Stone Rhino Pre-Order Is Here!
#181
Posted 02 June 2023 - 09:35 PM
#183
Posted 03 June 2023 - 02:51 PM
Sidenote that does sound like a good weapon to add, especially with the Stone Rhino being added.
#184
Posted 04 June 2023 - 10:23 AM
InnerSphereNews, on 08 May 2023 - 09:26 AM, said:
This may have been answered already; however, I want to confirm: The Ultimate Pack is exactly the same as buying each of those packs separately, correct? So, I would get 8.7 million C-Bills, 7 Warhorns, etc...?
Also, why isn't there a small discount ($5 or $7) if you buy the Ultimate? I would think PGI would want to entice people to the Ultimate, versus the standard packs.
#185
Posted 05 June 2023 - 02:07 AM
W A R L O R D, on 04 June 2023 - 10:23 AM, said:
This may have been answered already; however, I want to confirm: The Ultimate Pack is exactly the same as buying each of those packs separately, correct? So, I would get 8.7 million C-Bills, 7 Warhorns, etc...?
Also, why isn't there a small discount ($5 or $7) if you buy the Ultimate? I would think PGI would want to entice people to the Ultimate, versus the standard packs.
1/ Yes, the ultimate pack is just like if you purchased all packs/upgrades individually.
2/ Lost cause, it's been 10 years we're asking for a discount on ultimate packs...
Edited by epikt, 05 June 2023 - 02:07 AM.
#186
Posted 11 June 2023 - 07:06 AM
Widowmaker1981, on 30 May 2023 - 03:31 AM, said:
You can already do significantly more dangerous GaussVomit combos than that on a fairly large number of mechs (Dire, MadCat MKII, Blood Asp, etc) and will be able to on the Rhino for that matter.
Gauss + PPC is specifically nerfed because its all front loaded, lasers dont have the same restriction because you can twist the damage.
The elite comp people like to claim that, but it's not always true. The ability to "twist off lasers" is very often dependent on your ping, and whether you realize you're being shot in the first place. More often, you have to be twisting already, in order to spread anything, because by the time you're given any sort of laser alert, your component has already been destroyed, and Host State Rewind is just catching you up to something that already happened.
#187
Posted 16 June 2023 - 07:19 AM
C337Skymaster, on 11 June 2023 - 07:06 AM, said:
Noticing you're being shot and reacting is a skill.
Its not one im great at, i definitely know the pain of taking laser fire from outside my field of view and not noticing... but thats on me. The issue is that its not possible to spread PPFLD. I dont support dumbing the game down so people who are worse at it are not penalized (even if that dumbing down would help me)
Its not HSR getting you, its the fact that Pulse lasers (and maybe Heavy lasers, i need to test) have a very hard to hear audio cue. Speaking for myself, i tend to visually tunnel vision a fair bit and therefore miss the visual notifiers (paperdoll flashing etc), so if the fire is coming from outside my FoV i often dont notice until betty ******* about critcal damage.
I see that from my targets, too. You can often just saw off a ST from a MAD by shooting it in the butt with LPLs from the side - but if its ERMLs + LPLs they notice on the first alpha, because ERs have a much easier to notice audio cue.
Edited by Widowmaker1981, 16 June 2023 - 07:21 AM.
#188
Posted 17 June 2023 - 06:46 AM
Widowmaker1981, on 16 June 2023 - 07:19 AM, said:
Noticing you're being shot and reacting is a skill.
Its not one im great at, i definitely know the pain of taking laser fire from outside my field of view and not noticing... but thats on me. The issue is that its not possible to spread PPFLD. I dont support dumbing the game down so people who are worse at it are not penalized (even if that dumbing down would help me)
Its not HSR getting you, its the fact that Pulse lasers (and maybe Heavy lasers, i need to test) have a very hard to hear audio cue. Speaking for myself, i tend to visually tunnel vision a fair bit and therefore miss the visual notifiers (paperdoll flashing etc), so if the fire is coming from outside my FoV i often dont notice until betty ******* about critcal damage.
I see that from my targets, too. You can often just saw off a ST from a MAD by shooting it in the butt with LPLs from the side - but if its ERMLs + LPLs they notice on the first alpha, because ERs have a much easier to notice audio cue.
So I've complained about that in the past before, too, but I've managed to catch video of it (now lost in the mountain of video I've recorded over the years) so I've been able to rewatch the same thing without the tunnel vision hindrance, and actually take note of what cues are and aren't present, and in a few cases, the laser audio cue actually doesn't play at ALL. It's not that it's hard to hear, it's that it didn't trigger in the first place, because it's a duration effect, that plays while you're being lased, vs the PPFLD audio cues just play when you get hit, so if the laser damage occurs before your computer can catch up to the fact that you're being shot, it won't play the audio, because you're not "being" shot, you "were" shot, and there's no audio for lasers for that. Everything else just plays after the fact. So it is possible to be standing there, taking laser damage, and not get any cue at all until your paper doll updates, which often involves the component going from "there" to "gone". This is why I said that, in order to consistently and effectively twist off laser damage, you have to be preemptively twisting, because if you're waiting to be alerted and react, you often won't be alerted in time to do anything about it.
#189
Posted 26 June 2023 - 02:06 AM
AyKu, on 08 May 2023 - 09:56 AM, said:
Depends if the weapon is part of the side torso hit box, or not. Marauder 2 I'm looking at you..
#190
Posted 09 July 2023 - 12:56 PM
Kaiju-Killer, on 09 July 2023 - 12:55 PM, said:
sorry for the text chunk BTW lol
#191
Posted 17 July 2023 - 01:44 AM
The STR-1 should have a 400 engine cap so that those of us wishing to recreate all the stock builds can reproduce the STR-5. The hardpoints are already there. All that's missing is the engine. I'm quite certain that one wasn't picked for the lineup because its hardpoints are significantly similar to the -1, and it would mostly just be a repeat, which is fine, but in that case the -1 needs to be able to mount an XL 400 engine to recreate the -5.
Thank you!
#192
Posted 20 July 2023 - 02:26 AM
Edited by Kinaki, 20 July 2023 - 02:26 AM.
#193
Posted 27 July 2023 - 04:20 PM
#194
Posted 01 August 2023 - 07:47 PM
#195
Posted 23 November 2023 - 06:23 PM
#196
Posted 18 December 2023 - 01:28 PM
Bummer...
#197
Posted 18 December 2023 - 09:24 PM
Roodkapje, on 18 December 2023 - 01:28 PM, said:
Bummer...
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