Jump to content

Add Drop Decks To Quick Play. Just Do It..


236 replies to this topic

#141 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 07:54 AM

View Postpbiggz, on 14 April 2023 - 07:27 AM, said:

You spend 5 to 10 minutes in queue, just for 3 to 5 minutes of gameplay, at best (and much shorter if you die first). The ratio of time spent waiting to play/watching other people play to time you actually get to play is hideously bad and has always been.

Additionally, virtually all our gamemodes save skirmish were evidently built with respawns in mind. A 15 minute match timer like we already have, with a 4 mech dropdeck would be across the board an improvement to the quality of this game, and every suggestion to change that, either with fewer mechs or a shorter timer, just compromises the benefits and demonstrates that some people don't understand what's being proposed.

Event queue proved respawns work without jamming up the queue. Objective-based play, which, thus far, is either ignored or used to grief, suddenly becomes key, like it always should have been. Respawns don't make for longer wait times, nor do they result in more, or worse stomp/farm sessions. Those are the chief arguments being used against it and they're both demonstrably false. You have expressly indicated you did not play the event queue and you continue to make sweeping claims based on information and anecdotes you don't have or can't actually make. All you're doing is saying no to proposed changes reflexively, identifying proposed changes as "cloning FP" or whatever other boogeyman you like, and then calling people clowns when they tell you to substantiate your claims.

Nobody is asking for FP to be cloned. You made that up.

So you want games to last longer. That's not going to make the que times better, it'd make it worst. At peak hours, it doesn't take long if it all to find a game. I think in my time zone I'd spend maybe at max 3 or so minutes. That's max. More often than not, I select a mech, hit the QP button and boom, match found. You're asking for games to last 10 to 15 minutes longer. You're extending the wait time to find a game if there's only a few players on, all because we're waiting on a 15 minute game to end, every. single. game. That's not a solution. And telling me that it's always been bad is disingenuous at best, and outright ignorant at worst. You can just look at FP, when people finally get a game, we sit in the lobby waiting for that to end, hoping the same players reque.

Since this games release, it never had respawns in mind. Ever. Since 2012 and now, it's been a single life in QP. And the games back then didn't last long at all either. A 15 minute timer with 4 mechs is going to be 15 minutes maximum, in every game. In the history of ever, it's always been 1 life. Tell me that it hasn't. It never had it in it's mind to begin with or it would have just started out that way with drop decks. Faction Warfare was that answer to have drop decks, and longer games, with objectives. No one wanted to play it anymore because 12 mans would just roll over skittles.

Event que doesn't prove anything. Has it ever occur to you that people play the event solely for the reason that it is just for the event? Like right now, there's a thread for Solaris to return. That mode was dead in the water for a variety of reasons. Now you guys want it back just because of the event? What? Okay, lol.

We understand what you're proposing and it is exactly a FP soft clone. Explain to me how exactly it differs from FP now. That it's a 15 minute timer? Cool. Congrats. And....Anything else? Nope. Well! Glad we settled that difference!

I provided a quote from yours truly that complained about teams getting farmed. 15 minutes is not going to make a difference. If a 12 man stomp happens, they're going to push the drop zone, and keep killing, until they get wiped, respawn, and wipe again. Like...This isn't a new concept. You're just making a half hour farm fest turn into a 15 minute farm fest. Truth be told, neither of you have really provided any sort of evidence that it would be beneficial or work at all save "Event que did it, therefor it must work!" That's not conclusive evidence at all. It's a separate que that people played. People like me who don't really care about the event, and didn't want to play FP V2.0 just stayed in QP.

You two are asking for a FP clone, made mandatory. I'm telling you right now, if you change QP to have drop decks, you're going to piss off a majority of the playerbase.

#142 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 08:05 AM

View PostHorseman, on 14 April 2023 - 01:49 AM, said:

That would cause map or mode specific metas to emerge and make the gameplay much more stale in the process..

Looks pretty stale right now.

#143 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,987 posts
  • LocationOn the farm in central Minnesota

Posted 14 April 2023 - 11:13 AM

View Postpbiggz, on 14 April 2023 - 08:56 AM, said:


...this ongoing debate...


