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Pilot Rating Explanation Please


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#21 Tam Wolfcry

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Posted 02 March 2023 - 09:15 AM

View PostTeenage Mutant Ninja Urbie, on 02 March 2023 - 08:56 AM, said:


it surely is, but not the way you think it is. people have explained the how&why to you in detail,
several times,
and yet......
Posted Image

And yet I still don't like it? Understanding does not mean acceptance. The system is poor. I've also seen no explanation of how a pilot score is generated. I've seen lots of how PSR is determined to go up or down, but not what actually generates the score in a match specifically. I would expect that a mechs tonnage and type (IS vs Clan) would play a significant part in how points are created. But they aren't. Its just damage. The rest of the numbers don't matter. So you are saying that since I understand that, I should be happy with it?

The ignorance comes from people assuming that every mech can output the damage needed to increase PSR on a consistent basis. That is completely false.

So please explain how my desire for a better system, or my dislike for the current system equates to ignorance. As I've already stated, they aren't going to change it. But as I have supported this game from the start, and still support it to this day, then I reserve the right to make my grievances known.

:)

#22 w0qj

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Posted 02 March 2023 - 09:21 AM

The simplified PSR explanation:

1) Your damage dealt is about 50% of your match score.
Hence Assault/Heavy mechs will have an easier time to achieve this.

2) Getting 8+ Kill Assists per game greatly help pad your match score.
Surprisingly, Killing Blows does not matter much to your match score.
Light/Medium mechs have an easier time to achieve this.

==>General rule of thumb: deal 500+ damage, get 8+ Kill Assists, and you will consistently move up in PSR, averaging about 250+ match score.

3) How you did vs your 12-man team affects your overall match score.
Even if your Team loses the QP game, you still can get "PSR up arrow" if you are the top two match score players in your losing team.

4) How you did versus the entire 24-man roster from both sides affects your overall match score.

5) You can use Artillery to do more damage.
A well placed UAV would help pad up your match score also!

Edited by w0qj, 02 March 2023 - 10:43 AM.


#23 RickySpanish

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Posted 02 March 2023 - 09:28 AM

View PostTam Wolfcry, on 02 March 2023 - 09:15 AM, said:

And yet I still don't like it? Understanding does not mean acceptance. The system is poor. I've also seen no explanation of how a pilot score is generated. I've seen lots of how PSR is determined to go up or down, but not what actually generates the score in a match specifically. I would expect that a mechs tonnage and type (IS vs Clan) would play a significant part in how points are created. But they aren't. Its just damage. The rest of the numbers don't matter. So you are saying that since I understand that, I should be happy with it?

The ignorance comes from people assuming that every mech can output the damage needed to increase PSR on a consistent basis. That is completely false.

So please explain how my desire for a better system, or my dislike for the current system equates to ignorance. As I've already stated, they aren't going to change it. But as I have supported this game from the start, and still support it to this day, then I reserve the right to make my grievances known.

:)


Every 'Mech can mount enough firepower to consistently perform well enough to get you into tier 1, with enough games played. It may be more difficult in some than in others, but there are no 'Mechs flat out incapable of it.

#24 Cherge

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Posted 02 March 2023 - 10:15 AM

I agree the system has flaws, but for different reasons

I started to type them out, but I don't feel like writing a novel again

#25 Heavy Money

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Posted 02 March 2023 - 12:04 PM

View PostTam Wolfcry, on 02 March 2023 - 09:15 AM, said:

And yet I still don't like it? Understanding does not mean acceptance. The system is poor. I've also seen no explanation of how a pilot score is generated. I've seen lots of how PSR is determined to go up or down, but not what actually generates the score in a match specifically. I would expect that a mechs tonnage and type (IS vs Clan) would play a significant part in how points are created. But they aren't. Its just damage. The rest of the numbers don't matter. So you are saying that since I understand that, I should be happy with it? The ignorance comes from people assuming that every mech can output the damage needed to increase PSR on a consistent basis. That is completely false. So please explain how my desire for a better system, or my dislike for the current system equates to ignorance. As I've already stated, they aren't going to change it. But as I have supported this game from the start, and still support it to this day, then I reserve the right to make my grievances known. :)


They should change the system to automatically skill down anybody who puts SRMs and a Tag on a locust. You are deliberately running terrible loadouts that hold your team back and whining that the system correctly identifies that you aren't contributing much. It is working just fine.

