VeeOt Dragon, on 31 October 2025 - 09:06 PM, said:
the trouble is that right now the group in charge of balancing is also one of the biggest haters of all lock on weapons. yeah LRM are easy at the start but as soon as you start going against more skilled players you find the quickly falls off into frustration. it is even worse now days ever since they nerfed the absolute **** out of them. to even use LRM these days you need a minimum of a 45% velocity boost (between quirks and skills) to be able to even reliably hit anything past 400m. they are Long. Range. Missiles. they are supposed to hit things far away. before the nerfs i used to think of LRM as a sort of counter to to things like ER LL and ER PPC builds. yeah you might need a friend to get a spot. honestly LRM are more a suppression weapon something to force the enemy to get to cover. it can be hard to secure kills even before the nerf but you still did plenty of spread damage. hell even in my LRM hay days when i almost always used them i rarely fielded more than a pair of LRM-20s or the equivelent (then again i play exclusively IS mechs our **** is heavy).
hell LRM hate is why i stopped watching 90% of MWO youtubers. when they start bitching like little babies just because an LRM boat looked at them funny they lose all credibility in my book. yeah it sucks to get rained on, don't like it there lots of counters. ECM, cover, hell carry an AMS if you a have a slot. if you a have a single lance where everyone carries a single AMS unit you essentially now have a Corsair 7A'a worth of missile deference for your team.(actually had this happen in a match today, 4 mechs, heavies and assaults moving through the water of Forest with almost impunity from 5 enemy cLRM/ATM boats, barely a handful of missiles got through.)
for a weapon that has the most hard counters in the game the so called "elite" players sure complain about them a LOT.
Let's clear something already, since MWO put the WHOLE thing wrong...
ALL weapons should NEED A LOCK TO HIT! Otherwise the MUST HAVE a miss-chance. Just because someone point to something for a milisecond and push a button not means her\his weapons already pointed\aimed to the target.
And there are no so called "elite" players among those whom complain about a weapon ever. Elites just know how to use them properly. If one complains it just means she\he cannot use that equipment properly. That is just clearly such easy even if truth may hurt.
Only about 1-2% of the so called "elites" would remain "elites" if weapons, all weapons, should work the right way: GET LOCK DAMMIT!!! But I know that would trully need a high level of skills.
Currently lasers are the most widespread because - just like RACs - they are dumb-proof. Everyone could cause damage with them. ACs, PPCs and Gausses are harder to use, surprise, less frequent to see them than lasers... WHY?! Hard to understand... And then, missiles. Hardest to use because hated and nerfed by those... You get that already many times. They could be used without the indirect fire mode if that what the "elites" dislike. But they meant to be area-denial support weapons like artillery. Please, show me, oh "elites" an artillery what not use indirect fire! And do not tell me AT guns, that is not artillery but could take artillery role. What leads us to the real point: If the "super l33ts" hate indirect fire why missiles useless as direct fire weapons? OK, ATMs works fine, MRMs are so-so. But the long range killed from the LRMs.
So, yes, please, oh "3leets", let this game only have dumb-proof, 6000+ metres range blue-laser show. But then create some dancing animations for the mechs for that disco-ball carnage...
So, either make all weapons need a lock or stop nonsense debates about lock-on weapons OP&vile&touched-us-at-nasty-places...
EDIT:
Before some "l33ts" may criticise me:
I played FP without HUD\target reticule and yes, hit my targets even from a large distance! There is even video about that. And yes, I would gladly play like that again if there would be clear whom are friends and whom are enemies. The appearance of IS mechs on clan side messed visual identifications a lot...
So, no, aim with a reticule is not a skill. Without the reticule, with only your bare eyes, is what need skill.
Edited by Duke Falcon, 01 November 2025 - 12:53 AM.