When Daeron said that drop decks in the event queue had received the most praise from the community,(https://youtu.be/rg_Bn_s5H8I) I have to wonder what the source of that praise was. Certainly it wasn't from the forums or reddit. Twitter? Discord? I haven't seen much discussion let alone praise of event queue drop decks beyond this thread, and so I do wonder just who else is representing "the community" here. Regardless, the bigger issue to me is that Daeron made that statement in the context of where PGI might expend its very limited resources. It was framed as having an engineer look into the MM and see what could be done to improve it (perhaps nothing) or having an engineer look at adding drop decks for quick play.

Now, like I said, I don't know where all this community support for QP drop decks is coming from other than the handful of you advocating for it above, but we all know that there is plenty of cite-able long term support for "the community" wanting PGI to at least try to improve the match maker going back years.

So, my concern is not so much what I may like or dislike about the idea of drop decks in QP, but that this is being touted almost transparently as a way for the devs to wash their hands of even trying to fix the MM in lieu of some new distraction that may or may not be popular with "the community" all because of some asserted positive feedback of unknown origin based on a few events in the last year.

We already have drop decks in the event queue. Spending resources to look at the potential to force such a feature into QP, no matter how popular it may be, rather than trying to fix the MM just seems absurdly short sighted to me.

Edited by Bud Crue, 14 April 2023 - 11:14 AM.


#144 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 11:50 AM

I'm pretty sure he's just drawing that conclusion based on what these two have been arguing. The que.
Here's what I could find so far in support.

https://mwomercs.com...for-quick-play/

Annnnd that's it. And it really didn't go into anything other than different suggestions that, of course, never saw the light of day.

I could check the MWO discord later, or see if the MRBC discord is still functional to see but I really doubt anyone is hooting and hollering for this.

Edit - There was one comment on that podcast you posted wanting the change with no upvotes. 23:03 is the timestamp for that change.

Edited by DrtyDshSoap, 14 April 2023 - 11:51 AM.


#145 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 12:27 PM

View Postpbiggz, on 14 April 2023 - 12:21 PM, said:

Hi. Me and my pet rock disagree with you. I've chosen to use my small pp energy and use dead meme touch grass to voice that your argument is better than mine.

I hope someday, I will be as intelligent as you.


Finally. Some progress.

Enjoy the L. ;)

Edited by DrtyDshSoap, 14 April 2023 - 12:28 PM.


#146 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 12:33 PM

View Postpbiggz, on 14 April 2023 - 12:30 PM, said:

Nuh uh!

Ya huh!

Listen edge lord, your cute little **** doesn't emphasize anything other than you're getting frustrated at the fact that I'm actually right, and you're pulling "facts" out of thin air.

Again, enjoy your L.

Edited by DrtyDshSoap, 14 April 2023 - 12:35 PM.


#147 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 12:50 PM

View PostDrtyDshSoap, on 14 April 2023 - 10:51 AM, said:

It's like you're a child holding your hands to your head screaming "I CANT HEAR YOU!" And just outright ignore everything I just said.
I've already said it multiple times, if you can't wrap your head around it, then I don't know what to tell you.



You just again, missed the point entirely. Wait times. Wait times...



Because of "neglect." Way to backpedal "It was meant to have spawns!" to neglect. A decade more of neglect and we finally concluded we needed drop decks in QP. Whimsical thought process there.
Yeah I actually was. Different account that I forgot.


No, I'm saying that it would be next to impossible to complete the objective. How do you expect to cap on assault if you have a constant rotation of mechs coming in and out with no respawn timer? Domination? Conquest maybe? Incursion, definitely not.

So far, you're just ignoring what I'm saying or flat out missing the point.


Suggestions and opinions can be bad. This is a bad suggestion. The current system is good. Have you heard of the term, "if it works, don't fix it"? This would apply. Why? Because it's been here for a decade plus for a reason while just about every other mode is D-E-A-D. That's a pretty big hint.


Yeah and I remember 8v8's and Stalker LRMs being a nightmare. My point is that FW became the drop deck mode, and QP remained largely what it is today. I don't seem to understand what your point here is? That you have a memory? Cool?


No it was largely due to players getting farmed, then players quitting, and then just not being fun to play anymore. Then the community started shrinking more and more and by 2018, it was pretty difficult to find a FP game.


Um, no, not really? Take this for example: The only time Solaris saw activity after it "died" was during events. People played it because it was an event. People are playing the events for the sake of the event. I'm not sure how you can even dream up that statement, lol.


