figuring what the damage and heat would be for a couple notable troll mechs with the 5-volly concept.
arc-5w
jvn-10p
firing 5 missiles at a time, the archer would still top 90 damage (first 3 shots, the 4th will only be 80 as one launcher is an rl15). compared with current, which would crank out a whopping 350 damage.
the javelin would do 60, as opposed to the 240 in its current situation.
figuring heat requires some assumptions. for simplicity im just going to use the existing gh tables on mechdb. lets also say we keep the heat per missile constant. that means the salvo heat for the rl 10/15/20 are 1.5/1.33/1.25. the javelin would put out 9.875 heat with penalties in this case instead of the 39.6 it currently does. the archer was harder to figure due to the rl15 (and its more of an estimate really) but it does 56 heat for its salvo, compared to the obviously lethal 215 it does now. the javelin hardly notices, and the archer is pretty toasty.
alternately we can also keep the heat where it is this means. a salvo of 5 would be as hot as firing all the missiles is now. but it does completely nerf troll potential into the dirt. not to mention the weapon performance along with it. however this is a lot more fertile ground for further enhancements.
one enhancement might be making the spreads tight and reducing/eliminating the min range. or maybe go up to 3-damage a missile as an is answer to the clan atm and to boost the abysmal damage/ton for the weapons (perhaps with a lesser spread buff and keeping the min range as is). i like the idea of using it to strip armor from mechs via hit and run tactics to soften them up for other mechs or your backups if you have any.
Edited by LordNothing, 09 June 2022 - 11:02 PM.