All variants of all mechs can consistently score high enough to PSR up. All locust variants can deal damage with a proper loadout.

#26 Tam Wolfcry

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Posted 02 March 2023 - 02:08 PM

View PostHeavy Money, on 02 March 2023 - 12:04 PM, said:


They should change the system to automatically skill down anybody who puts SRMs and a Tag on a locust. You are deliberately running terrible loadouts that hold your team back and whining that the system correctly identifies that you aren't contributing much. It is working just fine.

All variants of all mechs can consistently score high enough to PSR up. All locust variants can deal damage with a proper loadout.


[redacted] So tired of people making these wonderful claims about how much damage every locust can do. Prove it. Buy a Plat locust and go consistently show me your 400+ damage games.

Edited by Ekson Valdez, 07 March 2023 - 04:38 AM.


#27 Rondoe

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Posted 02 March 2023 - 02:35 PM

View PostTam Wolfcry, on 02 March 2023 - 09:15 AM, said:

And yet I still don't like it? Understanding does not mean acceptance. The system is poor. I've also seen no explanation of how a pilot score is generated. I've seen lots of how PSR is determined to go up or down, but not what actually generates the score in a match specifically. I would expect that a mechs tonnage and type (IS vs Clan) would play a significant part in how points are created. But they aren't. Its just damage. The rest of the numbers don't matter. So you are saying that since I understand that, I should be happy with it?

The ignorance comes from people assuming that every mech can output the damage needed to increase PSR on a consistent basis. That is completely false.

So please explain how my desire for a better system, or my dislike for the current system equates to ignorance. As I've already stated, they aren't going to change it. But as I have supported this game from the start, and still support it to this day, then I reserve the right to make my grievances known.

Posted Image


Geez man, it's a video game. Seriously who peed in your wheaties! Take a breath, go sit outside for 10 minutes and enjoy the sunshine.

#28 Heavy Money

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Posted 02 March 2023 - 02:37 PM

View PostTam Wolfcry, on 02 March 2023 - 02:08 PM, said:

[redacted] So tired of people making these wonderful claims about how much damage every locust can do. Prove it. Buy a Plat locust and go consistently show me your 400+ damage games.


Its possible based on your own numbers. You said you had a match where you did 100pts of dmg with a single SRM2. The standard LCT-3S build is 4SRM2+SPL. So if you do exactly what you did that match, you'll do 400dmg + change from the SPL.

You also claim to have gotten 300dmg running 2SRM2's + TAG. So, do exactly what you did there, but with 4SRM2s+SPL and you'll have over double the damage.

Its already a joke that people have to convince you to just put guns on your mech and shoot people in a game about shooting people with the guns on your mech. I'm not going to waste my day recording matches to prove what everyone already knows, and what is already clearly within your own ability from your existing performance. Just use the loadout I linked above and give yourself a break.

Oh, and unrelated, but AMS no longer gives match score. It used to, but it was removed a few patches ago. This is because it gave an unintended amount, and people who were not very good were running AMS boats like the corsair and kitfox, farming themselves into a high tier, and then whining that the matches were too difficult.

Edited by Ekson Valdez, 07 March 2023 - 04:39 AM.
quote clean-up


#29 Uzi Foo

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Posted 02 March 2023 - 03:05 PM

View PostTam Wolfcry, on 02 March 2023 - 02:08 PM, said:

[redacted] So tired of people making these wonderful claims about how much damage every locust can do. Prove it. Buy a Plat locust and go consistently show me your 400+ damage games.


The PSR system seems to be working as intended and keeping you at the appropriate level based on your performance and team contribution.