Lying about? How? Lmao. I'm literally hearing only positives from two dorks who are adamant about changing QP, a decades old mode, into one that already exists and is dead. You got several other people here who are against or at best, dubious about your suggestion. For good reason. For many many good reasons! The fact that you two choose to argue over it or outright ignore it and just say "it'll work" is a pretty good indicator that it's a bad suggestion.


Great, now were at the part where you don't understand a strawman.
It's a literal example of you two experiencing an event that you now want, across the board.
That thread is based on someone's experience of that event and now wants it back.
It's the same thing, but in a different format. Jesus...


"an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument."
You have yet to provide anything that tells me that this isn't an FP soft clone.


LOL. I just posted a video of skirmish FP, and you think I'm choosing to lie. I'm arguing with either a parrot or a guy with the mental capacity of an ant colony.


You're telling me, you watched an entire team manage to burn through 4 mechs, in under 5 minutes? Yeah, okay. Go ahead and post a video on that. Or cite it. Your word means spit at this point. You're so full of **** your eyes are brown. Lol.


It's a separate que you potato. It isn't Quick Play. As I explained earlier, people play the event because it's an E-V-E-N-T! The same reason why some people choose to take some really crappy builds to fulfill a challenge. Your que means absolutely nothing because it served a role as an E-V-E-N-T! Going by your logic, since now everyone is playing this Solaris event, we can bring back Solaris! YAY! SOLARIS REVIVED EVERYONE! Thank you pbiggz! If only we watched a que earlier to see that Solaris wasn't dead, it just needed an E-V-E-N-T for everyone to realize it was still relevant! God Bless!.
There is no "glowing review." Nobody and I mean, nobody, is clamoring for this change, and hoping for this. I'm hoping against this largely because it's a really bad suggestion.


Have you ever thought that since everyone is dubious or just disagrees with you two...That maybe...Just maybe, you're the idiot? Food for thought.


See above. I just explained it...Christ.



Yep, let me go ahead and toot the horn of PGI to get this change underway. Just for you, to make a point.


You wrote an autobiography that missed just about every point, or chose to deflect it, or just decided to insult. You're exactly as described above. A child. Do you take criticism the same way you do in life? You sound like a real winner. Lol.


It isn't my fault you're choosing to ignore why. Or failing to even understand. That's on you.

For the record i didn't start throwing out insults until you did, kiddo. If you're insulted how i choose to write, that's on you. Go be offended elsewhere if you can't handle a debate.

View Postfoamyesque, on 14 April 2023 - 12:48 PM, said:

What're you, five?


And a half. I just got potty trained.

Edited by DrtyDshSoap, 14 April 2023 - 12:53 PM.


#148 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 01:18 PM

View PostDrtyDshSoap, on 14 April 2023 - 07:54 AM, said:

I provided a quote from yours truly that complained about teams getting farmed. 15 minutes is not going to make a difference. If a 12 man stomp happens, they're going to push the drop zone, and keep killing, until they get wiped, respawn, and wipe again. Like...This isn't a new concept. You're just making a half hour farm fest turn into a 15 minute farm fest. Truth be told, neither of you have really provided any sort of evidence that it would be beneficial or work at all save "Event que did it, therefor it must work!" That's not conclusive evidence at all. It's a separate que that people played. People like me who don't really care about the event, and didn't want to play FP V2.0 just stayed in QP.

View PostDrtyDshSoap, on 14 April 2023 - 07:54 AM, said:

Your que means absolutely nothing because it served a role as an E-V-E-N-T! Going by your logic, since now everyone is playing this Solaris event, we can bring back Solaris! YAY! SOLARIS REVIVED EVERYONE! Thank you pbiggz! If only we watched a que earlier to see that Solaris wasn't dead, it just needed an E-V-E-N-T for everyone to realize it was still relevant! God Bless!.
There is no "glowing review." Nobody and I mean, nobody, is clamoring for this change, and hoping for this. I'm hoping against this largely because it's a really bad suggestion.


I've also noticed you decided to strip this out of context and call it a strawman. Lol...

View PostDrtyDshSoap, on 14 April 2023 - 07:54 AM, said:

Event que doesn't prove anything. Has it ever occur to you that people play the event solely for the reason that it is just for the event? Like right now, there's a thread for Solaris to return. That mode was dead in the water for a variety of reasons. Now you guys want it back just because of the event? What? Okay, lol.


I've narrowed down to pretty good points as to why the Event Que is not a good indicator. You can choose to actually re-read this, then likely just say "nuh uh," and you will, knowing you at this point. Or the other one is where you write a bunch of incoherent gibberish.

