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Add Drop Decks To Quick Play. Just Do It..


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#1 feeWAIVER

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Posted 02 December 2022 - 03:35 PM

A few months ago they were talking about rebranding the game...

So just add drop decks to Quickplay.
Suddenly, matches will be determined by the objective.
Suddenly, Skirmish will be a meaningful choice.
Suddenly, games won't snowball so hard.
Suddenly, making one mistake won't remove you from the match.
Suddenly, the entire meta has changed.
Suddenly, players will be discussing what they bring in their decks.
Suddenly, the old excuse "wrong mech for the map" will become void.

We already have proof of concept from Event Queue.
This will breath new life into the game.
Just do it.

Edit- For Clarity- we're asking for 15 minutes Quickplay Matches with 4 mech drop decks. The goal is to keep reinforcements coming for the duration of the match. Games will have a greater chance to end in a surprise upset or a clinch. Objectives carry more value. Overall damage scores and cbill payouts will be better.
JUSTDOITPGI

Edited by feeWAIVER, 29 April 2023 - 06:21 AM.


#2 Alstren

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Posted 02 December 2022 - 03:56 PM

No absolutely not

People enjoy "deathmatch"

No skirmish would become a meaningly meat grinder that just takes 4 times as long and involves the losing team suffering from the snow ball far harder.

Snowballing would actually become way worse case and point is any faction play match where one side has a unit and the other side is pugs you get a drawn out slaughter that ends in spawn camping.

The meta would remain boring snipe and you know it.

No they wont if they cant discus in game where to go or even minor tactics in 3 minutes time they wont co-ordinate drop decks.

Could be fixed by letting people know the map before dropping doesn't need a drop deck.

Please dont do it every time someone snaps and makes a post like this they demand wild changes without thinking how it would effect the entier player base and not just them selves. Im not even trying to troll OP but turning the most new player friendly mode into a reflection of the least new player friendly mode (that is also currently dead) is a very bad idea.

Edited by Alstren, 02 December 2022 - 04:08 PM.


#3 Ensaine

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Posted 02 December 2022 - 04:09 PM

It's not too difficult to do.... 2 space drop deck, both mechs must be same tonnage so no group weight limits get broken.

You get to pick one. Not two lives, one life, one mech. But you get a choice.

Was highly asked for in CB, but here we are 11 years later.....

Won't break a thing....

Edited by Ensaine, 03 December 2022 - 01:16 PM.


#4 Meep Meep

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Posted 02 December 2022 - 04:33 PM

I support drop decks for quick play. BUT only as a way to pick which mech you want to drop in after you choose the map and mode. No further drops after you die.

#5 sycocys

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Posted 02 December 2022 - 05:05 PM

Can't imagine its any different, but most solo people really hated being rolled over 48-3 in faction play. Don't really seen any way they'd appreciate having it happen to them in the mode that doesn't have that as an option.

#6 RickySpanish

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Posted 02 December 2022 - 06:05 PM

Yes please, and a lobby at the start so we can pick where to drop and actually discuss strategy. It'd add so much more depth to the game and objectives would matter outside of comp.

#7 LordNothing

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Posted 02 December 2022 - 06:27 PM

i really miss the deck building metagame from fp. thats possibly the only thing. siege had its charms but it was the decks that made the mode imho. i also liked the longer game time. despite the 15 minute clock, qp usually plays out in under 8 minutes. and when you account for the mm, the map vote, and connection times. you find that the wait to play ratio is worse than 1:1. fp died for me when this ratio got somewhere between 2:1 and 4:1, and the fact that qp is getting there is not a good sign for the future of the game. adding decks to qp will make the matches longer and improve the wait to play ratio. but it makes quick play less quick, and you could no longer call it qp. i like the idea of making decks a means to select a single mech, but thats going to add time to the already not quick play.

i think we need a new qp entirely. make quick play quick again. do 4v4 or 8v8 depending on population (dynamically, like it check every hour and adjusts accordingly), simple modes (skirmish, assault, domination), no vote (random universal playstyle maps only). accelerated match maker. you want to achieve a wait to play ratio closer to 1:2 and you do that by axing features.

then we have a second mode, fp's spiritual successor without all the bs that made it fail. limited teams (though less so than qp), mixed tech (no clan/is buckets), same mm as qp. 4-mech decks, map voting (entire pool), complex modes only (conquest, siege, incursion). 8 players. try to keep wait to play time better than 1:1. make it possible to drop either mode when searching for a game based on player requirements.

but thats not really gonna happen. and thats unfortunate. a change in format is desperately needed to make the game interesting again. fortunately you have event queue, which serves as a template for the latter mode. it has all the features to enable it. event queue is not used enough, so maybe make it a default, and when there is an event, that replaces the second mode. then you only have to prune down qp. the marginal remains of the fp community is probibly not going to like having their mode removed, but as i understand it, its only used a couple days a week anyway. so maybe make that official, designate two days a week when its open, and close the eq/second mode when its active.

