

Short Range Brawling Extinct?
#1
Posted 07 July 2022 - 07:58 AM
#2
Posted 07 July 2022 - 08:13 AM
The easy way to improve this is to move spawns so that sniper perches are not next to the spawn, but rather to the left and right of the center where the brawlers will fight. This allows brawlers to get into position at least while the snipers are moving.
The best way to avoid this is to design maps where sniper perches are limited - never have too great a coverage area and have blind angles of approach flankers can use.
Edited by Nightbird, 07 July 2022 - 08:15 AM.
#3
Posted 07 July 2022 - 08:13 AM
Good hunting,
CFC Conky
#4
Posted 07 July 2022 - 08:25 AM
Dueling narratives on the front page.
#5
Posted 07 July 2022 - 08:32 AM
Missiles suck.
Edited by feeWAIVER, 07 July 2022 - 08:33 AM.
#7
Posted 07 July 2022 - 08:53 AM
#8
Posted 07 July 2022 - 09:00 AM
RickySpanish, on 07 July 2022 - 08:53 AM, said:
Right???
Let us introduce you to the OP weapon system that is a pair (or even three, because ghost heat isn't enough) of Snub Nose PPCs.
Edited by ScrapIron Prime, 07 July 2022 - 09:01 AM.
#9
Posted 07 July 2022 - 09:03 AM
#10
Posted 07 July 2022 - 09:14 AM
#11
Posted 07 July 2022 - 10:43 AM
Gasboy, on 07 July 2022 - 08:50 AM, said:
Or get better at using them.
No, they are just objectively worse.
They used to be good. Not sure when it changed, but they just aren't great anymore.
I think it was around 2016/2017.. they did a patch that changed the way heat worked generally, and they increased the spread of SRMs.
Edited by feeWAIVER, 07 July 2022 - 10:47 AM.
#12
Posted 07 July 2022 - 11:56 AM
feeWAIVER, on 07 July 2022 - 10:43 AM, said:
They used to be good. Not sure when it changed, but they just aren't great anymore.
I think it was around 2016/2017.. they did a patch that changed the way heat worked generally, and they increased the spread of SRMs.
True, but SRMs with Artemis are still quite effective. I have a love of Artemis SRM4's, they're 2 spaces and the spread is so freaking narrow.
#13
Posted 07 July 2022 - 12:09 PM
Hello neighbour. We're passing your team estate.
#14
Posted 07 July 2022 - 05:54 PM
Since Hunchbacks are getting another quirk pass I decided to drive my old HBK-4SP (first mech I ever had), in its stock+ config (MLas+ASRM6s).
This thing sucks terribly at brawling. If this was the only mech I owned and tried to brawl in, I might also conclude that brawling is futile.
When I compare how it performs versus my preferred brawl ride, the SHD-2D, it's night and day.
OP, if you like brawling but find it to be a massive struggle, I suggest you give other mechs a try, and find a more suitable ride for your preferred playstyle.
#15
Posted 07 July 2022 - 06:20 PM
#16
Posted 07 July 2022 - 07:15 PM
Charismatic Enigma, on 07 July 2022 - 07:58 AM, said:
I've just started sniping. Literally no point to brawling right now, unless you're using the jacked up snubs. (Seems like even they out-range brawl builds, though.)
#17
Posted 07 July 2022 - 07:18 PM
Charismatic Enigma, on 07 July 2022 - 07:58 AM, said:
1) Find a mech with ECM
2) Go around the map, preferably with a light, until you're within brawling range of the snipers
3) First shot should be into their backs to wake them up, then watch as they try to kill you with long-range weapons
4) Head back and rejoin the fight.
#18
Posted 08 July 2022 - 01:09 AM
Charismatic Enigma, on 07 July 2022 - 07:58 AM, said:
I have 3 mechs that have 2+ K/D and have SRMs as primary weapons: Arctic Wolf Prime, Hunchback IIC, and an Incubus. I tried to make a Marauder II into an SRM boat, and that failed spectacularly. But I digress.
Don't use Streaks. There's far too much variability in which part of an enemy mech they'll hit; which might be okay if against a light mech, but against anything else, you'll die well before your target does.
If you're using SRMs without Artemis, don't bother firing unless you're within 50m. Preferably you want to be point blank.
Don't fire SRMs at a moving light mech. Collide with the light mech to force it to stop, then hit it point blank while it's stationary.
Don't waste your salvos on a target if you can only shoot it from the side or an awkward angle. Wait until the torso is presented cleanly before you fire. Don't waste shots, because it generates heat for nothing.
If you're having a hard time getting near an enemy, get a faster mech. Wait until your allies are engaged with an enemy, then target that enemy. Don't initiate combat yourself until you perform better.
You asked for suggestions, so there they are.
Edited by Gideon Bravor, 08 July 2022 - 01:12 AM.
#19
Posted 08 July 2022 - 06:32 AM
Now the blue lasers, peeps, and the barest silhouette of a whole lance of 4 pixel high night gyrs are once more reclaiming what was theirs all along.
You still CAN brawl, but it's more situational. There's a case to be made for snubs at the moment - here's hoping that's not just a fad that gets thrown back into the cauldron.
#20
Posted 08 July 2022 - 07:10 AM
I've taken towards to ambush tactics: used skills points for speed so I can get those two mechs up to about 88km/h and try to close the gap faster as I dart from cover to cover. Feels more like a job for medium or light mechs, but I like my thicker armor...
But for events like the one currently going: If you can't beat them, join them! I've got a couple of mechs currently geared out for the long range to try to rack up match score so I can snag that free hero mech.
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