Jump to content

Why Some Vets Rage Quit


86 replies to this topic

#21 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,519 posts
  • LocationWubbing your comrades

Posted 16 July 2022 - 04:51 PM

View PostIhlrath, on 16 July 2022 - 03:48 PM, said:

PSR is generally not a quantification of how good a pilot you are but rather how much damage you manage to crank out. Doing other things such as as scouting, harrassing, spotting, etc all do not count in PSR and I've found that a skilled light pilot causing havoc or spotting/calling out enemy movements will almost always lead to a victory or at least a competitive match.

Meanwhile they don't get a huge match score because the algorithm could give a doo doo less about anything other than damage.

In short, don't let PSR determine you having fun or not. It's garbage.

Welcome to Match Maker, where Tier doesn't matter and the PSR formula is made up.


Considering how small and fast Light 'Mechs are, it's not unreasonable to expect close to the same damage output from them as any other class, over the duration of a match. Bigger 'Mechs have a harder time maintaining a flanking position, and get far more attention.

#22 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 16 July 2022 - 09:03 PM

Those results on the screenshots look reasonable, they're not good games, but they're not bad games either. 3 killing blows (1 KMDD) , 2 assists and 536 damage is a pretty average performance, and I would bet if it was 3 killing blows (2 KMDD), 8 assists and 600 damage (even with a loss) you would've had a positive gain. Only being in on 5 of your teams kills out of the 11 killed means your impact isn't as big as you think it was.

If you (or anyone else) wants to consistently gain PSR, just do this: Always be shooting. From the start of the match to when you die or the game ends, always be shooting the opponent. If you're not shooting, move to a position so you can be shooting. If your heat is high, disengage and move while your heat drops so that you can continue shooting. The more uptime you have shooting, the more you're contributing to your opponents losing, the more impact you're having on the game and you will consistenly see green arrows, win or lose.

Edited by Vxheous, 16 July 2022 - 09:16 PM.


#23 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 16 July 2022 - 10:11 PM

I get up arrows all the time and do significantly worse than the ops games.. weird maybe tiers have different requirements.

#24 pattonesque

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,446 posts

Posted 16 July 2022 - 10:25 PM

View PostVxheous, on 16 July 2022 - 09:03 PM, said:

If you (or anyone else) wants to consistently gain PSR, just do this: Always be shooting. From the start of the match to when you die or the game ends, always be shooting the opponent. If you're not shooting, move to a position so you can be shooting. If your heat is high, disengage and move while your heat drops so that you can continue shooting. The more uptime you have shooting, the more you're contributing to your opponents losing, the more impact you're having on the game and you will consistenly see green arrows, win or lose.


Seconding/thirding/fourthing this. So many people in this game maneuver to avoid shooting instead of maneuvering to shoot

#25 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,865 posts

Posted 16 July 2022 - 11:11 PM

View Postpattonesque, on 16 July 2022 - 10:25 PM, said:

Seconding/thirding/fourthing this. So many people in this game maneuver to avoid shooting instead of maneuvering to shoot

They are "flanking" from one place with no enemy to another place with no enemy.

Also, capping bases in remote empty corners of the map, while their team is fighting for their lives.

#26 Magnus Santini

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 708 posts

Posted 16 July 2022 - 11:44 PM

View PostNomad Tech, on 16 July 2022 - 10:11 PM, said:

I get up arrows all the time and do significantly worse than the ops games.. weird maybe tiers have different requirements.

Well temporarily they have the exact same requirements: be better than the average player in your current game, regardless of whether he is T1 or T5. Don't need an arrow to tell me I can't compete with T1s. But if I do, I don't want to be kicked out of T4 for it. When they remove the T1s out of T5 games again, they will be comparing you to who you rationally should be fighting against, and it will be meaningful again.

#27 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,882 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 17 July 2022 - 12:00 AM

And a warm welcome back to MWO; hope you will enjoy your stay here!


