Armor to CT
Added +7 Armor to LA, RA

is that all? or missing something?


and new PLATINUM COLLECTION link missing


Rifleman IIC firepower wise is already doing very well, I see no reason to buff that. However the Survival quirks are welcomed.

#14 Heavy Money

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Posted 18 April 2022 - 06:57 PM

View PostC337Skymaster, on 18 April 2022 - 06:18 PM, said:


Yes, but 100% Radar Dep is OP, and those couple skill points make the difference between LRMs being usable, but difficult, to 100% impossible without a dozen NARC beacons to shut down all the overlapping ECM.

I take 0% Radar Dep on principle, and I'm being "given" more than I wanted in the first place. It's honestly irritating.


Well that's a hot new take. So you're complaining that more of the counter to the most complained about mechanic in the game is being handed out, and you don't like it because you want to do worse. Got it.

You can get Target Decay from skills and it stacks with target decay quirks. You can cancel radar dep out easily.

The suggestion that a mechanic that does nothing if you look at your target makes LRMs 100% impossible to use is also incredibly bold Posted Image

#15 Audacious Aubergine

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Posted 18 April 2022 - 08:05 PM

Will getting the new Platinum collection unlock the camo pattern like with the first one?

#16 Navid A1

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Posted 18 April 2022 - 09:16 PM

View PostAudacious Aubergine, on 18 April 2022 - 08:05 PM, said:

Will getting the new Platinum collection unlock the camo pattern like with the first one?


Should be the same as first one I assume.
The Skin is unlocked for the entire chassis, all variants (including the variants you have now and you get in the future)

Edited by Navid A1, 18 April 2022 - 09:16 PM.


#17 Audacious Aubergine

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Posted 18 April 2022 - 10:34 PM

View PostNavid A1, on 18 April 2022 - 09:16 PM, said:


Should be the same as first one I assume.
The Skin is unlocked for the entire chassis, all variants (including the variants you have now and you get in the future)


Sold on the Resistance IS pack then :D

#18 CrimsonEye

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Posted 18 April 2022 - 10:51 PM

great updates! what about the new skill tree? when will it be updated???

#19 w0qj

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Posted 19 April 2022 - 01:11 AM

I love my Gold Atlas Kraken hero mech (metallic skin from Platinum Collection 01) ;)

You can actually change your Platinum paint job to Gold!
I also wants my Gold Annihilator ;)

Gold Atlas = Jade Falcon Gold + Platinum Camo !
Platinum Atlas = Titanium White + Platinum Camo !
Gun Metal Grey Atlas = Obsidian Black + Platinum Camo !

View PostAudacious Aubergine, on 18 April 2022 - 10:34 PM, said:

Sold on the Resistance IS pack then Posted Image


#20 cazeral

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Posted 19 April 2022 - 02:14 AM

I notice a lot of the Clan quirk adjustments are on the SO8 set-up. Kind of moving away from the customisation aspect.

The poor Dire Whale - W loses agility . . . and their second cousins in the IS Stalkers, what do you have against them?





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