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Pre-Order The Hatchetman - Updated With Quirks!


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#1 InnerSphereNews

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Posted 29 November 2022 - 02:37 PM



Pre-Order The Hatchetman coming to MechWarrior Online in December!




HATCHETMAN QUIRKS

All variants (Except HCT-7R):
+16 LT, CT, RT Armor
+12 LA, RA, LL, RL Armor

HCT-3F:
-10% Ballistic cooldown
-10% Heat
-30% UAC Jam duration

HCT-5S:
+10% Range
+30% Ballistic velocity
-15% Ballistic cooldown
-20% LBX Spread

HCT-6D:
+20% Weapon velocity
+10% Ballistic Range

HCT-5K:
-10% Missile spread
-10% Energy Cooldown
-10% Heat
+10% Range

HCT-7R:
+8 LA, LT, CT, RT, RA Armor
+6 LL, RL Armor
+12 RA Structure
STD/ER Medium laser HSL +1
Medium pulse laser HSL +1
-10% STD/ER Medium laser duration

HCT-TM 'TINMAN':
+16 CT Structure
+10 LL, RL Structure
-10% Heat
-10% Missile spread
-10% Ballistic cooldown
+20% Ballistic velocity


HERO PAINT CONCEPT



#2 Heavy Money

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Posted 29 November 2022 - 02:41 PM

I know a lot of people are going to complain about the lack of melee and say this was a bad choice of mechs to include. But I think you made the right choice. The model was already created for MW5, and you were right to not leave it out of MWO even if its not the perfect match.

And it looks cool! Pre-ordered!

Edited by Heavy Money, 29 November 2022 - 02:41 PM.


#3 martian

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Posted 29 November 2022 - 02:42 PM

I would describe it as "mixed feelings".

I am happy to see a new 'Mech in MWO, but having Hatchetman without melee is a bit pointless.

#4 Noob 4ever

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Posted 29 November 2022 - 02:49 PM

Personally, I had been hoping for the hatchetman, without melee it's not as cool but it has a fun iconic design and is a solid medium regardless.

Two questions though:

-Early adopter bonus until January for a product released in december? I'm confused, is it a mistake?
-No cockpit item (warhorn in particular) with this mech/pack?

#5 Odanan

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Posted 29 November 2022 - 02:49 PM

No melee?! Come on... it's not that hard to program it.
Make the hatchet fixed and an exclusive weapon that "shoots" invisible projectiles in a very low range. No need to add this for the other mechs, just the Hatchetman. You can do it, PGI (and it will sell A LOT more).

#6 Baron Blitz Fokheimer

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Posted 29 November 2022 - 02:53 PM

Will there be no (S) variant in this pack?

The 6D and the 7R look like they'd make for good (S) variants, as they're more unique and not so plain.

Edited by Baron Blitz Fokheimer, 29 November 2022 - 02:53 PM.


#7 Rhaelcan

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Posted 29 November 2022 - 02:54 PM

Should add a S variant. Otherwise, holy ****!

#8 Noob 4ever

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Posted 29 November 2022 - 02:55 PM

View PostLockheed_, on 29 November 2022 - 02:52 PM, said:

all the new packs since the introduction of the Booster Packs had early adopter rewards until after release.

That's nice, gives some people who aren,t certain time to see them in action/talk to people and see reviews

#9 Tastian

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Posted 29 November 2022 - 02:56 PM

Anyone else notice the Tinman has listed x42 jump jets on its leg?

#10 w0qj

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Posted 29 November 2022 - 02:58 PM

Please confirm that this Hatchetman is for MechWarrior Online (MWO)?

Yay, Hatchetman for MWO !!

Guess this was the surprise that MWO had referred to in the Roadmap!!

Thank you !! Posted Image

Edited by w0qj, 29 November 2022 - 04:03 PM.


#11 martian

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Posted 29 November 2022 - 03:02 PM

View Postw0qj, on 29 November 2022 - 02:58 PM, said:

Please confirm that this Hatchetman is for MechWarrior Online (MWO)?

Guess this was the surprise that MWO had referred to in the Roadmap!!

Thank you !! Posted Image

Yes, the Hatchetman is for MWO.

#12 C337Skymaster

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Posted 29 November 2022 - 03:09 PM

So the FAQ's need an update: since when are Hero (H) variants not sellable? It appears as though someone swapped the Hero 'mech into the Special variant slot in the existing FAQ template. If there isn't a special variant this bout, then that would explain why, although it's inaccurate for the Hero.

It should be cautioned: although you can sell hero 'mechs, you get CBills for them, but you have to re-buy them with MC.

And if there's no Special (S) variant: why not? Typically that's the "most common" variant (which would be an AC/10 and 2 medium lasers, in this case).

#13 Solomon Birch

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Posted 29 November 2022 - 03:16 PM

Can I get a MAD-4A without lasers next?

#14 KursedVixen

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Posted 29 November 2022 - 03:21 PM

But not the more famous because of the cartoon Axeman huh?

#15 w0qj

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Posted 29 November 2022 - 03:30 PM

How about pseudo-melee mode for MWO?

Axe (sword, etc.) does 30 damage per second, but only has 10 meter range?
(sort of like a very short range heavy heavy machine gun).

Any arm/axe melee mech animation is optional to me Posted Image

- - - - - - - - - - - -
Or 50 Collision Damage to enemy when moving faster than 5kph/hour? Posted Image

- - - - - - - - - - - -
Or adding 10 damage per second for each flamer used (which has 100 meter range)? Posted Image

Edited by w0qj, 29 November 2022 - 07:03 PM.


#16 P H O T O N

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Posted 29 November 2022 - 03:38 PM

Pre-ordered!

#17 Mechsniper

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Posted 29 November 2022 - 03:39 PM

Melee and DFA are crazy not to be in game at this time. How many years now? My black knight mechs want their sword/hatchet now too!!! My Highlander begs to DFA a flea and my Atlas wants to flat out punt one across the screen!!!! Love the new mech!

Edited by Mechsniper, 29 November 2022 - 03:39 PM.


#18 martian

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Posted 29 November 2022 - 03:43 PM

View PostKursedVixen, on 29 November 2022 - 03:21 PM, said:

But not the more famous because of the cartoon Axeman huh?

Some people could be more interested in piloting the Kai Allard-Liao's 'Mech.

And of course, the real reason for the inclusion of the Hatchetman in MWO is that PGI already has the 'Mech model ready, since they added it in the MechWarrior 5: Mercenaries a few months ago.

#19 Kano111

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Posted 29 November 2022 - 04:02 PM

Imagine being able to sweep the legs of a Piranha or Flea with melee.

#20 w0qj

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Posted 29 November 2022 - 04:06 PM

How about pseudo-melee mode for MWO?

Axe (sword, etc.) does 30 damage per second, but only has 10 meter range?
(sort of like a very short range heavy heavy machine gun).

Any arm/axe melee mech animation is optional to me Posted Image

- - - - - - - - - - - -
Or 50 Collision Damage to enemy when moving faster than 5kph/hour? Posted Image

- - - - - - - - - - - -
Or adding 10 damage per second for each flamer used (which has 100 meter range)? ;)



View PostMechsniper, on 29 November 2022 - 03:39 PM, said:

Melee and DFA are crazy not to be in game at this time. How many years now? My black knight mechs want their sword/hatchet now too!!! My Highlander begs to DFA a flea and my Atlas wants to flat out punt one across the screen!!!! Love the new mech!

Edited by w0qj, 29 November 2022 - 07:03 PM.






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