TheUltimateGhost, on 26 April 2022 - 11:06 AM, said:
IMO this is looking to be more like 20+ SPs per mech if you want to optimize them, starting from trees that are optimal right now.
that's (even with new costs) 500k CBs per mech, which with 100s of mechs can accumulate a lot.
Now, I know that you don't ever use ALL of your mechs. But I personally need to have at least 100 mechs out of my 300+ constantly ready and optimized to switch to, so this change is going to hurt quite a bit economically.
Ouch, Sorry there UltimateGhost. Ok going from 4 to 20 SPs per mech has a sizable impact. If such a large overhaul is needed, then pain threshold is going to be hit much sooner which will impact an even large number of players than I was expecting.
While I support PGI's obvious great intentions for this project and I applaud their effort and coordination with the player base, I am concerned it will alienate a portion of the player base.
I understand and support that skill refunds are not to be granted, but perhaps PGI could do something else to help ease this pain beyond simply lowering costs for additional SPs? A few suggestions:
-1. Perhaps gift a number of SPs (say 5) to players for each mech chassis on which they posses at 91+ SP unlocks. It could either be a lump sum, or maybe already assigned to the chassis in question. Whichever would be easier for PGI to implement.
-2. Upgrade the champion mechs to have massive bonuses to GeneralXP gained. (Maybe also add some sort of Cbill % bonus to champion mechs as well.)
-3. Allow players to convert a static quantity of chassis XP into GXP free of cost.
-4. (If done in conjunction of any of the above) Put up a SP sale with very steep discounts.