Navid A1, on 10 December 2022 - 02:35 AM, said:
So, regarding the Crusader-6T. The mech is changing from a literal god mode, to something that is so powerful that it is still making a lot of other stuff irrelevant. Faction Play Clan players in particular will have an easier time, not getting spawn camped with 48 of these (yes, you can bring 4 of them in a single deck). And quick play players will also have an easier time dealing with 4-man groups of these steam rolling their entire team.
Okay, well...if that's the case then perhaps some adjustments were in order. However, I suspect this "god mode" perception was entirely situational, the recommendation to nerf a direct result of those whose experience is at higher tiers. At the level at which I play, over an admittedly short span of two weeks, I never once saw a four-man CRD-6T team and in the majority of those matches in which I took one it was the only CRD-6T on either side. In no match was I an overwhelming menace, but that's my cross to bear.
A cursory reading of the forums over the last few months would reveal a general and unhappy perception on the part of many among the player base that the meta (hate using that word) has been skewed to the preferred long-range sniping play style of a particular and apparently influential subset of players.
That mechs which are at least competitive, not dominant, at short-range are singled out for special attention does nothing to correct that perception.
Edited by bilagaana, 12 December 2022 - 11:35 AM.