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#61 PocketYoda

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Posted 28 September 2022 - 07:21 PM

I don't hate people playing with each other i just don't like how teams are designed in this game.. And if teams are propping up the MWO population why did the team quickplay mode go the way of the dinosaur..

because there were not enough teams to sustain it..

#62 Aidan Crenshaw

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Posted 28 September 2022 - 09:10 PM

View PostNomad Tech, on 28 September 2022 - 07:21 PM, said:

I don't hate people playing with each other i just don't like how teams are designed in this game.. And if teams are propping up the MWO population why did the team quickplay mode go the way of the dinosaur..

because there were not enough teams to sustain it..

While true, there were a couple of issues that advanced the demise of the old GQ, not only lack of players. For example, there was no matchmaking in regard to PSR and thus highly competitive 12-mans could be launched against more inexperienced teams of several smaller groups. Also, the GQ MM could not handle odd group numbers well and often struggled to patch together the 24 people needed for a drop.
I hope I could show that the lack of players wasn't the only issue with old GQ, and well, lack of players is also a result of problems, not necessarily the issue itself.

#63 Curccu

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Posted 28 September 2022 - 09:55 PM

View PostNomad Tech, on 28 September 2022 - 07:21 PM, said:

I don't hate people playing with each other i just don't like how teams are designed in this game.. And if teams are propping up the MWO population why did the team quickplay mode go the way of the dinosaur..

because there were not enough teams to sustain it..

And right at same time when group queue started to collapse and eventually did, whole game almost died because of lack of players... interesting coincidence.





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