KursedVixen, on 16 December 2022 - 05:03 PM, said:
They are lighter shorter ranged missiles... unless you use artemis. I mean if that were true no mechs in tabletop would ever use Srms on the clan side.
C-Srm2 0.5 tones 1 Slot
ATM 3 1.5 tons 2slots.
I'm also pretty sure SRms fly faster than ATms
Even if C-SRM2 has certain things better, the ATM3 essentially outstrips it in the Range category, and the ATM6 flatly outstrips ALL C-SRMs & C-Streak SRMs for Damage without question. If you take out the ATM hard minimum Range entirely, then the worst fears of the high-end players would happen, with people actively trying to boat large ATM packs constantly in some kind of tryhard insanity. Many people would quickly get sick of 2.5 Damage/Missile at point-blank Range repetitively pummeling them, and then the Forums would be flooded with "Nerf the ATMs" threads all over the place. There would also be no place for C-Streak SRMs left in the game, essentially killing off that system in entirety. These days, it seems that Range is mostly considered above all else, or at least that's what I've been catching wind of.
And while typing this post, it was worth double-checking the Spread with a tangent to appropriately use the ATM Line-Of-Sight Values in order to compare against C-SRMs properly. All of those C-SRMs have a rather wide Spread when compared against ATMs at any level. I guess that's the trade required in order to let the C-SRMs have their Velocity up at the current level?
KursedVixen, on 16 December 2022 - 05:03 PM, said:
Did Mrms completely replace SRMS?? Because by your logic they would as mrms have bigger tubes and more range... and have 0 minimium.
Unfortunately for you, this was never part of my logic. For the I.S., those MRMs are so different that replacing SRMs is like comparing Apples to Broccoli... As it is, the MRM10 is essentially outstripped by the SRM6 for damage potential. But the bigger launchers are so much heavier that trying to interchange the MRM20 or bigger does not compare down properly versus the SRM6 at all.
Oh, and the above ignores I.S. Streak SRMs being essentially dead right now. I see them way too rarely to consider them an issue. Sad, I think?
KursedVixen, on 16 December 2022 - 05:03 PM, said:
On that same not why do we have AMS and LAMS?
Normal AMS uses an Ammo Bin and therefore avoids the Heat-generating caveat in return... LAMS on the other hand
NEVER needs Ammo but generates Heat... Each has its' place, depending on someone's build, and therefore these are not useful as an alternate part of debate here. Most of the time however, the Normal AMS tends to be the better option simply due to not using Heat Capacity which is found needed for another weapon.
KursedVixen, on 16 December 2022 - 05:03 PM, said:
Given that particular Charge Mechanic which our beloved MWO currently has, the Heavy Gauss is not properly comparable to the UAC20 at all... And by the way, the UAC20 can double-fire at a risk of Jam issues happening. Also, don't forget the massive number of other inverses, like Weapon/Ammo Explosions and which is affected in that manner, along with the Clans not having Heavy Gauss access in their arsenal. This feels kind of like a Cauliflower versus Watermelon comparison going on here. (
I'm not gonna ask you to say what goes with each!)
KursedVixen, on 16 December 2022 - 05:03 PM, said:
Why does IS even need an ERPPC at this point you can use a Light ppc for more range or a snub for close range they had to remove the minimium from PPC just to make it viable.
Are you kidding me? I.S. ERPPCs literally have their own niche in Extreme Range options. No other I.S. PPC Family member can even reach near as far, particularly when the ERPPC has been fully skilled or is being boosted by Quirks which are pre-provided for use!
~D. V. "
breaking down weapon system differences ... and marking why some comparisons are no good" Devnull