Patch Notes - 1.4.266.0 - 23-August-2022
#81
Posted 23 August 2022 - 09:52 AM
will there be a separate post about comp queue now being active post-patch, with first match window on thursday?
Or is it entirely being left to MWOComp now?
#82
Posted 23 August 2022 - 11:25 AM
KursedVixen, on 23 August 2022 - 08:53 AM, said:
I checked the files updated by the patch. It seems the vitric pink fix did not made it (still missing cubemap textures).
So hopefully in the next one
Edited by MrVaad, 23 August 2022 - 11:26 AM.
#83
Posted 23 August 2022 - 11:31 AM
#84
Posted 23 August 2022 - 11:39 AM
KursedVixen, on 23 August 2022 - 02:31 AM, said:
They buffed single heat sinks along time ago to make them in some aspects better than double heat sinks
Also even though clans endo and ferro weigh less clans still get lower armor so again the whole weight savings only goes to components usually.
Also in tabletop both the clan and the IS ERPPC do 15 heat, yet in game it's clan 14.5, IS: 12
This is absolutely wrong. Clan runs cooler than IS because Clan alpha/heat > IS alpha/heat. This has been proven so many times in the past because the same reasoning and the same Math was used on every occasion someone made this claim. cDHS are smaller, weigh the same, and Clan weaponry has always dealt more damage than IS weaponry. If you were to make the comparison between IS laser vomit to Clan laser vomit, with IS at best able to do 48 points of alpha damage/alpha to Clan 66 points of alpha damage/alpha, you will not be making this claim period. Factor that some clan pilots run HLLs instead cLPLs, that number is even higher.
#86
Posted 23 August 2022 - 11:59 AM
TK Romero, on 23 August 2022 - 11:31 AM, said:
KursedVixen, on 21 August 2022 - 02:56 AM, said:
XenoWraith, on 23 August 2022 - 11:39 AM, said:
Edited by KursedVixen, 23 August 2022 - 12:03 PM.
#87
Posted 23 August 2022 - 12:34 PM
Lockheed_, on 23 August 2022 - 12:04 PM, said:
That’s just pathetic. Well I’m gonna quit the map from now on when I get the pink bug if PGI can’t get their **** together and fix their product.
Or is there a way I can replace the cubemap myself, MrVaad?
Nope the cooldown quirk doesn't even appear to work they gave the nova cat a INner spehre quirk...
Just give it a general laser quirk if you can't even do it right in the first place? Then again this topic was labeled as a July patch too so. Time for a hot fix add the pink fix to it along with fixing this quirk and probably any others maybe they gave an IS mech a clan quirk.
Edited by KursedVixen, 23 August 2022 - 12:59 PM.
#88
Posted 23 August 2022 - 01:11 PM
Nomad Tech, on 22 August 2022 - 04:45 PM, said:
Seriously. I find it very odd that the Griffin 2N, a nearly 100% dedicated missile boat, gets a PPC velocity buff and a minor heat reduction and nothing else.
No missile specific quirks and the velocity quirk it does get has no effect on missiles.
Brilliant...
martian, on 23 August 2022 - 11:40 AM, said:
I am sure that the players will get accustomed to it.
I can't stand '70's disco/pepto hell however I find heat vision removes the putrid pink punishment and is a just slightly more monotonous monotone than the normal less volatile Vitric view.
#89
Posted 23 August 2022 - 01:21 PM
Lockheed_, on 23 August 2022 - 12:04 PM, said:
Or is there a way I can replace the cubemap myself, MrVaad?
I made a .pak file with the two missing textures to test in the training grounds.
It just contains a copy of the vitric forge cubemap textures, renamed with the names expected by vitric station.
I guess it would be okay to use until the next patch, but i don't know PGI's opinion about this.
Edited by MrVaad, 23 August 2022 - 01:21 PM.
#90
Posted 23 August 2022 - 01:27 PM
KursedVixen, on 23 August 2022 - 05:19 AM, said:
Don't really care about your point I'm just curious what this was suppose to prove?
The only thing that stands out to me is you're 31 which means I have lead BattleTech figurines older than you.
I don't know about 'whining' but yeah, to me you are pretty much a kid.
#91
Posted 23 August 2022 - 01:32 PM
KursedVixen, on 23 August 2022 - 11:59 AM, said:
sustained though? In addition how much of that can clan mechs actually take? 48 is likely to go through most clan light medium armor go through half of heavy and a good chunk of assaults armor. I'm sure with rotaries you can get higher dps, rarely do Inner sphere mech carry only Lasers, unless it's a light and even then some carry mg's.
I’m not too sure about clan light laser vomit but clan medium laser vomit can deal 32 alpha with no problems, clan heavy laser vomit (while dependent on the specific variation) can deal 58 alphas to 76 alphas quite comfortably, and clan assault laser vomit (very impractical thanks to the nerf there’s much better builds but it can be done) can easily do 84 alphas with HLLs and cMLs extraordinarily comfortably. Only reason why you don’t see many clan assault laser vomit is because PPFLD is much much better.
