
Of course, we do not know what quirks the Hatchetman will have. We also do not know the 'Mech stats.
Anyway, here is the overview of the variants:
Hero 'Mech "Tinman"
- HCT-TM
Slower (max 108 km/h) Hellspawn, essentially - or IS Arctic Wolf, if you prefer.
Six missile hardpoints and without ECM hardpoint. SRMs or MRMs maybe?
Standard variants
- HCT-3F
4 energy hardpoints and 3 ballistic hardpoints. Lasers and MGs maybe?
- HCT-5S
7 energy hardpoints and 1 ballistic hardpoint. Energy boat? Or one ballistic weapon with some laser backup?
- HCT-6D
4 energy hardpoints and 1 ballistic hardpoint ... and ECM. It could be interesting.
- HCT-5K
3 energy hardpoints and 3 missile hardpoints. I guess it will have some missile / MRM quirks. We will see..
- HCT-7R
7 energy hardpoints, all of them in the right arm. Lose it and it is game over (unless you are running let's say some big missile rack in the side torso).
There is always one problem: That ballistic hardpoint limits you in the choice of the engine versus the weapon and vice versa.
What do you think about the Hatchetman's variants?