KursedVixen, on 16 January 2023 - 03:47 AM, said:
Engine won't allow it.
No that's giving the Innersphere a nuclear football and hte clans a pea shooter.
https://www.sarna.ne..._Chemical_Laser
besides with a lower damage profile and range nobody would use it it's already obsolete in game. C-Er small laser does the same damage for about the same range at half the tonnage so again chemcal lasers would be obsolete.
https://www.sarna.ne..._Chemical_Laser
again obsolete for the same tonnage you could get a CLan ER large laser plus a heat sink or something else in 1 ton....
how about levelign the playing field by giving clans their RACs and HAgs and just letting IS have what they have now... (Clans need more guns to use not Inner sphere)
Objecting to an in-game implementation of new tech based on how the
tabletop ruleset -
when you frakking complain about not slavishly copying the rules on every post you make - is unhelpful and disingenuous.
Let's see here; the Inner Sphere and Clans share a lot of the same weapon types, but:
- the Inner Sphere has MRMs - the Clans have ATMs
- the Inner Sphere has two specialized Gauss Rifles - the Clans have an entirely new class of (Heavy) Lasers
- the Inner Sphere has two specialized PPC variants - the Clans have a new weight class for pulse/ER lasers.
- the Inner Sphere has omni-me... - oh wait, no they don't.
- the Inner Sphere has Rocket Launchers - the Clans have Light TAG
- the Inner Sphere has the Command Console - the Clans have a Light Active Probe.
- the Inner Sphere does have RACs - so... sure? "IS OP, BUFF CLANZ?"
A simple comparison of the number of weapons is reductionist to an embarrassing extreme, of course. You have to look at the two tech bases holistically, and that's not a one-for-one comparable thing. For example, Clan space-efficiency interacts synergistically with the increased heat cost of their weapons and the longer bursts of most of their ACs, and we can't compare the Inner Sphere's fragility/weight tax on speed directly to the better pinpoint potential of their autocannons. In order to determine whether one or the other tech bases is producing overall better builds, we have to put them into the fray, stress-testing their builds to see how they perform.
And the best stress-testing arena out there is comp play.
In the WC 2022 finals, the finalist teams
both brought predominantly Clan 'mechs. 35 out of 48 'mechs used were Clan chassis. But, lest we resort to the old lie that "the best players just all like the Clan's theme," mathematics would like to point out that some of these players
did choose Inner Sphere 'mechs - 13 of the dropped chassis were from that tech base. So there's no way to support the absurd canard that Clantech is underpowered and just shored up by the best players'
stylistic choices in game lore. They brought the best 'mechs they had for the best strategies that they had, because they owed it to their teammates and their opponents to bring the best. And while they pulled from both tech bases - predominately, they chose Clans.
This pattern has been borne out since the introduction of the Clans into MWO. Original Clantech endured repeated nerfs while retaining its dominance, and needed to be re-buffed in some cases later on - but they've never been the downtrodden, disadvantaged waifs your posts always make them out to be.
If you've got preferences about what you want to see
in this game, let's hear them - just stop necroing threads and shoehorning your tabletop fanaticism into every topic on the boards.