What moves at 86 kph, Can jump 60 meters and carries a Long Tom Artillery Cannon?
#61
Posted 28 July 2012 - 11:47 AM
#62
Posted 28 July 2012 - 11:51 AM
No reason to move so fast when you are a just single gun with a driver.
Fun concept but overall a failure waiting to happen.
#63
Posted 28 July 2012 - 11:51 AM
#65
Posted 28 July 2012 - 11:56 AM
#66
Posted 28 July 2012 - 12:03 PM
#67
Posted 28 July 2012 - 12:25 PM
EDMW CSN, on 28 July 2012 - 12:03 PM, said:
I would guess that a Light Artillery piece would be Artillery Cannon, or Arrow IV.
Artillery Cannons are variations of standard artillery pieces. These smaller, snub-nosed versions of Long Toms, Snipers and Thumpers provide for area-effect fire at the expense of their typical firing range. Development of Artillery Cannons was begun independently by the Lyran Commonwealth in 3000 and Clan Wolf in 3030, with production starting in 3012 and 3032 respectively. Despite this, full-scale production has not yet commenced, making them a rare sight on the battlefield. To date the Long Tom Cannon, Sniper Cannon, and Thumper Cannon have only been seen on a few prototype units.
Game Rules
Artillery cannons follow the rules for indirect LRM fire to attack, but still resolve damage as standard artillery and scatter distance is divided by half. While able to use the same ammunition as full-scale artillery, they cannot benefit from a Targeting Computer.
#68
Posted 28 July 2012 - 12:28 PM
#69
Posted 28 July 2012 - 12:28 PM
#70
Posted 28 July 2012 - 12:34 PM
Mason Storm, on 28 July 2012 - 11:56 AM, said:
The Long Tom itself generates 20 heat( http://www.sarna.net...Artillery_Piece ) so all you have to do is fire it and a pair of medium lasers and your TSM is active.
Not sure if its legal to spread the crits over that many locations as I haven't seen the TT rules since the mid 90's though.
In light of the 6 ton diffirence between a 380 XL (20.5) and a 400 XL (26.5) i would have built this as a Banshee varient myself.
#71
Posted 28 July 2012 - 12:34 PM
#72
Posted 28 July 2012 - 12:36 PM
Bishop Steiner, on 27 July 2012 - 08:04 PM, said:
Didn't think so.
If your arty is 30 km away why would you need them to be mounted on a mech instead of towed by a truck? Awesome looking mech. Totally unnecessary.
#73
Posted 28 July 2012 - 12:36 PM
Ryokochan, on 28 July 2012 - 12:34 PM, said:
The Long Tom itself generates 20 heat( http://www.sarna.net...Artillery_Piece ) so all you have to do is fire it and a pair of medium lasers and your TSM is active.
Yes it does generate allot of heat when firing the Arty, but, this Mech would be placed Kilometers behind friendly lines. So why would it need TSMs.
It should have MGs or Flamers. A future variant should have Anti-Infantry Pods.
Edited by Skylarr, 28 July 2012 - 12:38 PM.
#75
Posted 28 July 2012 - 01:01 PM
Bishop Steiner, on 28 July 2012 - 10:08 AM, said:
As for the Rolling Thunder, that is simply the make and manufacturer of that particular long tom artillery piece.
Incidentally, I was thinking the same thing and went through both TechManual and Tactical Operations to see if that was even possible.
TechManual only explicitly lists the AC-20 (14 tons, 10 criticals), LB 20-X AC (14 tons, 11 criticals), Ultra AC-20 (15 tons, 10 criticals), and the Heavy Gauss Rifle (18 tons, 11 criticals) in stating, on page 57, that "the weapons that may be mounted in multiple locations... must be placed in adjacent body locations, and automatically receive the most restrictive firing arc".
It should be noted that the standard Gauss Rifle (15 tons, 7 criticals) and the various Hyper-Assault Gauss weapons (the largest of which, the HAG-40, consumes 16 tons and 10 criticals) are not included among the list of explicitly "splittable" weapons, despite being in the same weight range and not too far off in terms of volume (criticals).
