Arkhangel, on 01 December 2022 - 04:25 PM, said:
In fairness, there's still people who think spraying fire at 900+ meters actually does anything too (it doesn't 99 times out of 100). The grand majority of actual mech kills happen between 200-400 meters, because that's where the most weapon system ranges overlap, and most hardpoints can be effectively brought to bear.
As for Melee, however, its use in the lore was for Mech CQB, such as Urban Combat, or fighting in Heavy Forest or, say, canyons. It's essentially the same reason Soldiers nowadays are still issued and trained with Bayonets. Tactical flexibility and preparedness.
The kicker, of course, here, is in the lore, Mech commanders know exactly where they'd deploying specific units and thus would be able to use them a lot more effectively by playing to their strengths. Remember Riflemen and JagerMechs are supposed to be Anti-aircraft platforms, for instance. Prob is, we don't. We get randomized maps. Which makes a specialized platform like the Hatchetman a bit of a liability. That said, I still picked it up, because Mech Tinkering and figuring out a build that can work is one of my favorite parts of the game. And the Hatchetman has potential (especially as its AC mount is roughly in the same position as the Hunchback's in relation to its cockpit).
Did someone say "Urbanmech"?
simon1812, on 01 December 2022 - 10:30 PM, said:
-well, lore wise, Im pretty sure I read somewhere that in general Clan warriors are not fans of melee combat with mechs, could be wrong, been a long time since I last binge read sarna net.
Yeah, I keep hearing that, too. Yet now that I'm reading the novels, Aidan Pryde (before he was Pryde) was described as performing a flying karate kick to another 'mech's cockpit...