Edited by LordNothing, 02 December 2022 - 06:33 PM.


#8 -K H A N

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Posted 02 December 2022 - 06:51 PM

They allready have that.Its called Faction Play and it comes with an extra game mode called siege.

#9 feeWAIVER

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Posted 02 December 2022 - 06:56 PM

View PostLockheed_, on 02 December 2022 - 04:20 PM, said:

God no!
That would be a reason for me to immediately quit the game.
I like matches being relatively short and one life death match style.


JUST DO IT PGI.

Just do it,

View Postsycocys, on 02 December 2022 - 05:05 PM, said:

Can't imagine its any different, but most solo people really hated being rolled over 48-3 in faction play. Don't really seen any way they'd appreciate having it happen to them in the mode that doesn't have that as an option.


When it's done right, as it's already been done in the Event Queue, the game is over before people use all of their mechs, because the games are decided by the Objective. People will use 1, 2, or 3 mechs, but they don't run out.

Stomps in Skirmish can be adjusted by game timer. Don't give us time to kill 48 mechs.

JUST DO IT PGI.

Edited by feeWAIVER, 02 December 2022 - 06:58 PM.


#10 LordNothing

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Posted 02 December 2022 - 06:58 PM

View Post-K H A N, on 02 December 2022 - 06:51 PM, said:

They allready have that.Its called Faction Play and it comes with an extra game mode called siege.


fp is a failure, just compare its population to qp.

besides qp is in dire need of a redux. thats the bigger issue. axed features need somewhere else to go. and making changes to the existing fp isnt something the few people who still play it want.

Edited by LordNothing, 02 December 2022 - 07:02 PM.


#11 feeWAIVER

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Posted 02 December 2022 - 07:02 PM

View Post-K H A N, on 02 December 2022 - 06:51 PM, said:

They allready have that.Its called Faction Play and it comes with an extra game mode called siege.


This is a lazy arguement.
Faction Play is about 12mans farming Pugs. That's why it died.
Not because of drop decks.

#12 LordNothing

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Posted 02 December 2022 - 07:20 PM

it also had a problem managing players. buckets, which eventually got reduced to 2. you could reduce it again by getting rid of the strict clan/is format and slightly more by making it 8v8. the skill ceiling is very unrealistic for the everyplayer and so you use qp rules for teams. no more gerrymandering the queue to decide the match before it starts and locking out the mm by packing and stacking teams. but thats not what killed it, the resulting wait times and general disuse these caused killed it.

Edited by LordNothing, 02 December 2022 - 07:23 PM.


#13 sycocys

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Posted 02 December 2022 - 08:53 PM

Faction Play/Campaign Warfare "could" have been the premier mode if they 1. introduced it within the year of the game going to launch and 2. made it multiple match campaigns between two dropping teams with split lance/team matches setting up a final match.

Really anything that made it something other than deathball alley run x4 really would have improved the mode.

#14 martian

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Posted 02 December 2022 - 10:24 PM

View PostfeeWAIVER, on 02 December 2022 - 03:35 PM, said:

Add Drop Decks To Quick Play.
....

View PostRickySpanish, on 02 December 2022 - 06:05 PM, said:

Yes please, and a lobby at the start so we can pick where to drop and actually discuss strategy. It'd add so much more depth to the game and objectives would matter outside of comp.

View PostLordNothing, on 02 December 2022 - 06:27 PM, said:

i really miss the deck building metagame from fp. thats possibly the only thing. siege had its charms ...


If you wish to play the Faction Play, just go and play the Faction Play. The FP players would be happy to see any new player in their empty game mode.

I really do not understand why people wish to mess up the last functional MWO game mode (Quick Play) that still has some players and activity, and turn it into some kind of copycat of the dead and unsuccessful game mode (Faction Play) that still exists and is still open to them on top of that.

#15 LordNothing

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Posted 02 December 2022 - 10:30 PM

View Postmartian, on 02 December 2022 - 10:24 PM, said:


If you wish to play the Faction Play, just go and play the Faction Play. The FP players would be happy to see any new player in their empty game mode.

I really do not understand why people wish to mess up the last functional MWO game mode (Quick Play) that still has some players and activity, and turn it into some kind of copycat of the dead and unsuccessful game mode (Faction Play) that still exists and is still open to them on top of that.


i actually wanted to make quick play quicker by moving the slow stuff to another mode similar to fp. qp is not a successful mode in my opinion. its just the arena game with the least complicated join procedure. click button go. fp is plenty good if you are the kind of person who enjoys bsing with friends while you wait an eternity for a match to form, but less so if you are only interested in the game actual. play fp? thats not even possible most of the time. if you got an hour to burn, you will spend it all in the lobby. wait times in qp are bad enough.

jarls numbers for november are in, were down to 15k. its time to re-evaluate match size at the very least.

