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Patch Notes - 1.4.266.0 - 23-August-2022


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#21 w0qj

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Posted 21 August 2022 - 08:50 AM

How about DWF-A (SO8) with 3xERPPC? Posted Image Posted Image Posted Image
It should now Alpha 3x above weapon group before needing to cool down.

ERPPC with:
+1 HSL energy weapon ==> fire 3x ERPPC with no ghost heat penalty!
-25% Cooldown (including SO8 bonus)
-15% Heat (including SO8 bonus)
+15% Weapons Velocity ==> Now add Skill Nodes + TC computer!! Posted Image
*faints*

Actually DWF-A with 3xERPPC might compete very well vs WHK-Prime(I) now, giving it a run for its money...


View PostC337Skymaster, on 21 August 2022 - 08:14 AM, said:

As someone who uses the stock DWF-A on a regular basis, I'm confused as to who thought it needed this, and why. Its heat problems were properly dealt with by giving it the HSL quirk for its LPLs. Beyond that, it doesn't really have any other heat issues... I mean, it just means I can button mash the LPL's with no consequence, but it still seems like a waste of someone's time, somewhere, who needed to code this....

Edited by w0qj, 21 August 2022 - 03:43 PM.


#22 Magrowl

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Posted 21 August 2022 - 09:00 AM

Snub changes are good, I was under the impression LMG damage was going a bit higher than that so I’m disappointed just a bit but that’s just on my expectations. Real question that matters is just where’s the vitric fix? Is it still coming and just forgotten to be added here?

#23 luap

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Posted 21 August 2022 - 09:26 AM

Nerf the 6MR that no one had a problem with...But leave the urbie r80 untouched... Tell us you don't play your own game without telling us.

#24 ECascanbe

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Posted 21 August 2022 - 09:36 AM

The vanilla IS PPC needs some love. Really I wish all PPCs were normalized to each other. Right now some do splash, some do not, and the game doesn't even tell you which. Some have min range, some have scaled damage below min range, and others no min range at all. Would be nice if there were some consistencies.

#25 C337Skymaster

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Posted 21 August 2022 - 10:35 AM

View PostECascanbe, on 21 August 2022 - 09:36 AM, said:

The vanilla IS PPC needs some love. Really I wish all PPCs were normalized to each other. Right now some do splash, some do not, and the game doesn't even tell you which. Some have min range, some have scaled damage below min range, and others no min range at all. Would be nice if there were some consistencies.


There used to be consistency, back in the day. Then they started trying to "balance" it all...

#26 GargoyleVine

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Posted 21 August 2022 - 10:49 AM

View PostLockheed_, on 21 August 2022 - 07:47 AM, said:

1. Where's the fix for Vitric? I am at a point where I will leave the map if I get the pink bug after the patch and don't give me any BS that this is against TOS/COC, your product is broken.
2. Where's the proposed change to RLs?
3. Snub nerfs look like they are not enough


ya man I'm done with the pink bug, I just drop the match now, I know that is kinda crappy but I'm over it

#27 chaosshade2638

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Posted 21 August 2022 - 11:43 AM

Quote

  • Innersphere LRMs now fire in a single salvo regardless of the launcher tube count (e.g., HBK-4J, AS7 when firing LRM15-20)


Whyyyyy!? That was cool!

#28 Mech One

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Posted 21 August 2022 - 12:23 PM

That snub update sucks. Its going to make some builds unusable. What was the problem with them?

Edited by Mech One, 21 August 2022 - 12:28 PM.


#29 JOATMON Incorporated

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Posted 21 August 2022 - 12:34 PM

Hmmmm

2 new Plat Packs which include 7 unseens......

You SO8, I'm in!




I am curious about how the LMG and SNPPC changes will pan out.

#30 Ilostmycactus

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Posted 21 August 2022 - 12:35 PM

You should have given the dragon a +1 hsl to ppcs/snubs.

#31 KursedVixen

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Posted 21 August 2022 - 01:15 PM

View PostPiVoR, on 21 August 2022 - 05:55 AM, said:

This snub nerf is a joke
what they should have done is

SNUB NOSE PPC
Damage reduced to 10 (from 10+5 splash) <----Required
Heat increased to 11 (from 7)
Ghost heat increase to 25 (from 7)
2 Snub PPCs now incur ghost heat.<-----Required

But PGi is either inept at coding or it's as i've been saying for years

NERF THE CLAAANS NERF THE CLAAANS NERF THE CLANS NERF THE CLAAANS!!

The fictional group called the clans must pay for their horrible invasion of our worlds despite the fact they are fictional and cannot change the lore of Battletech nor did they write it ,but hey let's hate them anyway.

Edited by KursedVixen, 21 August 2022 - 01:21 PM.


