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Mwo Hatchetman Variants

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#1 martian

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Posted 29 November 2022 - 03:34 PM

Posted Image

Of course, we do not know what quirks the Hatchetman will have. We also do not know the 'Mech stats.

Anyway, here is the overview of the variants:

Hero 'Mech "Tinman"
- HCT-TM
Slower (max 108 km/h) Hellspawn, essentially - or IS Arctic Wolf, if you prefer.

Six missile hardpoints and without ECM hardpoint. SRMs or MRMs maybe?




Standard variants

- HCT-3F
4 energy hardpoints and 3 ballistic hardpoints. Lasers and MGs maybe?

- HCT-5S
7 energy hardpoints and 1 ballistic hardpoint. Energy boat? Or one ballistic weapon with some laser backup?

- HCT-6D
4 energy hardpoints and 1 ballistic hardpoint ... and ECM. It could be interesting.

- HCT-5K
3 energy hardpoints and 3 missile hardpoints. I guess it will have some missile / MRM quirks. We will see..

- HCT-7R
7 energy hardpoints, all of them in the right arm. Lose it and it is game over (unless you are running let's say some big missile rack in the side torso).

There is always one problem: That ballistic hardpoint limits you in the choice of the engine versus the weapon and vice versa.

What do you think about the Hatchetman's variants?

#2 GoatHILL

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Posted 29 November 2022 - 04:26 PM

No melee and no knockdown, what is the point?

#3 w0qj

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Posted 29 November 2022 - 05:01 PM

I'm happily surprised that the ECM version of Hatchetman HCT-6D is faster than many its other sibling variants.

Hope this starts a new trend!

#4 RockmachinE

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Posted 29 November 2022 - 06:00 PM

I think its cool MWO is still going and new mechs are being released, I think it was so close to death and somehow revived itself. Having said that I won't be buying the mechs. I think 40 is too much.

#5 martian

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Posted 29 November 2022 - 09:31 PM

View Postw0qj, on 29 November 2022 - 05:01 PM, said:

I'm happily surprised that the ECM version of Hatchetman HCT-6D is faster than many its other sibling variants.

Hope this starts a new trend!

It is faster because the BattleTech original is that fast.

Every MWO variant can use the 300-rated engine and that means 108 km/h as the maximum speed.

#6 RickySpanish

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Posted 29 November 2022 - 09:37 PM

7R is going to be the ultimate potato rotato smasha with its MASC, all right mounted energy and MASC. The rest are cool too, I see it using snubs and srms a fair bit.

#7 martian

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Posted 29 November 2022 - 09:55 PM

View PostRickySpanish, on 29 November 2022 - 09:37 PM, said:

7R is going to be the ultimate potato rotato smasha with its MASC, all right mounted energy and MASC.

I am not sure. Lose that arm and you will have a big problem. 40- or 50-point enemy alpha strikes are nothing unusual in MWO.

View PostRickySpanish, on 29 November 2022 - 09:37 PM, said:

The rest are cool too, I see it using snubs and srms a fair bit.

It will depend on the quirks. If it gets the right quirks, I can imagine seeing it sniping with autocannon or GR (like Hollander).

Edited by martian, 29 November 2022 - 09:55 PM.


#8 RickySpanish

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Posted 30 November 2022 - 09:05 AM

View Postmartian, on 29 November 2022 - 09:55 PM, said:

I am not sure. Lose that arm and you will have a big problem. 40- or 50-point enemy alpha strikes are nothing unusual in MWO.


It will depend on the quirks. If it gets the right quirks, I can imagine seeing it sniping with autocannon or GR (like Hollander).


It'll depend on the quirks, there are already some builds with weapons packed into a gun arm that work. Rival comes to mind. I think with jets and MASC the agility will be there to protect the vulnerability.

#9 Duke Falcon

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Posted 30 November 2022 - 09:40 AM

Considering the "dead arm" would be used to tank\soak damage I think all versions would finally end with torso-mounted weapons. What is, as mentioned, limited and engine affects greatly. The Hatchetman were a cool mech because it were able to insert ideal thoughts right into another mech's head. Apart from that they were swift mediums carry less firepower they always needed...

But if ye feed yer on steroids one day they may grow to Axmen...

#10 RAM

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Posted 30 November 2022 - 10:22 AM

Stats for the HCT-7R are incorrect :(


RAM
ELH

#11 martian

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Posted 30 November 2022 - 10:31 AM

View PostRAM, on 30 November 2022 - 10:22 AM, said:

Stats for the HCT-7R are incorrect Posted Image


RAM
ELH

The original BattleTech HCT-7R Hatchetman sports some advanced technology that is not present in MWO: X-Pulse laser, AES and Hatchet.

