VeeOt Dragon, on 11 March 2023 - 01:15 PM, said:
(Hell i like the idea of gettin rid of convergence on all non locking torso mounted weapons. that would go a long way to curbing the high pinpoint alphas we have to deal with today without nerfing any weapon system itself. you want that high pinpoint that risk putting all your weapons in arms that can be shot off more easily. honestly it makes sense when you think about it how are these hard mounted weapons able to fire anywhere other than dead forward without complicated and easily damaged mechanisms and the room for the weapon to move in the housing. but this is all a tangent that is best put in another thread.)
Lorewise, the torso weapons are not hardlocked but instead have gimbals and servos that allow them to adjust convergence.
What we need, and what I have been asking for for years, is to bring back timed convergence from closed beta. The heavier the weapon the longer it takes to adjust. You want your ERLL/Gauss/PPC sniper boat? Well sure, but you have to stand there and wait for those weapons to converge at the point you are aiming at or risk them not hitting where you want, and the further they have to adjust the longer it takes. EG, adjusting from 270 to 300 metres is fast. From 270 to 800 takes longer, and vice versa.
Targetting computers reduce this time, at the cost of the extra tonnage - they now follow TT rules and weigh more/take up more space the more weapons you have running through them.
Suddenly pinpoint sniping is a lot harder, you have to take time to aim instead of point and clicking. Brawling now has its own advantages as at short range the time matters less. Mechs last a lot longer too.
One change, and it fixes everything from the sniper dominance to the low mech survival time. All that needs to happen then is an LRM buff, and your good.