The best IS can do is 48 alphas before they get taken out of the fight. RACs require sustained DPS and only someone who is completely out of position is where it will shine and even then that’s a big maybe because chances are the pilot that was out of position will most likely have ducked back into cover before hand. In other words IS is still outclassed in the energy weapon department by Clan despite the burst damage they can do.
#92
Posted 23 August 2022 - 04:54 PM
#93
Posted 23 August 2022 - 05:36 PM
martian, on 23 August 2022 - 03:29 AM, said:
You were on a roll, there, but this one you got wrong. Thanks to widespread "balancing" quirks, IS 'mechs have equal or superior range on their long-range weapons, particularly ones that start with equal ranges (ERPPC, Gauss, LRM, etc). Even ERLL, which is advantage-Clans at the base stats, swings to an IS advantage once you add Quirks, but before you add skills. At 15% range skills, and accounting for Targeting computers, etc, Clans are left with about a 5 meter range "advantage", which in the scheme of 1500 meter trades, is negligible.
#94
Posted 23 August 2022 - 05:39 PM
InnerSphereNews, on 20 August 2022 - 10:23 PM, said:
- Increased Armor bonus on RA to +20 (from +15)
- Added 25% Radar deprivation
- Added 5% heat dissipation rate
This is odd, my COM 1D which previously had 100% radar dep now has 125% radar dep.
So what happens now?
Am I invisible?
Poor man's ECM?
Opponents lose lock if I glance at cover?
'Can't see me I've got one foot behind a rock!'?
Radar is afraid to look at me?
#95
Posted 23 August 2022 - 05:41 PM
MPhoenix, on 23 August 2022 - 01:11 PM, said:
No missile specific quirks and the velocity quirk it does get has no effect on missiles.
Brilliant...
So this goes back to pre-Cauldron quirks, which personally made way more sense. Rather than buffing a 'mech's strongest build, quirks were aimed at the weakest weapon in the stock configuration, and were designed such that they were hard to abuse. The Griffin 2N, having lots of missile hardpoints, naturally lent itself to being a missile boat, and the PPC was frequently dropped, so the quirks were added to give a reason to retain the PPC from the stock config. If it had four or five energy hardpoints and tonnage to use lots of PPCs, that quirk likely wouldn't have been added, and we'd have a missile quirk for the one or two missile hardpoints, instead.
Similar to MG rate of fire quirks on builds that came with a single MG and only one or two ballistic hardpoints, or missile quirks on energy boats with a single missile hardpoint.
The aim was to incentivize the stock loadout, or at least builds that weren't the glaringly obvious "boat whatever the majority hardpoint type is".
#96
Posted 23 August 2022 - 05:42 PM
So you can save 1x Skill Point for other things!
#97
Posted 23 August 2022 - 05:44 PM
MPhoenix, on 23 August 2022 - 05:39 PM, said:
This is odd, my COM 1D which previously had 100% radar dep now has 125% radar dep.
So what happens now?
Am I invisible?
Poor man's ECM?
Opponents lose lock if I glance at cover?
'Can't see me I've got one foot behind a rock!'?
Radar is afraid to look at me?
So "technically", from what I've been told (because this has already been done with quite a few other 'mechs, such as Dire Wolves and Hellbringers), is that the effect caps out at 100%, and any extra is wasted. The argument made by Cauldron folks is that they're offering you the chance to free up a skill point or two to invest elsewhere.
But yes, even at 100% Radar Dep, you're invisible with poor man's ECM, opponents lose lock as soon as you glance at cover, and one foot behind a rock will activate fake Stealth Armor.
But that's just how it's been since forever.
#98
Posted 23 August 2022 - 06:25 PM
w0qj, on 23 August 2022 - 05:42 PM, said:
So you can save 1x Skill Point for other things!
Yeah, I expected that it would cap out at 100% but the 125% was funny to me. It seemed akin to a kid running around going 'You can't see me!!'
I'm reminded of a Gilligan's Island episode with the hypnotist.
Hypnotist: 'You will all give 110%!!'
Castaways in zombie voice unison: 'It is impossible to give 110%, the maximum that anyone can give is 100%'
#99
Posted 23 August 2022 - 10:19 PM
C337Skymaster, on 23 August 2022 - 05:44 PM, said:
But yes, even at 100% Radar Dep, you're invisible with poor man's ECM, opponents lose lock as soon as you glance at cover, and one foot behind a rock will activate fake Stealth Armor.
But that's just how it's been since forever.
#100
Posted 24 August 2022 - 02:22 AM
MPhoenix, on 23 August 2022 - 01:11 PM, said:
No missile specific quirks and the velocity quirk it does get has no effect on missiles.
Brilliant...
GRF-2N is the only Griffin variant that can be equipped with ECM, so they used quirks on it sparingly.
MPhoenix, on 23 August 2022 - 01:11 PM, said:
Good idea.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users