View PostBellatorMonk, on 16 July 2022 - 11:51 AM, said:

Having been back only two weeks after being gone for years...I want to thank Sean Lang, TTB, Bardul and even TheB33F for all their videos, Bardul and TTB being the most entertaining for me Posted Image It did help me immensely to get back into the saddle.


#28 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 17 July 2022 - 01:08 AM

View PostI LOVE ANNIHILATORS, on 16 July 2022 - 04:51 PM, said:

If you look at the team data, you didn't do that much damage compared to the rest of your team. Actually, 500 dmg is not really not that much anyway. You got a down arrow because you didn't do enough. When you do better, your PSR will go up.


That really depends upon the match. I had a match about 2 days ago where the 3 highest damage dealers did 642, 414, and 401; all claimed by heavies (I took 4th highest damage at 391 with a Shadowhawk, both teams had 5 heavies and 1 assault). I'll grant, however, that it was unusual enough (at least to me) to see overall damage totals as low as they were that I felt the need to screencap the match results.

#29 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,700 posts

Posted 17 July 2022 - 02:55 AM

im not sure "rage quit" is the correct term. "disappointment quit" is more like it. new players probibly rage quit.

#30 Rabid Imp

    Member

  • PipPipPip
  • Guillotine
  • Guillotine
  • 63 posts

Posted 17 July 2022 - 04:43 AM

Why are people so concerned with going up in PSR? Do you get something special in Tier 1 that I missed?
Play the game and have fun.

#31 Napoleon_Blownapart

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,173 posts

Posted 17 July 2022 - 05:35 AM

play with a joystick and throttle and don't give a crap like me Posted Image
Posted Image

#32 Akamia Terizen

    Member

  • PipPipPipPipPip
  • The Lightning
  • The Lightning
  • 181 posts

Posted 17 July 2022 - 06:51 AM

View PostRabid Imp, on 17 July 2022 - 04:43 AM, said:

Why are people so concerned with going up in PSR? Do you get something special in Tier 1 that I missed?
Play the game and have fun.

I agree with you, but I think part of the problem here is that the way PSR is currently implemented, it triggers our pleasure centers to see it rise, and upsets (some of) us to see it go down.

Admittedly, PSR is not special in that regard. This happens with almost all ranking systems in gaming to some degree or another, in part because they’re very visible. Where PSR differs from most is that we don’t get to see other people’s rank to compare against our own in-game.

#33 bilagaana

    Member

  • PipPipPipPipPip
  • 131 posts

Posted 17 July 2022 - 10:05 AM

You're upset at being placed in a Tier consistent with your skill level? You want everyone to know you intend to quit because your true greatness is not recognized? Understood.

There are problems with the current iteration of the PSR system which were well documented during the interminable debate prior to its implementation a few years ago. However, the issue of more relevance to quality of gameplay and player retention is (even taking into account low population) the current absence of a rational matchmaker.

Edited by bilagaana, 17 July 2022 - 10:57 AM.


#34 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 17 July 2022 - 11:03 AM

You know, the funny thing about the current state of matchmaker disfunction... it really makes no difference to T3 players.

I bop back and forth from T2 to T3, and matches while the matchmaker was working are pretty much the same as matches while the matchmaker wasn't working. Sometimes I am hot death, and sometimes I am a melted pile of armor from someone else's hot death. That's my skill level, the PSR system bubbled me up to there. Everything else is happenstance and potato logic. Posted Image

#35 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,700 posts

Posted 17 July 2022 - 03:46 PM

t3 plays everyone. you get to t2 an its top tiers only (in theory). so in t3 you can screw around a bit without dropping like a rock. if i screwed around in t2 id be t3 in no time. seems i need to play at least b tier mechs to stay put. however i can play a few games in a tier mechs and that buys me a few rounds in the crap tier mechs.

Edited by LordNothing, 17 July 2022 - 03:49 PM.


#36 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 17 July 2022 - 04:39 PM

The way PSR is worked out has always been bad.

The Ego's wanted it in so they could shame the average player, when the average player disagreed with, their leetness.
then the psr wasn't to their liking, so the whined, until it got changed.
It was them that whined until the 1v1 stuff was added, no idea how much money PGI wasted making that rubbish up.

