LordNothing, on 13 May 2023 - 02:50 PM, said:
even with erll boats if you dont have at least four beams you may as well fight with your team rather than park at the edge of the map. ghost heat would be the way to go at it, except gh doesnt really matter anyway because you can just split your beams with a half second delay and bypass it entirely. so simply upping their gh doesnt do anything. frankly its a flaw in ghost heat that has been exploited from the get go.
ideally if you have more than the limit beams burning at any given time, then the parts that overlap will be ghosted no matter how much delay you add. apply gh on the tick rather than up front and you can make gh actually work where it matters. i think it was designed with ppfld weapons in mind and just got applied globally to everything.
or you can just vastly increase it. your largly right, but i dont see pgi coding a new gh system. imo, just nerf cerlls AND increase the ghost heat. that leaves clan erppc and ac2 boats for clans extreme range bracket, and is erppc can stay inferior to the is erll.
you still need to increase the gh heat though. firing 3 does 40% heat (gauss is effectively heat neutral) and 2 erll does 20% heat. so 60% heat for 85 pts of dmg, which cools off fqast enough for you to get 2 alphas of 170dmg total from 1km away in 6-8 seconds (depending on how fast on the trigger you are). thats stupid strong.
Heavy Money, on 13 May 2023 - 03:36 PM, said:
Bruh, I think clan Gauss + ERLL is too strong too but this analysis is terrible.
Brawlers cap out at around 50dmg alpha? AC20+2Snubs is 50 and that's a medium mech loadout. SRMs, MRMs etc are easily getting into the 60s+. Even if we're not talking missiles, Assault brawl loadouts are still hitting high numbers. Fafnir HGR+MPL can hit 80. And you're ignoring stuff like Cooldown and efficiency of the brawl weapons.
Abundant use of Macros? What? I've never heard of someone macroing their ERLLs. Why would you need to? Its trivial to time without needing a macro.
You're breakdown lumps a lot of stuff into a single "alpha." You talk about them firing 2GR+3ERLL for 63 and then 2 more ERLL right after? Are we talking a mech with 2GR+5ERLL? Because nobody runs that. And it still wouldn't be an "alpha" anymore. Also, Gauss + ERLL are desynced on velo and cooldown. Unless the target is standing still, they spread badly or are often fire separately.
You shouldn't be criticizing the Cauldron when this is the quality of your analysis.
Clan Gauss + ERLL being powerful isn't a loophole left in for them to exploit. Its the result of having to make these weapons work in other combos and on their own. If cERLL are allowed to be good enough to be used on their own, or as part of other loadouts, then they end up too powerful here. If they are nerfed to prevent this combo, this will have 0 use outside of it. That's the problem. cGauss is already very situational outside this combo. We're stuck with this current situation because they don't want to gut the whole weapon system.
im just gonna ignore you. your either ignorant or choosing to act dumb, comparing alphas on spread weapons with alphas from ppfld and hitscan weapons, lol. and you think
IM the guy who shouldnt be judging the cauldron because MY analysis is bad?
to you sir, i say lol. lmao even.
you cant even bring yourself to believe people run 5erll 2 gauss direwolfs, which youd know if you ever got in range and pressed "R". let alone your absolutely wrong take on firing macros. those things are definetly used, especially amongst the sweaty tryhard crowd. why use 3 buttons, with the side mouse button screwing your aim when you can macro the 5 erll to fire 3/2 and then use your other button to fire gauss? clearly you havent played with many high div comp teams.