I'm actually still baffled you keep calling me a liar when you're the one saying you've seen a FP game last under 5 minutes. Like...Yeah...Okay dude.

Edited by DrtyDshSoap, 14 April 2023 - 01:25 PM.


#149 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 14 April 2023 - 01:38 PM

Wait, you can't be serious. You don't even play QP, you play like a few games a couple times out of the year, and you're now pushing for a major change, all because you played in an event a handful of times?

https://leaderboard....search?u=pbiggz

Posted Image

Well...That explains a lot of weird misinformation you've been throwing out.

Glad we cleared the air on that.

NEXT!

Edited by DrtyDshSoap, 14 April 2023 - 01:43 PM.


#150 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,987 posts
  • LocationOn the farm in central Minnesota

Posted 14 April 2023 - 01:56 PM

View Postpbiggz, on 14 April 2023 - 12:21 PM, said:


I certainly trust Daeron's word over some **** on the forum who thinks saying "nuh uh your evidence doesn't count" is a master stroke of logic and argument.

PS: you'll be disappointed by "fixing the MM". By all rights our matchmaker is doing pretty well with a very small playerbase and you're going to be disappointed by how little PGI is going to be able to do given we don't have a lot of players.

Tuning up the gameplay to the standards it always should have met seems a better use of time and resources.


I don't distrust Daeron in this case, I distrust the assumption that because some folks have told him that they really like the event with drop decks that that somehow translates into meaning that the majority of the community wants such a change to QP or that such a change would be a good idea. Outside of the few pushing that narrative here and whomever is communicating with Daeron (communicating mind you in some place that I have been unable to find (not in these forums, Reddit, Discord, Twitter; i.e. not in the places that the community typically gives such feedback) I have not found anyone expressing a desire for drop decks in QP. Apropos, of the folks who play and with whom I have discussed this with, most have expressed a lack of desire to play any mode with drop decks, and some have stated that if drop decks are introduced into QP they will quit the game. Are they the majority? Perhaps, perhaps not, but I can tell you that ALL of them, like the vast majority of folks who have commented over the years, there is a universal desire to get some improvements made to the MM.

For PGI to abandon such a years long desire consistently expressed by nearly everyone whose ever commented on it, all because some of you really liked a couple of events that had drop decks, is mind boggling to me.

As to your post script, maybe I would be disappointed, but we'll never know until they actually try.

Finally, what makes you think that putting drop decks into QP somehow equates to "[T]tuning up the game play to the standards it always should have met"? PGI's statements and conduct have never indicated that drop decks in QP was a game play standard they were striving for.

Edited by Bud Crue, 14 April 2023 - 01:59 PM.


#151 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,830 posts
  • LocationOutreach

Posted 14 April 2023 - 02:26 PM

View PostBud Crue, on 14 April 2023 - 01:56 PM, said:


I don't distrust Daeron in this case, I distrust the assumption that because some folks have told him that they really like the event with drop decks that that somehow translates into meaning that the majority of the community wants such a change to QP or that such a change would be a good idea. Outside of the few pushing that narrative here and whomever is communicating with Daeron (communicating mind you in some place that I have been unable to find (not in these forums, Reddit, Discord, Twitter; i.e. not in the places that the community typically gives such feedback) I have not found anyone expressing a desire for drop decks in QP. Apropos, of the folks who play and with whom I have discussed this with, most have expressed a lack of desire to play any mode with drop decks, and some have stated that if drop decks are introduced into QP they will quit the game. Are they the majority? Perhaps, perhaps not, but I can tell you that ALL of them, like the vast majority of folks who have commented over the years, there is a universal desire to get some improvements made to the MM.


With respect, most of that is anecdote. Daeron has access to info we don't have and PGI doesn't share.

View PostBud Crue, on 14 April 2023 - 01:56 PM, said:


For PGI to abandon such a years long desire consistently expressed by nearly everyone whose ever commented on it, all because some of you really liked a couple of events that had drop decks, is mind boggling to me.


I've found at least here that most of the discussion around the match maker is centered around people being mad about groups, its not really informed, so while alot of noise is being made, it might not be the best use of resources.

View PostBud Crue, on 14 April 2023 - 01:56 PM, said:

As to your post script, maybe I would be disappointed, but we'll never know until they actually try.


Agreed.