Edited by LordNothing, 02 December 2022 - 10:44 PM.


#16 feeWAIVER

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Posted 02 December 2022 - 10:44 PM

View Postmartian, on 02 December 2022 - 10:24 PM, said:




If you wish to play the Faction Play, just go and play the Faction Play. The FP players would be happy to see any new player in their empty game mode.

I really do not understand why people wish to mess up the last functional MWO game mode (Quick Play) that still has some players and activity, and turn it into some kind of copycat of the dead and unsuccessful game mode (Faction Play) that still exists and is still open to them on top of that.


If you really don't understand, maybe read the thread before repeating the same inane comments.
Your post adds zero value.

#17 martian

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Posted 03 December 2022 - 03:41 AM

View PostfeeWAIVER, on 02 December 2022 - 10:44 PM, said:

If you really don't understand, maybe read the thread before repeating the same inane comments.

I read it and I laughed.

View PostfeeWAIVER, on 02 December 2022 - 10:44 PM, said:

Your post adds zero value.

And it goes into a nice pair with your posts (and not only yours), especially the first one, where you failed to give reasons for any of your points.

I have seen good 4-man premades farming PUGs in the Quick Play. If that happens, one can at least hope that the game will be over quickly, and that maybe in the next game the premade will be playing a different mission.

With the drop decks, such premade just takes fresh 'Mechs and will continue farming the same player on the same map and playing the same game mode. So one will not be farmed once, but four times in a row and by the same people. And that is surely worth it - just like in the Faction Play.

And of course, you failed to answer the most important question: Why should players, who wish to play short games with different game modes on different maps (you know, the significant part of the QP players), be happy with being forced to play one game mode on one map.

I would guess that many would leave MWO because:
  • As it is, MWO players can choose between the Quick Play (no respawns) and the Faction Play (with respawns).
  • As it would be, MWO players would choose between the Faction Play 1 (with respawns) and Faction Play 2 (with respawns).
And if you excuse me, I am leaving to do a few quick drops in the Quick Play: Every few minutes with a different 'Mech, on a different map, playing a different game mode.

#18 Pika

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Posted 03 December 2022 - 05:35 AM

View Postmartian, on 03 December 2022 - 03:41 AM, said:

I read it and I laughed.


And it goes into a nice pair with your posts (and not only yours), especially the first one, where you failed to give reasons for any of your points.

I have seen good 4-man premades farming PUGs in the Quick Play. If that happens, one can at least hope that the game will be over quickly, and that maybe in the next game the premade will be playing a different mission.

With the drop decks, such premade just takes fresh 'Mechs and will continue farming the same player on the same map and playing the same game mode. So one will not be farmed once, but four times in a row and by the same people. And that is surely worth it - just like in the Faction Play.

And of course, you failed to answer the most important question: Why should players, who wish to play short games with different game modes on different maps (you know, the significant part of the QP players), be happy with being forced to play one game mode on one map.

I would guess that many would leave MWO because:
  • As it is, MWO players can choose between the Quick Play (no respawns) and the Faction Play (with respawns).
  • As it would be, MWO players would choose between the Faction Play 1 (with respawns) and Faction Play 2 (with respawns).
And if you excuse me, I am leaving to do a few quick drops in the Quick Play: Every few minutes with a different 'Mech, on a different map, playing a different game mode.



You're missing the point. The game wouldn't become a massive 25 minute slaughter fest outside of a few fringe cases that we still have now (usually a shadowcat with a large laser thinking he's a sniping god up on HPG).

The games would instead be determined by their objective being completed. It'd likely only add a few minutes to the game but gives people the opportunity to recover from a mistake, a tonnage disadvantage, bad positioning, etc. All you'd need to do really is simply remove the elimination mode and boom. Like, War Thunder has been doing this for years and the matches there don't exactly take much longer than MWOs, even in realistic battle.

#19 Gagis

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Posted 03 December 2022 - 05:40 AM

I'd love a dropdeck, even if just to be able to choose the mech thats better suited for each map.

#20 ScrapIron Prime

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Posted 03 December 2022 - 07:01 AM

Well the quick play match maker already throws out tonnage, so having the ability to choose 1 of 4 mechs after you see the map and mode wouldn’t break things any further than they’re broken now.

What WOULD suck is build design. Picking your mech after seeing the map means that there would be less variety on the field. Solaris City? Look, my team has 11 mechs with AC/20’s! And there would be no downside for specialists, as you’d rarely be caught outside the perfect location for your build. This would kill off what generalist designs remain.





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