Oidipus Prime, on 16 April 2023 - 05:53 PM, said:
Reverse the Fafnir hitbox changes!
More like do them properly! Both the old and new ones are IMHO not the right ones!
C337Skymaster, on 16 April 2023 - 06:24 PM, said:
I use a TC4 every time I take a Warhawk A or B out for a spin, or any other Clan 'mech with between 15 and 20 tons of direct-fire weaponry which incorporates a Targeting Computer. TC5 for 20.5-25 tons of Clan direct-fire, and on 'mechs whose stock build is supposed to include a C3 Master Computer (at the moment, just Shugo, the Hatamoto Chi hero).
Dunno about the Shugo, but to add that thing to a Warhawk also means losing a lot of space for Heatsinks and since it's a ER PPC Boat basically I don't see that as the right choice!
Or am I missing something here ?!
Quote
Yeah, me too. But you know that, even when they don't say it, anything that seems like it's coming out of the blue is coming from these "Cauldron" jokers, who are the absolute elite of the elite, and look at this game in a complete vacuum, with little regard for what it's supposed to be simulating, and THEY twist, and prefer all the Pinpoint Front Loaded Damage weapons so they can fire as they twist past their target, without stopping to aim, and either have such good eyesight, or such good computers, that they can time their trigger pull to when they're just passing over the component they want to shoot (ears are a big one), so they can take full advantage of engine weaknesses by carving the side torsos off in one or two shots, while we poor plebeians have barely scratched their paint.
Thus much weeping and gnashing of teeth at the weakness that is the IS XL engine.
Agree!
C337Skymaster, on 16 April 2023 - 06:28 PM, said:
As much as I take advantage of Ghost Heat exception quirks, I'm starting to think that those limits were imposed specifically with some of those 'mechs in mind, even though they are the stock builds, and granting them exceptions is just pushing power creep too far. I'm thinking of Awesomes with 3x Heavy PPCs, King Crabs with 2x AC/20, 3x SNPPC, any Clan 'mech with 2x UAC/20 (although the jam on those is such that I'm not too afraid of them so long as I don't get surprised by one at less than 100 meters). The exceptions for lasers and Gauss/PPC, in particular, feel like they're getting a little out of control.
Dunno man... I like my KGC with a similar loadout to the Supernova : 2 AC/20 and some SRM and ML support
And like i said earlier : 3 x Heavy PPC basically has no place in this game unless you are a suicidal MechWarrior at the moment...
C337Skymaster, on 17 April 2023 - 01:22 AM, said:
Oh, chiming in on this whole "drop deck in QP" or "pre-match 'mech selection" idea: Matt, a much more "balanced" approach to something like this (which technically should only be available to Omnimechs, but "balance" and all that), is not to allow the selection of different 'mechs before the game drops, but to be able to use the "save/load loadout" 'mechlab feature in the loading screen. Once the match loads, players can load a pre-saved build that they saved on THAT chassis (MAD-4H with LRMs or SRMs, depending on the map, for example, or Atlas with ERPPC/Gauss, or AC/20/SRM, etc, but always that MAD-4H, because that's what they dropped in, or always their AS7-D, because that's what they dropped in).
I think it'll be easier to implement, and it'll help cut down on the straight up abuse that system will take, otherwise.
I've been toying with the idea for this system for a year or two, now, but it was originally intended to reflect the flexibility of Omnimechs, and the rigidity of Battlemechs, that an Omnimech can be quickly reconfigured in the drop ship above a planet, or in a Forward Operating Base between skirmishes, and a Battlemech cannot. It was also supposed to provide justification for PGI to add IS Omnis.
That would also mean spending a lot more C-Bills on each mech for each Loadout and I already see many players complaining about not having enough C-Bills so while you and I probably don't care and have enough C-Bills to throw around it's not an option for everyone sadly!
But apart from that I think it's a good idea!
TAMTAMBABY, on 17 April 2023 - 02:13 AM, said:
I think the only problem with the old players here is to maintain their rank.
Maybe when the PSR system gets fixed one day I might actually start caring about it! LOL!
AmbidXtrousGNOME, on 17 April 2023 - 07:42 AM, said:
I don't think everything the Cauldron recommends is bad but I feel the meta of sit and snipe 1000m away with up front dmg is the norm b/c that is a very good comp play style.
I get it, if i can destroy your mech before you can even scratch my paint, I win, I want to win.
I also want to win, but not by having a long boring ER PPC/PPC/ER LL/LURM game!
Quote
5. It's just a game: Last point, it's just a game and should be fun.
If MWO isn't fun for you just take a break. Come back later and see if you like it again. If you are one of the surviving members from 2013 and you feel like MWO has run it's course and you just don't dig it's chilly anymore, it's OK to walk away and be happy with all the good times you had with it. For myself I usually play the free month's mech and by the end of the event I need to take a break so I move onto other things and when the next month's mech comes I'm ready to play and enjoy MWO again.
Pretty much the same thing here since those Events became the standard
Quote
I have to tell myself after the 50th straight 0-12 loss I experience, "it's just a game, do something else if you're mad"
GLHF O7
I am not having fun that way and that's why I think it's really important to have Events that will teach players how to play properly :
- Stay together/grouped!
- Scan with R
- Spot with E
- Use UAV when you can!
- Especially use that UAV to alert your team of an ambush!
- Team mate f-ed up and getting shot to pieces while powered down by mistake ?
Get in front of him when you can and share some damn armor!
- Your ECM and AMS can actually help your team too! Don't wander off on your own all alone!
- And so on...
Tarteso, on 17 April 2023 - 09:47 AM, said:
Why you put all these ridiculous "HP trees" (aka, anti-lurm umbrellas) all around the map? Terrain not enought to get cover for snipers? LOL
Add a new (indirect) nerf to the list.
Seriously, PGI should consider dismiss once and for all the proposals conceived to suppress to oblivion the use of canonical weapon systems for the Battletech universe in a Battletech-based game. Supposedly.
Run event queues for the lurm haters instead!
You know that LURM doesn't even work like it's supposed to, right ?!