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Countdown To Annual Rewards - Last Chance!


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#21 Lockheed_

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Posted 17 November 2022 - 02:32 AM

I don't think anyone is blaming Matt or Daeron for the lack of content. It's pretty obvious that if they had free rein the game would be in a totally different state today.

#22 w0qj

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Posted 17 November 2022 - 03:37 PM

Long range dakka Sunspider SNS-D with 4xAC autocanons with 20% ballistic cooldown, 25% jam quirk Posted Image
*faints*

SNS-D: 3x UAC5
https://mwo.nav-alph...=ebadeda1_SNS-D

SNS-D: 4x UAC2
~Will leave this one up to your imagination Posted Image


Edited by w0qj, 17 November 2022 - 04:15 PM.


#23 PocketYoda

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Posted 18 November 2022 - 03:39 AM

View PostDYSEQTA, on 16 November 2022 - 05:20 AM, said:

Better deal than $500 gold mechs... anyone remember those?


Yes true but honestly even if i'd been around that far back i never would have afforded, or wanted $500 USD mechs.. no amount of epeen is worth that lol

#24 Znozoic

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Posted 18 November 2022 - 09:49 AM

..."Autobots, Transform And Roll Out!"... jajajajaj nice decals :D

#25 Rhaelcan

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Posted 18 November 2022 - 10:56 AM

Now only if those decals would also be badges, that would be amazing. I do love the decals, and will probably use them for all my mechs.

Edited by Rhaelcan, 18 November 2022 - 11:55 AM.


#26 Matt Newman

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Posted 18 November 2022 - 11:26 AM

View PostZnozoic, on 18 November 2022 - 09:49 AM, said:

..."Autobots, Transform And Roll Out!"... jajajajaj nice decals Posted Image


I am glad you like them. Posted Image

#27 w0qj

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Posted 18 November 2022 - 12:05 PM

So are these Standing cockpit items?
There's a severe shortage of +CBills bonus Standing cockpit items!

(Got lots of my hanging +CBills bonus cockpit items from Warden/Predator/Hunter/Crusader/etc. pack preorders...)


Quote

Ultimate Reward
2 Boosted Cockpit Items (3 of each)

Edited by w0qj, 18 November 2022 - 02:14 PM.


#28 Rhaelcan

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Posted 18 November 2022 - 12:53 PM

View Postw0qj, on 18 November 2022 - 12:05 PM, said:

So are these Standing cockpit items?
There's a severe shortage of +CBills bonus Standing cockpit items!

(Got lots of my hanging +CBills bonus cockpit items from Warden/Predator/Hunter/Crusader/etc. packs...)


They look like standing ones.

#29 Ilostmycactus

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Posted 19 November 2022 - 03:24 PM

Man I was hoping for one last boosted mech pack thing.

#30 PocketYoda

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Posted 20 November 2022 - 05:56 AM

I like how the clanners are the Decepticons lol

#31 Rhaelcan

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Posted 21 November 2022 - 08:31 AM

I once again request the decals become badges

#32 All Your Bases

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Posted 21 November 2022 - 12:46 PM

View PostRhaelcan, on 21 November 2022 - 08:31 AM, said:

I once again request the decals become badges


That would be great. Let's get it done!

#33 Negorbat

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Posted 21 November 2022 - 04:21 PM

this is all very "interesting", but can i ask why you don't add anything new to the game other than skins? don't have resources? for eight years nothing but new meсs and balance, you have nothing to risk damn it, 500 players? 500 players who keep you afloat for 8 years will stop playing the game if you add AI tanks and helicopters, infantry? a couple of experimental mechanics?

Edited by Negorbat, 21 November 2022 - 04:22 PM.


#34 Thorqemada

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Posted 21 November 2022 - 08:47 PM

In case you missed it:
Podcast 229 - Developer Chat - Q3 - 2022 Roadmap - Mechwarrior Online - YouTube

#35 Negorbat

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Posted 22 November 2022 - 12:55 AM

View PostThorqemada, on 21 November 2022 - 08:47 PM, said:

In case you missed it: Podcast 229 - Developer Chat - Q3 - 2022 Roadmap - Mechwarrior Online - YouTube

All I heard: we need people who can work with a crying engine and we are afraid to innovate. add new events . . .
Looks like these guys are too "old" to come up with something new
No, don't think that i'm criticizing them for finding new people to join the team, it's just that there are enough ways to diversify the game with what they already have. For example, there is a model of a landing ship, let the losing teams vote to call it for evacuation at random evacuation points? they have turrets put them in points where players constantly accumulate (you know what I'm talking about), so that they do not accumulate there. The beacon that needs to be captured is placed all the time in the same places, why can't it be randomly placed on edge of the map between commands? Control the communication beacon for a cumulative total of 1 minutes - its all? why, for example, when these points are destroyed on the beacon, the turrets, which were previously neutral, are not activated? a many ways to diversify the game just by showing imagination

Edited by Negorbat, 22 November 2022 - 01:14 AM.


#36 Znozoic

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Posted 22 November 2022 - 06:17 AM

you reset the clock! ¬¬

#37 minnowzzz

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Posted 23 November 2022 - 12:12 AM

Can you please make the atlas Decal bigger?
Posted Image

Edited by minnowzzz, 23 November 2022 - 12:13 AM.


#38 Matt Newman

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Posted 26 November 2022 - 01:20 PM

View Postminnowzzz, on 23 November 2022 - 12:12 AM, said:

Can you please make the atlas Decal bigger?
Posted Image


Like Wider? <----->

#39 w0qj

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Posted 29 November 2022 - 08:03 AM

I think minnowzzz wants the "face" decal to cover the entire face of the Atlas.
I want this too.

minnowzzz's screenshot showed already maxed out "face" decal, much smaller than Atlas' face!


View PostMatt Newman, on 26 November 2022 - 01:20 PM, said:

Like Wider? <----->


View Postminnowzzz, on 23 November 2022 - 12:12 AM, said:

Can you please make the atlas Decal bigger?
Posted Image






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