C E Dwyer, on 17 July 2022 - 04:39 PM, said:
The way PSR is worked out has always been bad.
The Ego's wanted it in so they could shame the average player, when the average player disagreed with, their leetness.
then the psr wasn't to their liking, so the whined, until it got changed.
The original PSR system worked more or less as experience bar and it was skewed towards the upward movement. Essentially, it was possible for a low skilled player to move to Tier 1 by playing a lot of games.
In the end, a large portion of the player base reached Tier 1 ( I vaguely remember number 60%). That fact made the matchmaker's work of creating balanced games all but impossible, since pretty much everybody was in the same Tier.
C E Dwyer, on 17 July 2022 - 04:39 PM, said:
It was them that whined until the 1v1 stuff was added, no idea how much money PGI wasted making that rubbish up.
Yet still the default tables are based on how many games you won, not your average match score..
The new PSR system uses no
"default tables".
Now there is just one equation that determines your PSR movement after every game. You can go down after a sub-standard performance even when being on the winning side, and on the other hand your PSR can go up, even when your team loses.
Although the new PSR is not perfect, it is better than the original PSR version.