pbiggz, on 14 April 2023 - 07:27 AM, said:
Additionally, virtually all our gamemodes save skirmish were evidently built with respawns in mind. A 15 minute match timer like we already have, with a 4 mech dropdeck would be across the board an improvement to the quality of this game, and every suggestion to change that, either with fewer mechs or a shorter timer, just compromises the benefits and demonstrates that some people don't understand what's being proposed.
Event queue proved respawns work without jamming up the queue. Objective-based play, which, thus far, is either ignored or used to grief, suddenly becomes key, like it always should have been. Respawns don't make for longer wait times, nor do they result in more, or worse stomp/farm sessions. Those are the chief arguments being used against it and they're both demonstrably false. You have expressly indicated you did not play the event queue and you continue to make sweeping claims based on information and anecdotes you don't have or can't actually make. All you're doing is saying no to proposed changes reflexively, identifying proposed changes as "cloning FP" or whatever other boogeyman you like, and then calling people clowns when they tell you to substantiate your claims.
Nobody is asking for FP to be cloned. You made that up.
So you want games to last longer. That's not going to make the que times better, it'd make it worst. At peak hours, it doesn't take long if it all to find a game. I think in my time zone I'd spend maybe at max 3 or so minutes. That's max. More often than not, I select a mech, hit the QP button and boom, match found. You're asking for games to last 10 to 15 minutes longer. You're extending the wait time to find a game if there's only a few players on, all because we're waiting on a 15 minute game to end, every. single. game. That's not a solution. And telling me that it's always been bad is disingenuous at best, and outright ignorant at worst. You can just look at FP, when people finally get a game, we sit in the lobby waiting for that to end, hoping the same players reque.
Since this games release, it never had respawns in mind. Ever. Since 2012 and now, it's been a single life in QP. And the games back then didn't last long at all either. A 15 minute timer with 4 mechs is going to be 15 minutes maximum, in every game. In the history of ever, it's always been 1 life. Tell me that it hasn't. It never had it in it's mind to begin with or it would have just started out that way with drop decks. Faction Warfare was that answer to have drop decks, and longer games, with objectives. No one wanted to play it anymore because 12 mans would just roll over skittles.
Event que doesn't prove anything. Has it ever occur to you that people play the event solely for the reason that it is just for the event? Like right now, there's a thread for Solaris to return. That mode was dead in the water for a variety of reasons. Now you guys want it back just because of the event? What? Okay, lol.
We understand what you're proposing and it is exactly a FP soft clone. Explain to me how exactly it differs from FP now. That it's a 15 minute timer? Cool. Congrats. And....Anything else? Nope. Well! Glad we settled that difference!
I provided a quote from yours truly that complained about teams getting farmed. 15 minutes is not going to make a difference. If a 12 man stomp happens, they're going to push the drop zone, and keep killing, until they get wiped, respawn, and wipe again. Like...This isn't a new concept. You're just making a half hour farm fest turn into a 15 minute farm fest. Truth be told, neither of you have really provided any sort of evidence that it would be beneficial or work at all save "Event que did it, therefor it must work!" That's not conclusive evidence at all. It's a separate que that people played. People like me who don't really care about the event, and didn't want to play FP V2.0 just stayed in QP.
You two are asking for a FP clone, made mandatory. I'm telling you right now, if you change QP to have drop decks, you're going to piss off a majority of the playerbase.