


What class mech will you run?
#121
Posted 10 January 2012 - 09:39 AM

#122
Posted 10 January 2012 - 09:39 AM
#123
Posted 10 January 2012 - 12:11 PM
Why? Because after he shoots those 10 rounds he is dead. Well, he is dead when you look at him, actually.

#124
Posted 10 January 2012 - 12:24 PM
#125
Posted 10 January 2012 - 12:26 PM
#126
Posted 10 January 2012 - 12:39 PM

But as a rule of thumb anything between 60-90 ton is my range. I could be talked into a medium but no way I'd choose a light.
#127
Posted 10 January 2012 - 12:40 PM
#128
Posted 10 January 2012 - 12:45 PM
#129
Posted 10 January 2012 - 01:17 PM
Mediums: I really only used the uziel but since that will not be here it's going to be interesting to see which one I will pliot.
Heavies: My bread & butter class. Mad cat and the vulture/Mad dog were my favs, along me running around in other heavies like the thor. the first time I saw the Mad Dog version of the vulture, it was love at first sight

Assault: Would love this class but most of the mechs I ran in are after 3050. like the Fafnir, daishi, Mad Cat MkII and especially the Blood Asp line


one wish would be to see the Ares on the battlefield, now there's a mech I'd just run away and call in long range fire support.
Edited by James296, 10 January 2012 - 01:20 PM.
#130
Posted 10 January 2012 - 01:27 PM

#131
Posted 10 January 2012 - 01:41 PM
if it wont be implemented, i probably will take the good `ol Warhammer. or a missile boat variant of the marauder... hmmm
#132
Posted 10 January 2012 - 01:50 PM
#133
Posted 10 January 2012 - 01:59 PM
The problems with Lights and Assaults, in my opinion, is that in either kind of mech, you're always on top of the hit-list. Lights are always singled out for death first because of the sheer havoc a well-used light mech can cause. Assaults are singled out for death because of the pure intimidation factor "Atlas! ATLAS! Everyone target the ATLAS! FIRE EVERYTHING, NOW!"
#134
Posted 10 January 2012 - 02:03 PM
#135
Posted 10 January 2012 - 02:11 PM
I've spent way too much time reading mech lists and comparing stats between TT and the many flavors of MW4.
Until I see how they impliment it and run a quick demo I have no solid concept of what is available to choose from and how much I'll like it.
#136
Posted 10 January 2012 - 02:14 PM

Edited by Renegade Mitchell, 10 January 2012 - 02:14 PM.
#137
Posted 10 January 2012 - 02:21 PM
#138
Posted 10 January 2012 - 03:08 PM
#139
Posted 10 January 2012 - 03:57 PM
#140
Posted 11 January 2012 - 02:37 PM
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