I'm not in the habit of piloting bad mechs, but I did manage to go from tier 4 to their 1 using mostly my Urban mech with 400+ average damage per match. I'm off the opinion that if you're not shooting at something you're doing it wrong.

Edit: come to think of it some might say that all I pilot is bad mechs since I'm a brawling Atlas main these days. But having about 350 average match score gives me the luxury not to care.

Edited by Ekson Valdez, 07 March 2023 - 04:52 AM.
quote clean-up


#30 sycocys

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Posted 02 March 2023 - 03:41 PM

View PostTam Wolfcry, on 02 March 2023 - 02:08 PM, said:

[redacted] So tired of people making these wonderful claims about how much damage every locust can do. Prove it. Buy a Plat locust and go consistently show me your 400+ damage games.

https://mwo.nav-alph...86ae78d_LCT-1VP

Here you go. Or a large pulse for better range. Fairly regularly see guys do quite well with a single snub nose because it's hard to track as they fly around.

Edited by Ekson Valdez, 07 March 2023 - 04:53 AM.
quote clean-up


#31 CFC Conky

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Posted 02 March 2023 - 08:12 PM

View Postsycocys, on 02 March 2023 - 03:41 PM, said:

https://mwo.nav-alph...86ae78d_LCT-1VP

Here you go. Or a large pulse for better range. Fairly regularly see guys do quite well with a single snub nose because it's hard to track as they fly around.


The LPL version is hella fun.

Good hunting,
CFC Conky

#32 Tam Wolfcry

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Posted 03 March 2023 - 08:11 AM

There is a huge difference between "I played a game and got 300 damage" and "I can consistently get 300 damage". Sorry I had to explain that. Yes, on the occasion, I can get a decent score with my locusts. Lots of factors go into that. But is it the average? No, not at all. Why does that matter? because if I'm not doing that much, then I'm losing PSR. So being able to get a 300pt game every once in a while still nets me a negative PSR.

Hence the "shut the hell up or prove it" comment. Unless you can consistently get that score every time you play, then you are at a net loss. Simple math people.

I appreciate the advice on locust builds. I will check some of them out and see if that fits. That being said, playing a scout mech as a scout does not reward you in this game. That is counter-intuitive. But based on the number of replies so far, seems like people really just want to do damage and have that as the main factor. A bit unimaginative, but whatever floats your boat. Thank god for Battletech.

#33 sosegado

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Posted 03 March 2023 - 08:37 AM

View PostTam Wolfcry, on 03 March 2023 - 08:11 AM, said:

That being said, playing a scout mech as a scout does not reward you in this game. That is counter-intuitive. But based on the number of replies so far, seems like people really just want to do damage and have that as the main factor. A bit unimaginative, but whatever floats your boat. Thank god for Battletech.


Seek your reward in knowing that you played a good game.

Achieve your own personal goals each drop.

You don't need affirmation from some wonky video game Tier system to tell you that you played well.

Imho getting rewards from PSR is only going to lead to more aggravation.

Higher Tiers means that you have to bring your 'A' game every single time you drop.

That may be some people's version of fun, but as a casual player that only logs a few hours a week playing it is certainly no longer mine and it makes the game way more fun. Posted Image

#34 Uzi Foo

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Posted 03 March 2023 - 08:55 AM

Standing around and looking at people, aka "scouting", requires no skill. So, the PSR system is working as intended. I see no problem here.

#35 Bud Crue

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Posted 03 March 2023 - 09:55 AM

View PostUzi Foo, on 02 March 2023 - 03:05 PM, said:

I'm not in the habit of piloting bad mechs, but I did manage to go from tier 4 to their 1 using mostly my Urban mech with 400+ average damage per match. I'm off the opinion that if you're not shooting at something you're doing it wrong.