However, the old Classic BattleTech Master Rules describes artillery weapons (on page 131) with "generally mounted only in vehicles, but sometimes in BattleMechs, these extremely large projectile weapons enable players to launch shells at targets several kilometers away", which would seem to indicate that it was possible, albeit exceedingly rare, to see such weapons mounted on BattleMechs.
However, even the 'Mech that carries an arty piece (the Helepolis, mounting the Sniper Artillery Piece split between the right arm and the right torso) mounts a lighter and less-bulky weapon than the Long Tom Artillery Piece.
So... is it, in fact, legal to split a weapon over more than two sections (even if all sections are adjacent), including through the center torso?
For example, why not split an AC-20 as four criticals in each side-torso and two in the Center-Torso, or split a Long Tom Artillery Piece as fourteen criticals in each side-torso and two in the Center-Torso?
For that matter, is it even legal to split any weapon other than those explicitly listed in the rulebooks?
#76
Posted 28 July 2012 - 02:47 PM
Skylarr, on 28 July 2012 - 12:36 PM, said:
It should have MGs or Flamers. A future variant should have Anti-Infantry Pods.
Just because artillery is deployed behind the lines doesen't mean it will stay there. Also a "Kill the Enemy's Artillery" match mode may be developed after launch. I could see one side defending the Arty and the other attacking.
CCC Dober, on 28 July 2012 - 12:48 PM, said:
I knew it was legal to split between two locations its three plus thats a grey area. If someone has a current rulebook it would clarify this.
#77
Posted 28 July 2012 - 02:47 PM
Bishop Steiner, on 28 July 2012 - 09:43 AM, said:
As for the long tom vehicle, again, since you seem to miss the repeated point... those are far too easily hunted down and destroyed, proven time and again in cannon, have very limited speed, and terrain crossing ability, and require a crew of 15 fully trained soldiers to operate. Whereas by using a mech chassis, I sastly increase ground speed, which allows it to be redployed rapidly, am in a sealed unit, meaning, unlike the long tom vehicle, I don't need to be deployed in a breathable atmosphere (particularly since while the crew may wear protective clothes, the ICE engine still has atmospheric requirements), and have zero terrain limitations, even able to be concealed under water for long periods of time. Add in the extra mobility to cross brken terrain and crevasses thanks to jump jets, and again, your argument fails spectacularly.
more crew, less expenses, besides with the size of a long tom its use is very limited in a mech after mounting the gun that weighs as much as a mech youll have room for maybe 5 shots at hte most in the chasis a sniper would be a far more effective arty piece on a mech
#78
Posted 28 July 2012 - 02:59 PM
It makes more sense to me to put the LT on a specialized vehicle (and provide an escort for the battery and resupply vehicles) than to mount it on a front-line assault 'mech chassis. The LT is an huge honking indirect-fire artillery piece that shouldn't be anywhere too close to the actual fighting - the real use for your 'mech would be fighting in oplaces where the majority of the terrain is unsuitable for vehicles.
CCC Dober, on 28 July 2012 - 12:48 PM, said:
i just ran up a version of this mech in HeavyMetal and if you dump the lower arm and hand actuators you can fit 20 rounds and the LT in the RA/RT locations. You can split large weapons into 2 locations that are adjacent to each other.
#79
Posted 28 July 2012 - 03:32 PM
Only combat & support vehicles, mobile structures, dropships and small craft can mount it (not to mention buildings as well as towed by Motorized and mechanized infantry).
As for the across three or more critical locations, I do not recall anything that deals with it, but Solaris Skunk Works (the most up to date mech program) prohibits items from being split across three or more locations.
Also for every one who says the range of the LT is 20 map sheets is flat out incorrect, Tactical ops gives it a range of 30 map sheets or ~15km, Tactical ops basically overrules any of the older rulebooks when it comes to the rules contained within, in this case the artillery rules.
If you do not have
Total Warfare
Tech Manual
Tactical Operations
Strategic Operations
A Time of War
Interstellar Operations (not out yet)
Then your rule books are out of date (though for the most part still useable if agreed to), and are superseded by these books.
#80
Posted 28 July 2012 - 03:36 PM
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