i really miss the deck building metagame from fp. thats possibly the only thing. siege had its charms but it was the decks that made the mode imho. i also liked the longer game time. despite the 15 minute clock, qp usually plays out in under 8 minutes. and when you account for the mm, the map vote, and connection times. you find that the wait to play ratio is worse than 1:1. fp died for me when this ratio got somewhere between 2:1 and 4:1, and the fact that qp is getting there is not a good sign for the future of the game. adding decks to qp will make the matches longer and improve the wait to play ratio. but it makes quick play less quick, and you could no longer call it qp. i like the idea of making decks a means to select a single mech, but thats going to add time to the already not quick play.
i think we need a new qp entirely. make quick play quick again. do 4v4 or 8v8 depending on population (dynamically, like it check every hour and adjusts accordingly), simple modes (skirmish, assault, domination), no vote (random universal playstyle maps only). accelerated match maker. you want to achieve a wait to play ratio closer to 1:2 and you do that by axing features.
then we have a second mode, fp's spiritual successor without all the bs that made it fail. limited teams (though less so than qp), mixed tech (no clan/is buckets), same mm as qp. 4-mech decks, map voting (entire pool), complex modes only (conquest, siege, incursion). 8 players. try to keep wait to play time better than 1:1. make it possible to drop either mode when searching for a game based on player requirements.
but thats not really gonna happen. and thats unfortunate. a change in format is desperately needed to make the game interesting again. fortunately you have event queue, which serves as a template for the latter mode. it has all the features to enable it. event queue is not used enough, so maybe make it a default, and when there is an event, that replaces the second mode. then you only have to prune down qp. the marginal remains of the fp community is probibly not going to like having their mode removed, but as i understand it, its only used a couple days a week anyway. so maybe make that official, designate two days a week when its open, and close the eq/second mode when its active.
Edited by LordNothing, 02 December 2022 - 06:33 PM.