As an initial aside- I AM in the habit of playing bad mechs (especially on Wednesdays) and for the OP's sake I will say that the SRM2 Locust is not a bad light mech. Panther 10P, Osiris Hero, the Raven hero, those are bad light mechs, but even they can be built to perform at a mediocre level. But even habitually taking bad mechs and playing them poorly I have only managed to drop from T1 to T2 in the last year and a half. Oh well.
----

I think the OP is not concerned about good mechs vs bad however, but rather he appears hung up on the idea that there ought to be a place in the game for a dedicated "scouting" role, and despite that not being the case he is trying to force it to exist by build a mech for that role and playing it accordingly, only to "realize" what he already knew: that the game as it exists does not support such a role.

OP, the PSR system is about rewarding damage above all else. Trying to advance one's PSR in such a system while trying to play any "role" other than "killer of enemy mechs" is not going to consistently result in your PSR increasing.

Playing a "scouting role" is little different than trying to play a melee role, or an anti-aircraft role, etc. Yes, I can occasionally kill an enemy mech by slamming into it, if it is damaged enough, but that does not make being a melee mech a viable role. Yes, I can hit the enemy drop ships occasionally when they streak past (It doesn't register, but knock yourself out if that's your thing), but that does not make an anti-aircraft role viable either. Yes, I can place a tag on an enemy and use the command wheel to mark it, and that may make me a "scout" but playing that role alone is not going to be any more viable than the others, and certainly won't raise one's PSR.

#36 John Bronco

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Posted 03 March 2023 - 10:58 AM

Every mech in MWO is capable of doing good damage.

Scouting is fine, but it doesn't preclude you from also contributing to the fight.

#37 Vxheous

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Posted 03 March 2023 - 11:16 AM

The OP has already replied several times showing he doesn't care about how PSR works, only that it should work a certain way according to him. Let him stay Tier 5 and move on, there's nothing anyone can say that will change his mind.

#38 Duke Falcon

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Posted 03 March 2023 - 11:53 AM

Explanation clearly and solid:
Sh!t inda middle of PSR n enjoy da game! PSR not maketh yer happy... Enjoy da game may doeth it. PSR meanz nuffin' just helpz the crippled MM to copy-paste crippled matches. Nothing could help upon dath. PSR sounds ahw-fully! Just dontcha even careth 'bout it and ye will be moar content, just give it a try!

...

Or no. Nobody listen to meh! Why should you?
Better not do, though...
Yepp, betta not...

#39 Tam Wolfcry

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Posted 03 March 2023 - 01:18 PM

View PostVxheous, on 03 March 2023 - 11:16 AM, said:

The OP has already replied several times showing he doesn't care about how PSR works, only that it should work a certain way according to him. Let him stay Tier 5 and move on, there's nothing anyone can say that will change his mind.


That is not accurate. At first I didn't understand how PSR worked, I do now. I think it could be better and am not satisfied with how its done. Doesn't mean I only think it should be done how I think. Reading is fundamental.

What I really don't agree with is how they set the pilot skill points for each match. I think it should take into greater consideration the size, type, and role of the mech. Or do you think that a Locust should do the same as a Wolverine? or an Atlas?

They add tools to the game so that mechs can scout, harass, etc without being pure damage dealers...especially in light of limitations of size and space on light mechs. My experience then showed me that despite having decent, proportional success, that the PSR was still going down. That highlighted the fact that really, only damage matters in this game in regards to PSR and whatever system they are using for it, does not take those factors into reasonable consideration.

I don't like the fact that if I wanted to specifically increase my PSR, then I'd have to limit myself to certain mechs and styles of play. Why include those other sorts of functionality in the game if they really don't mean anything? Gee, why wouldn't you want to appeal to more players by allowing more types of gameplay?

Clearly you are quite happy with "Me shoot, they go Boom!" Just don't assume everyone else wants only that.

#40 Davegt27

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Posted 03 March 2023 - 02:39 PM

Tam your wasting your time trying to talk sense into people
they will what I call shout you down (I know your talking generally about 20 ton light mechs being piloted by an avg pilots)
best to check your brain at the door (door of MWO) and just try to have fun when you play

one of my fav MWO videos


a bit of MWO history (Karl Berg was the lead programmer back in the day







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