New Map Pure Trash...
#21
Posted 22 March 2023 - 12:01 AM
#22
Posted 22 March 2023 - 12:11 AM
Edited by LordNothing, 22 March 2023 - 12:11 AM.
#23
Posted 22 March 2023 - 12:54 AM
Edited by Gor Hanis, 22 March 2023 - 04:36 AM.
#24
Posted 22 March 2023 - 02:51 AM
There are long stretches of no cover, extremely long sight lines and raised edges with a lower middle map. There are multiple angles of attack one can get hit from if attempting to expose themselves or trying to move around. Overall the map doesn't facilitate any form of movement under cover.
This promotes very slow gameplay which punishes movement and pushing and rewards static sniping. It completely invalidates short range brawlers and even medium range mechs which are rendered virtually useless for a good part of the match.
The visuals while initially interesting and cool looking become quite the strain on the eyes and make it unpleasant to play on for longer periods.
The map designer is very inexperienced with the game or he is heavily biased towards static long range gameplay. Either way I believe its bad map design and it seems the team fails to recruit someone who understands the nuances of MWO dynamics and gameplay and knows how to incorporate them successfully into good balanced map design.
After a week the novelty will wear off, everyone will have experienced the map and people will stop voting for it.
4/10 Below average
Edited by Louis Brofist, 22 March 2023 - 03:59 AM.
#25
Posted 22 March 2023 - 03:26 AM
There are already so many maps where gauss/erll can dominate, did we really need a new map with huge open sight lines and hardly any cover for pushing? There's like, 1 maybe 2 maps where brawlers can consistently shine and yet we add another sniper's paradise to the rotation? I don't get it.
#26
Posted 22 March 2023 - 08:05 AM
#27
Posted 22 March 2023 - 11:54 AM
Edit= it is day 2- this map is already being voted out...that pretty much says it all.
Edited by Papaspud, 22 March 2023 - 11:58 AM.
#28
Posted 22 March 2023 - 12:05 PM
Lots of bugs n glitches. Literally tinkered together horribly...
Half of the map floats (grass, trees) half of the map have the strange habit to vanish if look some angles...
Seriously ask this: ANYONE DOES CHECKED IT BEFORE RELEASE?!?
And they would answer: NO
Big, purple basin for happy sniper\lurmer con to settle "this-n-that OP" matters...
In it's current form I not understand why they released... I clearly waited more from this even after seen the purple-basin screenshots in the patch thread...
+ it seems people already try to avoid it like plague...
#29
Posted 22 March 2023 - 12:59 PM
Duke Falcon, on 22 March 2023 - 12:05 PM, said:
Lots of bugs n glitches. Literally tinkered together horribly...
Half of the map floats (grass, trees) half of the map have the strange habit to vanish if look some angles...
Seriously ask this: ANYONE DOES CHECKED IT BEFORE RELEASE?!?
And they would answer: NO
Big, purple basin for happy sniper\lurmer con to settle "this-n-that OP" matters...
In it's current form I not understand why they released... I clearly waited more from this even after seen the purple-basin screenshots in the patch thread...
+ it seems people already try to avoid it like plague...
Maybe it's an old map. looks like solaris maps. exploding fireworks.
#30
Posted 22 March 2023 - 01:39 PM
#31
Posted 22 March 2023 - 01:49 PM
feeWAIVER, on 21 March 2023 - 10:02 PM, said:
Maybe it's harder in larger mechs, I dunno.
For me the tops of the hills were great a breaking targets and approaching to brawl distance. The one map I swung around the edge into a 10 mech deathball and had plenty of cover to retreat along a few hill ridgelines to re-group and try to get the team pointed the right direction.
Seemed like at least in that match people weren't able to grasp that the entire hill was cover and a ramp and they didn't need to go around it like they were in canyon.
#32
Posted 23 March 2023 - 07:22 AM
#33
Posted 23 March 2023 - 08:13 AM
#34
Posted 23 March 2023 - 08:24 AM
Yes, the glittery purple color scheme is very distracting and honestly I think its the biggest turn off in terms of people not voting for this map; I'd like to see it go and be replaced with more "natural" colors. And there are some foreseeable touch-ups that need to happen to smooth out objects etc.; as always.
Otherwise though its GOOD.
Terrain the feels like actual terrain, more than enough dead ground for anyone with a clue to move around in relatively safely, a fair amount of vertical terrain to jump behind if suddenly targeted my LRM's - without being a clearly lurm-hater map, some hidey-holes for snipers and ambushers without being just a feeding frenzy for backstabbers, there are some environmental items for flavor without significant irritants from other maps like way too many trees, or gross amounts of hanging foliage, or fog banks, or blinding snow, or inexplicable terrain items strewn around the ground tripping up your mech....
I *hope* we will all find this one more and more playable as time goes on.
Edited by An6ryMan69, 23 March 2023 - 08:55 AM.
#36
Posted 23 March 2023 - 09:17 AM
A similar map would be nice.
day and night.
Edited by TAMTAMBABY, 23 March 2023 - 09:20 AM.
#38
Posted 23 March 2023 - 03:28 PM
It can be fun if you drop in a group that is equipped for a ranged fight but sucks otherwise.
#39
Posted 23 March 2023 - 07:06 PM
#40
Posted 23 March 2023 - 07:32 PM
What I would love to see is grass that actually touches the ground...
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