Patch Notes - 1.4.274.0 - 21-March-2023
#161
Posted 22 March 2023 - 01:27 PM
#162
Posted 22 March 2023 - 01:30 PM
#163
Posted 22 March 2023 - 05:04 PM
#164
Posted 22 March 2023 - 09:04 PM
But one thing unpleasantly struck me once again. Do we have to have unbreakable small trees in 2023? Am I the only one that this ghostly forest hurts my eyes on all the maps?
Many here have already noted the grass floating in the air. But for me, this is not the most significant drawback (although it looks very strange for 2023).
P.S. Anyway, I have to thank the new map designer and wish him the best of luck in his future endeavors!
P.S. Remove groups from solo queue! Give us matchmaker, PGI!
#165
Posted 22 March 2023 - 11:06 PM
Removed -10% Missile spread
Reduced Range to 5% (from 10%)"
Hmmmm...dont sgree with this change...ruined my Dervish,
#166
Posted 23 March 2023 - 01:19 AM
https://youtu.be/o4Ku2mFbQTw
Enjoy!
Edited by The Chancelor, 23 March 2023 - 01:55 AM.
#167
Posted 23 March 2023 - 06:01 AM
Heavy Money, on 20 March 2023 - 11:59 AM, said:
Arm actuators. The MCII-B has Lower Arm Actuators on both arms, allowing easier aiming with the quad ballistics. The new Legendary MCII does not, meaning it will have the same difficulty aiming its ballistics as the -1 and -2 variants, or as Maulers do, etc. It doesn't make much difference in a long range sniping role, but it will make a huge difference when trying to fend off 20 tonners.
#168
Posted 23 March 2023 - 06:08 AM
Heavy Money, on 20 March 2023 - 03:42 PM, said:
Heavy Money, on 20 March 2023 - 03:42 PM, said:
Heavy Money, on 20 March 2023 - 03:42 PM, said:
Literally promised to NOT be used for this when they were introduced 7 or 8 years ago, as well as directly contradicting any and all promises of fairness and neutrality presented by the Goulag/Cauldron to the community when they took over.
#169
Posted 23 March 2023 - 06:30 AM
DAEDALOS513, on 21 March 2023 - 09:46 AM, said:
I dunno, I recently mastered the KTO-19b variant, and I didn't feel like I was having any particular difficulty with that build aside from the normal "not enough skills" issues. Most NARC/LRM combo 'mechs can at least use their own tracking pods.
Build code: [color=#000000]AP1120d0|5@|IdpT0|QO|7@|\O|QO|[<2qT0|\O|[O|[O|[<2rT0|Y?|4@|7@sT0|Y?td0ud0vB0wD0@0@0[/color]
[color=#000000]Summary: KTO-19 with XL, DHS, FF, 6x tons of ammo, and LRM15 (instead of LRM 5)[/color]
#170
Posted 23 March 2023 - 07:35 AM
#171
Posted 23 March 2023 - 07:39 AM
#172
Posted 23 March 2023 - 08:30 AM
C337Skymaster, on 23 March 2023 - 06:30 AM, said:
Build code: [color=#000000]AP1120d0|5@|IdpT0|QO|7@|\O|QO|[<2qT0|\O|[O|[O|[<2rT0|Y?|4@|7@sT0|Y?td0ud0vB0wD0@0@0[/color]
[color=#000000]Summary: KTO-19 with XL, DHS, FF, 6x tons of ammo, and LRM15 (instead of LRM 5)[/color]
Screenshots of results please..
Having one good match out of 5 or 6 is not my idea of enjoyment..
Edited by DAEDALOS513, 23 March 2023 - 08:52 AM.
#173
Posted 23 March 2023 - 09:39 AM
DAEDALOS513, on 23 March 2023 - 08:30 AM, said:
Screenshots of results please..
Having one good match out of 5 or 6 is not my idea of enjoyment..
I don't have any evidence to show you, but the KTO were not horrible before this patch, they are basically the equivalent the mediums version of the commando's fault that it's just a really mediocre design and there is other in meta choices.
Honestly I don't even know if Data's changes might of made some of them weaker now, granted they all got a least 10 arm armor which didn't need all the quirk shuffling he did.
Edited by Dyex, 23 March 2023 - 09:46 AM.
#174
Posted 23 March 2023 - 09:49 AM
The old KTO-20 could do what the GB does now but had 4 backup lasers instead of 3.
The KTO-19 is now just a SSRM onetrick pony now. Before it had 15% laser cooldown and 5% more laser range. And was a support field mech with NARC and LRM options.
Edited by Dyex, 23 March 2023 - 10:10 AM.
#175
Posted 23 March 2023 - 10:12 AM
C337Skymaster, on 23 March 2023 - 06:08 AM, said:
THANK YOU!!!
C337Skymaster, on 23 March 2023 - 06:30 AM, said:
Build code: [color=#000000]AP1120d0|5@|IdpT0|QO|7@|\O|QO|[<2qT0|\O|[O|[O|[<2rT0|Y?|4@|7@sT0|Y?td0ud0vB0wD0@0@0[/color]
[color=#000000]Summary: KTO-19 with XL, DHS, FF, 6x tons of ammo, and LRM15 (instead of LRM 5)[/color]
Dude...