I think that PGI will upload the definitive stats eventually. Posted Image

#12 Davegt27

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Posted 30 November 2022 - 08:57 PM

wow when did you guys here about the Hatchet man ?

I just heard someone mention it (I been searching ever since)

seems strange not having NGNG around to tell us stuff
at least he talked about patch notes and new Mechs

I feel like I just walked into a room and everyone is talking about something and your struggling to find out what

so the Hatchetmam is a medium Mech

https://www.sarna.net/wiki/Hatchetman

#13 martian

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Posted 30 November 2022 - 09:19 PM

View PostDavegt27, on 30 November 2022 - 08:57 PM, said:

wow when did you guys here about the Hatchet man ?

I just heard someone mention it (I been searching ever since)

seems strange not having NGNG around to tell us stuff
at least he talked about patch notes and new Mechs

I feel like I just walked into a room and everyone is talking about something and your struggling to find out what

so the Hatchetmam is a medium Mech

https://www.sarna.net/wiki/Hatchetman


Check this link, please: Hatchetman

You should also know:

Piranha Games Inc. said:

Unfortunately, the Hatchetman does not have a melee ability. Melee is not a feature supported by MechWarrior Online. We are not looking to add Melee to MWO at this time.

The Hatchetman's hatchet is just a Bolt-on - cosmetic item that does no damage in MWO. It weighs zero tons and needs zero equpment slots.

#14 Meep Meep

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Posted 30 November 2022 - 10:15 PM

Eh, the ecm variant looks okish but the rest are meh.

#15 w0qj

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Posted 01 December 2022 - 12:16 AM

Literally read about the Hachetman announcement on MWO website, about 8 hours ago!
https://mwomercs.com...rder-hatchetman
https://mwomercs.com/hatchetman
https://mwomercs.com
https://mwomercs.com/store


View PostDavegt27, on 30 November 2022 - 08:57 PM, said:

wow when did you guys here about the Hatchet man ?

I just heard someone mention it (I been searching ever since)

seems strange not having NGNG around to tell us stuff
at least he talked about patch notes and new Mechs

I feel like I just walked into a room and everyone is talking about something and your struggling to find out what

so the Hatchetmam is a medium Mech

https://www.sarna.net/wiki/Hatchetman


#16 Davegt27

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Posted 01 December 2022 - 03:03 AM

Amazing
not the Axe man but still amazing

remember this guy



#17 Monolith

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Posted 01 December 2022 - 09:52 AM

View PostGoatHILL, on 29 November 2022 - 04:26 PM, said:

No melee and no knockdown, what is the point?


This. Absolutely this...

MWO needs melee. MWO needs impact damage and situational knockdown. Tripping. Punching.

I think most people who have played in the past and at present would not be opposed to the game behaving more like a simulator than an arcade game. I understand that PGI wants to keep the barrier to entry relatively low, but there are ways to do that that allow for more depth to the game. Allow new players to still be dangerous, but those who have mastered more advanced piloting (as actual skills and not on a f'ing tree) would be doubly so.

#18 martian

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Posted 01 December 2022 - 09:56 AM

View PostMonolith, on 01 December 2022 - 09:52 AM, said:

This. Absolutely this...

MWO needs melee. MWO needs impact damage and situational knockdown. Tripping. Punching.

PGI decided against physical attacks about a decade ago.

View PostMonolith, on 01 December 2022 - 09:52 AM, said:

I think most people who have played in the past and at present would not be opposed to the game behaving more like a simulator than an arcade game. I understand that PGI wants to keep the barrier to entry relatively low, but there are ways to do that that allow for more depth to the game. Allow new players to still be dangerous, but those who have mastered more advanced piloting (as actual skills and not on a f'ing tree) would be doubly so.

You can not expect the current PGI's MWO staff of approximately 5 people to rework a decade old game.

#19 Duke Falcon

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Posted 01 December 2022 - 10:11 AM

I wonder if for the "K" (kuritan) variant we get the sword\katana instead of the hatchet? Because then I sure would get a K!

#20 Vonbach

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Posted 01 December 2022 - 03:04 PM

View PostGoatHILL, on 29 November 2022 - 04:26 PM, said:

No melee and no knockdown, what is the point?

No melee, no point.





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