#32 Gurglegoggle

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Posted 21 August 2022 - 02:17 PM

View PostKursedVixen, on 21 August 2022 - 01:15 PM, said:

what they should have done is

SNUB NOSE PPC
Damage reduced to 10 (from 10+5 splash) <----Required
Heat increased to 11 (from 7)
Ghost heat increase to 25 (from 7)
2 Snub PPCs now incur ghost heat.<-----Required

But PGi is either inept at coding or it's as i've been saying for years

NERF THE CLAAANS NERF THE CLAAANS NERF THE CLANS NERF THE CLAAANS!!

The fictional group called the clans must pay for their horrible invasion of our worlds despite the fact they are fictional and cannot change the lore of Battletech nor did they write it ,but hey let's hate them anyway.

i'm glad that no one listens to t5 dudes, because you have absolutely no clue what you propose.(unless it was sarcasm of course)

#33 Heavy Money

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Posted 21 August 2022 - 03:47 PM

Excellent choices on the platinum packs!

And I'm glad to see that they aren't limited to light/med/heavy/assault.

#34 MPhoenix

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Posted 21 August 2022 - 04:09 PM

View Postluap, on 21 August 2022 - 09:26 AM, said:

Nerf the 6MR that no one had a problem with...


Well, no one other than the 'Cauldron' because the 6MR dared to challenge their pet IV Fours that they paid for.

#35 MPhoenix

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Posted 21 August 2022 - 04:18 PM

View PostScrapIron Prime, on 21 August 2022 - 08:45 AM, said:

The Snub nerf doesn't stop 2 snub builds, it stops 3 snub builds. Its a step in the right direction, we'll see if its enough.

I dislike the nerf but it's not as bad as I expected.
Personally I think they should have upped the heat one, matched the max range and damage fall off to a med laser and left the ghost heat alone.

The ghost heat increase pretty much shuts down any options over two which fits the Cauldron pattern of 'You are not allowed to play in any manner other than what we want to play'.

View PostScrapIron Prime, on 21 August 2022 - 08:45 AM, said:

But time to throw out my Dervish 6MR, I guess. I have other mechs for LRMs.

It has been decreed that Dervish's are only meant to be played as LRM boats.
You dared to put MRMs on it and must be punished heretic!

#36 Heavy Money

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Posted 21 August 2022 - 05:01 PM

View PostMPhoenix, on 21 August 2022 - 04:18 PM, said:

I dislike the nerf but it's not as bad as I expected.
Personally I think they should have upped the heat one, matched the max range and damage fall off to a med laser and left the ghost heat alone.

The ghost heat increase pretty much shuts down any options over two which fits the Cauldron pattern of 'You are not allowed to play in any manner other than what we want to play'.


The reason Snubs got the previous buff was because they were not viable enough on their own (especially on lights and mediums), and only got used in combos with other weapons (mainly AC20's.) So they buffed them and added a bunch of HSL to pure energy mechs.

But that caused them to be too strong when paired with other weapons, and their PPFLD alpha was too high, because the ghost heat penalty wasn't that large.

So that's why we've gotten the changes we have. The ghost heat changes don't impact lights and mediums running only 2, or heavies running AC20+2Snubs. The heat increase will hurt lights a bit (the urbie may need more attention as it is an outlier.) But the ghost heat penalties do impact heavies doing the old AC20+3Snubs, and pure snub boats firing several at once.

Increasing the ghost heat multiplier was a good fix because it doesn't really affect dedicated brawlers that get stuck in all that much. They will stay in combat and stagger fire, and only notice a minimal decrease in DPS. Currently, we're seeing tons of mechs doing giant PPFLD alphas due to the low ghost heat. That's the problem, and that is going to be toned down a lot now.

Edited by Heavy Money, 21 August 2022 - 05:02 PM.


#37 Type ZERO

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Posted 21 August 2022 - 06:47 PM

View PostLockheed_, on 21 August 2022 - 07:47 AM, said:

1. Where's the fix for Vitric? I am at a point where I will leave the map if I get the pink bug after the patch and don't give me any BS that this is against TOS/COC, your product is broken.


Oh please get a fix in - That pink burns my eyes. Posted Image

#38 WJP

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Posted 21 August 2022 - 07:58 PM

When crusader coming?I want buy c-bill mech.

#39 The Chancelor

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Posted 21 August 2022 - 09:49 PM

View PostAn6ryMan69, on 21 August 2022 - 07:17 AM, said:

The nerf to the Dervish comes out of nowhere and is really disappointing - these are pretty uncommon on the battlefield and I don't see this nerf having any real impact on the game overall, other than pissing of a few people, like me, who love our Dervishes as they are, thanks very much.


I think that the Quickdraw IV4's prominence as the ultimate MRM poptart had to be restored.

#40 Nightbird

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Posted 21 August 2022 - 10:45 PM

View PostThe Chancelor, on 21 August 2022 - 09:49 PM, said:

I think that the Quickdraw IV4's prominence as the ultimate MRM poptart had to be restored.


I think it can be matched, but not exceeded if that makes sense. The IV4 was nerfed slightly for being too good at MRMs, so it makes sense a mech better than it than the one thing it can do would also be nerfed.





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