Lionheart2012, on 22 April 2022 - 04:07 PM, said:
I also had the following suggestion for speed tweak.
<<< image from https://i.imgur.com/GawVYGq.jpg >>>
This would align it more with the way that speed tweak becomes more available in the current tree. And I don't think anyone would suggest that speed tweak is an overpowered node, unless there are plans to scale the amount of speed tweak with the size of the mech (bigger/slower mech = more speed tweak), similar to how armor and structure are inversely scaled with the size of the mech (bigger, better armored mech = smaller bonus).
If anything, you are making it into being thought of as an OverPowered Node Set with your idea, and that will get some pushback from me for several reasons. In example...
- An increase to the Maximum Speed is not something that deals with the Brakes on a moving object. This is only affected by how much Acceleration which one can keep on it. That makes the Speed Tweak Nodes best placed only as a connected function of Kinetic Burst in the Mobility section.
- Connected to the above item, splitting the Speed Tweak across two sections will only confuse players who are trying to learn the Skill Trees in order to use them. That is really not a good practice, and would only drive players away due to how it takes away from being both fun and easy to understand.
- The overall price of Speed Tweak is increased in your image by forcing people to get Hard Brake along with it. Put simply, anyone can see that 8 (eight) Nodes to acquire full access is more than the 7 (seven) in the current incoming implementation, and that really makes it more painful than it should be. That also steals from acquiring other Nodes along the whole pack of grids, and therefore steals from MWO's overall fun. One can generally consider that bad practice when trying to increase fun in a game.
Frankly, if anyone wants to put a different barrier on Speed Tweak's Nodes in this area, and somebody somehow still agrees that it should be also accessible through Hard Brake too, then there is a better option. The bundle of Speed Tweak Nodes could be all grouped up into one set together, and then externally linked underneath Kinetic Burst and Hard Brake such that one would have to purchase a combination of 4 (four) of the Kinetic Burst and/or Hard Brake in total to gain access to the separate Speed Tweak Nodes clustered down below. Yes this does decrease the number of needed Skill Nodes required for full access, but it also converts it into the hard barrier that some people seem to be bent on thinking is the only satisfactory way to do it, and yet still equally manages to avoid pushing it away from being considerable as something fun to players in general.
Right now, I will personally be happy just to start out with what PGI & The Cauldron is already working on. But, a certainty exists that if the "Quality Of Life" improves for everyone, like making Speed Tweak more accessible and widespread, then there is a very high chance of the game being more enjoyable through Time To Kill being a little bit longer on both sides of the fence. Everyone wants to be mobile enough to survive, right?
~D. V. "one who gets splitting Speed Tweak Nodes under the upcoming system can only cause problems" Devnull