View PostBud Crue, on 14 April 2023 - 01:56 PM, said:

Finally, what makes you think that putting drop decks into QP somehow equates to "[T]tuning up the game play to the standards it always should have met"? PGI's statements and conduct have never indicated that drop decks in QP was a game play standard they were striving for.


We have most of the bog standard arena shooter game modes, and each and every one of them boils down to skirmish with extra steps/ways to grief. They havent changed since beta. We deserve better, and all indications from PGI, especially during the "60 to 90 days" era was that quick play would be replaced completely.

Nobody here is actually advocating for that. Adding dropdecks is an incremental change at most.

Edited by pbiggz, 14 April 2023 - 02:26 PM.


#152 feeWAIVER

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,732 posts

Posted 14 April 2023 - 06:42 PM

Just now I was playing HPG in a snub locust.
I was doing work on those kids, it was gonna be one of those games that I carry.. but I got a little ambitious and a maurader put an AC20 in my Ct. I survived, but RNG took my snub. My only weapon.

So after that, my team basically died without my support. We lost our lead, we lost our momentum.
It woulda been nice to eject and get in my next mech. I think we coulda won if we had drop decks. The game coulda still went either way. But it snowballed instead.. because that's what it usually does without drop decks.

And we blame the matchmaker.

Edited by feeWAIVER, 14 April 2023 - 06:54 PM.


#153 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 14 April 2023 - 08:35 PM

View PostDrtyDshSoap, on 14 April 2023 - 06:55 AM, said:


If you reduced the timer to 10 minutes with no respawn timer, it makes objective grabbing nigh impossible. Assault for example, not that anyone goes for the base often, would be pointless if there is a constant rotation of mechs. Conquest might work, but on bigger maps like Polar, I'd imagine it'd be pretty painful to play, especially as an assault. Domination would never end. Skirmish would never end. Just about every game I imagine would take exactly 10 minutes to finish.


Who told you so? There are games not this one, that has drop decks, multiple respawns and played with a 10 minute timer. You want to make sure you can finish within 10 minutes, first make the map smaller. The old MWO maps are just fine in size, the newer ones, its better to cut them up into full quarter. Then redesign the pieces of the map.

The rest is fine tuning your TTK, the final number of the mechs per drop deck (4 to 6), and deciding the actual minutes.

Quote

Hear me out on this, I'm all for the single purpose of Quick Play. One life. If I'm on a team that absolutely get's steam rolled, I'm thrilled it only lasts at max 7 mins or so. I really am not for the idea of making QP last any longer than it already is. I suggested earlier that it would be more beneficial for players to be able to choose a mech after map selection, but that's where it begins and ends. QP doesn't really need an overhaul, or a change of core mechanics. What it needs is a better ranking system, or actually make it a "Casual Que" and make a "Ranked Que."


No problems with selecting a mech after map selection. Its been done before. Map selection should be random and no democracy here. However, map design need to incorporate both equal amounts of brawl and snipe, which means redesign and fine tune of the maps.

Quote

I'm pretty sure they can make a system similar to Jarls List, where it's a metric based on your avg match score, and not just some invisible metric/volume of games played. Or just scrap the entire tier system, and make the ques based on individual rank per player.


Some form of league based player listing and matching has always been implemented in PvP games. Actual formulas are kept close to the developer's secret chest as possible.

#154 feeWAIVER

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,732 posts

Posted 14 April 2023 - 09:20 PM

They could split the queues for a Month, QuickPlay and Dropdeck Quickplay, and see which is more popular.

They could enforce Drop Deck Quickplay, but allow people to vote on 1, 2, 3, or 4 mechs...
...but I feel like that would be a waste of resources after everyone always votes for 4 mechs- for bigger match scores, bigger cbill payouts, more damage, and an overall better experience.

#155 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 15 April 2023 - 05:57 AM

View PostfeeWAIVER, on 14 April 2023 - 06:42 PM, said:

It woulda been nice to eject and get in my next mech. I think we coulda won if we had drop decks. The game coulda still went either way. But it snowballed instead.. because that's what it usually does without drop decks.
You realize that with drop decks it will just encourage sloppy play? We've seen this in FP, with some players straight feeding the enemy multiple mechs before your entire team is even on the 2nd wave.

#156 feeWAIVER

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,732 posts

Posted 15 April 2023 - 06:26 AM

View PostHorseman, on 15 April 2023 - 05:57 AM, said:

You realize that with drop decks it will just encourage sloppy play? We've seen this in FP, with some players straight feeding the enemy multiple mechs before your entire team is even on the 2nd wave.