Yet still the default tables are based on how many games you won, not your average match score..

#37 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • The CyberKnight
  • The CyberKnight
  • 3,694 posts
  • LocationUnited States

Posted 17 July 2022 - 05:10 PM

The PSR system is based on how you did relative to all the other players in the match (plus more PSR for the winning team). That's fair enough. The problem isn't the algorithm, it is your competition. Frankly, it doesn't matter if you go up or down in a match, but it might be helpful if there were both small and large arrow icons to denote a small or large change.

#38 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,828 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 17 July 2022 - 06:51 PM

Tiers are just there to assist in the Matchmaker, with movement determined by PSR points earned during a match that ranks all 24 players against each other, with the winning side have a slight positive modifier.

End of game does not measure your PSR, PSR is what is calculated from a formulary which everyone's final game Matchscore is utilized, with those on the winning side having a small percentage boost. Then the PSR points generated determines up/down movement in Tiers. Thus that formula measures each player's Matchscore against the other 23 players.

And of the damage generated, those points are converted to Matchscore by approximate 45%. 500dmg (and no team damage.) converts to 225 MS pts, or in your first screenshot.. 536dmg converts to 241 MS pts.

The 1st game was conquest game, lost on points... Of those who earned positive PSR points and moved up, 4 were from the losing side while 7 on the winning side moved up. The PSR spread was from approx pos 17 pts to neg 18 pts.

With that said, the OP would have needed a 375 MS to break even while on the losing team, or a 380 MS to generate 1 PSR point.... 380 - 320 = 60 MS points.. In damage alone that equates to 133.xx pts of damage.

But in the end you and your team lost the match on capture points. If your team had won you would have gone up 6-7 PSR points (depending on the rounding), 8 of the winning team would have had UP arrows while 4 on the losing team would have had UP arrows. There would have been 2 break even from the winning side.

#39 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 17 July 2022 - 07:21 PM

View PostRabid Imp, on 17 July 2022 - 04:43 AM, said:

Why are people so concerned with going up in PSR? Do you get something special in Tier 1 that I missed?
Play the game and have fun.

Yes you get to play the same mechs as everyone else, the matches are significantly shorter and everyone is hardcore.. congrats you won.

View PostC E Dwyer, on 17 July 2022 - 04:39 PM, said:

The way PSR is worked out has always been bad.

The Ego's wanted it in so they could shame the average player, when the average player disagreed with, their leetness.
then the psr wasn't to their liking, so the whined, until it got changed.
It was them that whined until the 1v1 stuff was added, no idea how much money PGI wasted making that rubbish up.

Yet still the default tables are based on how many games you won, not your average match score..

While i agree with your premise i myself feel the new match maker is far better than the older version.

Edited by Nomad Tech, 17 July 2022 - 07:23 PM.


#40 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,865 posts

Posted 17 July 2022 - 08:49 PM

View PostC E Dwyer, on 17 July 2022 - 04:39 PM, said:

The way PSR is worked out has always been bad.

The Ego's wanted it in so they could shame the average player, when the average player disagreed with, their leetness.
then the psr wasn't to their liking, so the whined, until it got changed.

The original PSR system worked more or less as experience bar and it was skewed towards the upward movement. Essentially, it was possible for a low skilled player to move to Tier 1 by playing a lot of games.

In the end, a large portion of the player base reached Tier 1 ( I vaguely remember number 60%). That fact made the matchmaker's work of creating balanced games all but impossible, since pretty much everybody was in the same Tier.


View PostC E Dwyer, on 17 July 2022 - 04:39 PM, said:

It was them that whined until the 1v1 stuff was added, no idea how much money PGI wasted making that rubbish up.

Yet still the default tables are based on how many games you won, not your average match score..

The new PSR system uses no "default tables".

Now there is just one equation that determines your PSR movement after every game. You can go down after a sub-standard performance even when being on the winning side, and on the other hand your PSR can go up, even when your team loses.

Although the new PSR is not perfect, it is better than the original PSR version.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users