XL on IS mech ?!
LURM ?!
Come on... Don't be one of those guys!
DAEDALOS513, on 23 March 2023 - 08:30 AM, said:
Having one good match out of 5 or 6 is not my idea of enjoyment...
Just go with what I suggested earlier and it won't fail you for sure!
TheCaptainJZ, on 23 March 2023 - 07:35 AM, said:
Terra Therma is basically a **** that had a lot of polishing throughout the years but simply always stayed a **** and always will be a **** no matter what you do with it that isn't a full redesign of the damn thing!
TheCaptainJZ, on 23 March 2023 - 07:39 AM, said:
I really hope so, because this new map makes me sing "Purple Rain" all the time and that's not because I like that song soo much...
- Purple... PURPLE EVERYWHERE!!!
How about some contrast ?!
- At the places you can get SOME COVER there is also a huge chance you will get horribly STUCK! because of some small edge blocking your mech to walk backwards...
Please CLEAN UP THE MAPS and don't create new ones with the same issues : https://mwomercs.com...ff-on-all-maps/
Just the other day I was walking around in a Scarecrow on The Mining Collective and got stuck between some totally unnecessary pole and a small building...
- LURM/ER LL/ER PPC optimized maps are seriously ZERO FUN when you don't have one of those weapons equipped on your mech!
You just wait and wait and wait untill you get a chance do support your team somehow, but by then your team might also be totally wiped out and then you die alone without a decent score and the PSR be like : HA! HA! Down you go! AGAIN!
People use to complain about the original Polar Highlands but that map was many times better than this horrible new thing even with all those invisible walls and glitchy textures it had!
#176
Posted 23 March 2023 - 10:15 AM
Dyex, on 23 March 2023 - 09:39 AM, said:
Honestly I don't even know if Data's changes might of made some of them weaker now, granted they all got a least 10 arm armor which didn't need all the quirk shuffling he did.
Edited by DAEDALOS513, 23 March 2023 - 10:18 AM.
#177
Posted 23 March 2023 - 10:33 AM
Roodkapje, on 23 March 2023 - 10:12 AM, said:
Dude...
XL on IS mech ?!Come on... Don't be one of those guys! </p>
About Kintaro's... just go with what I suggested earlier and it won't fail you for sure! https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png
I'm of the opinion that XL engines bring a mech to life.. you can do so much more with it... also, speed = armor..
Edited by DAEDALOS513, 23 March 2023 - 10:45 AM.
#178
Posted 23 March 2023 - 11:00 AM
DAEDALOS513, on 23 March 2023 - 10:15 AM, said:
Example, I have over 200 mechs to choose from in mechbay, the KTO-20 is definitely not even near my top 30 favorites.
So the chances you see me (or another person with similar situation) taking them out.
That does not equal them being horrible before.
I never see the Trebuchet, only in the rare match. Seen people do bad and good in them. But they are rare, it's not because they are bad at all, they are strong. Just I too many choices.
Edited by Dyex, 23 March 2023 - 11:01 AM.
#179
Posted 23 March 2023 - 11:24 AM
TheCaptainJZ, on 23 March 2023 - 07:35 AM, said:
Lava used to do damage. I recall it used to do a fair amount of damage, and somewhat quickly, if you just stood in it and didn't care. Just walking through a corner of it was enough to do that first 1% of damage across your legs (to the point where I had very careful paths picked out on Terra Therma to try and avoid the lava pools while still running for the circle). Somewhere along the way, they turned that off, or toned it WAY back. Personally, I think that's a shame, because it's realistic, and added another layer of immersion to the environment.
Same with my disappointment that, when they removed the time-of-day mid-match change (which caused the game to lag-out for everybody, and was rightly removed) they also removed the random time-of-day selector for the start of the match. I wouldn't have minded a 15 minute match in the pitch blackness of midnight every now and then, as long as it didn't try to trigger a sunrise and lag everyone out mid-match.
I think there also used to be weather effects that have been removed, because they made it hard to see (which was kinda the point).
#180
Posted 23 March 2023 - 11:32 AM
Roodkapje, on 23 March 2023 - 10:12 AM, said:
XL on IS mech ?!
LURM ?!
Come on... Don't be one of those guys!
Whatever it says in the record sheets. Stock 'mechs!!
Roodkapje, on 23 March 2023 - 10:12 AM, said:
You just wait and wait and wait untill you get a chance do support your team somehow, but by then your team might also be totally wiped out and then you die alone without a decent score and the PSR be like : HA! HA! Down you go! AGAIN!
People use to complain about the original Polar Highlands but that map was many times better than this horrible new thing even with all those invisible walls and glitchy textures it had!
I still say that Old Polar Highlands was not a problem map. DOMINATION on Old Polar was a problem MODE. And it's a problem on a few other maps, too. It worked on Old HPG, and maybe on Mining Collective, but apart from that, it's extremely problematic, because it prevents players from making ANY use of what are otherwise really big, diverse, fun maps, and prevents teams from using any real strategy at all.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users