Feeders are gonna feed. Drop Decks or not.
The match score actually encourages you to use as few mechs as possible.
The difference is, with drop decks you still have a better chance to pulling a win out of a losing game.
In the last minutes, your fresh wave can still possibly take out enough of their damaged wave to get a lead and win the game.



#157 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 15 April 2023 - 11:30 AM

View PostAnjian, on 14 April 2023 - 08:35 PM, said:


Who told you so? There are games not this one, that has drop decks, multiple respawns and played with a 10 minute timer. You want to make sure you can finish within 10 minutes, first make the map smaller. The old MWO maps are just fine in size, the newer ones, its better to cut them up into full quarter. Then redesign the pieces of the map.

The rest is fine tuning your TTK, the final number of the mechs per drop deck (4 to 6), and deciding the actual minutes.

That would require multiple map redesigns and we see how long that would take. The idea is playing by objective though, and i can't see that happening with a constant rotation of mechs. Its soup que, getting people to coordinate is difficult enough as is.

View PostAnjian, on 14 April 2023 - 08:35 PM, said:

No problems with selecting a mech after map selection. Its been done before. Map selection should be random and no democracy here. However, map design need to incorporate both equal amounts of brawl and snipe, which means redesign and fine tune of the maps.

I'm behind this idea because you can actually choose a mech that fits the situation. I'm just against drop decks and drawing the match out to 10 minutes, 15 minutes, a half hour, etc.


View PostAnjian, on 14 April 2023 - 08:35 PM, said:

Some form of league based player listing and matching has always been implemented in PvP games. Actual formulas are kept close to the developer's secret chest as possible.

There's normally been a ranked que vs a casual que in other games. The tier system was a blanket for that and while it served as a bandaid initially, it ended up being flawed because of the volume of games you could play poorly would still guarentee a tier up.

Edited by DrtyDshSoap, 15 April 2023 - 11:31 AM.


#158 Duke Falcon

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Nova Captain
  • Trinary Nova Captain
  • 1,017 posts
  • LocationHungary

Posted 15 April 2023 - 11:41 AM

Quote

The tier system was a blanket for that and while it served as a bandaid initially, it ended up being flawed because of the volume of games you could play poorly would still guarentee a tier up.

I remember I met this DrtyDshSoap in a match (who could forgot such a strange name?!). Despite he being T1 and I am T5...
Maybe the toooo many posts decrease match performance? Dunno, his team not impressed me that much as did Horseman or some slaughter-tank from FP...

Not if it may related to this topic anyways... Ignore the forum trolls (I is one? U tell meh :P ...psss! No-no! :) ) Just added this that while everyone may had her\his own opinion such aimless, toxic debates are rather unfitting for any of us, ja?!

#159 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 15 April 2023 - 11:53 AM

View PostDuke Falcon, on 15 April 2023 - 11:41 AM, said:

I remember I met this DrtyDshSoap in a match (who could forgot such a strange name?!). Despite he being T1 and I am T5...
Maybe the toooo many posts decrease match performance? Dunno, his team not impressed me that much as did Horseman or some slaughter-tank from FP...

Not if it may related to this topic anyways... Ignore the forum trolls (I is one? U tell meh :P ...psss! No-no! :) ) Just added this that while everyone may had her\his own opinion such aimless, toxic debates are rather unfitting for any of us, ja?!

You're a forum troll!

Lol. I hardly pay attention of who is in my games anymore. Played too many. Sorry we underperformed.

#160 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 15 April 2023 - 12:22 PM

View PostfeeWAIVER, on 15 April 2023 - 06:26 AM, said:

Feeders are gonna feed. Drop Decks or not.
The match score actually encourages you to use as few mechs as possible.
The difference is, with drop decks you still have a better chance to pulling a win out of a losing game.
In the last minutes, your fresh wave can still possibly take out enough of their damaged wave to get a lead and win the game.


Match score splitting by used mech doesn't IMO encourage for better or more optimal playing, it makes some people try to keep your mech longer than they should (like halved clan/lfe mech with less than half of the weapons operational and running hot) playing super careful and not doing much (in FP I have seen this so many hundred times) because dropping into next mech would split matchscore and they are trying to maximise that instead of doing maximum contribution for the team with new fresh mech.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users