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#1 Osis

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Posted 12 October 2022 - 04:11 PM

Browsed the entire internet and I'm back here !

#2 pbiggz

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Posted 12 October 2022 - 04:19 PM

Hello friend :)

#3 Osis

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Posted 12 October 2022 - 04:21 PM

View Postpbiggz, on 12 October 2022 - 04:19 PM, said:

Hello friend Posted Image


Ha, you were right behind me !

#4 w0qj

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Posted 12 October 2022 - 04:24 PM

A warm welcome back to MWO!

New mech chassis (Crusader), new mech variants, and a few new maps!
After 18 months of continuous improvements, the weapon behavior is different too!

It feels like a whole new game to me! ;)

Resources to help you get started: (unfortunately smurfy.de is gone now--I still miss it...)
https://mwo.nav-alpha.com/mechs
https://mwo.nav-alph...pment/ghostheat
https://mwo.nav-alph...uipment/weapons

https://mwomercs.com...auldron-changes
https://mwomercs.com...-hsl-quirk-list


===========================
Major weapon behavior changes:
===========================

IS: STD Large Lasers: increased to firing 4x at once without ghost heat penalty.

IS: STD PPC: increased to firing 3x at once without ghost heat penalty.
IS: STD PPC: does slight (exponential decay) damage below minimum range (similar to Clan LRM).

IS: Light-PPC: no minimum range anymore.

IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage profile 2.5 / 10 / 2.5

IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.

IS: STD SRM4: increased to firing 5x at once without ghost heat penalty.

IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM).

IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.

IS & Clan: AMS ammo does not explode anymore upon crit.

IS & Clan: MASC redline threshold increased to 85% (from 75%); MASC lasts longer (fill rate decreased).

Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!)

Clan: Micro-Pulse-Laser: increased to firing 12x at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.

Clan: AC5: increased to firing 4x AC5 at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).

Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).

Clan: AC20: increased to firing 2x AC20 at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).

Clan: ATM3: increased to firing 6x ATM3 at once without ghost heat penalty.

Note: [Maintenance_HSL] = Since one can only charge/fire a maximum of 2x Gauss of any kind at once,
the [Maintenance_HSL] is devised to overcome the PPC/Gauss linked Ghost Heat penalty group.





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