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Patch Notes - 1.4.278.0 - 23-May-2023


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#1 InnerSphereNews

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Posted 19 May 2023 - 03:32 PM




MECHWARRIOR ONLINE LEGENDS
MAY 2023 PATCH NOTES


Patch Date and Time - May 23rd 2023 @ 10AM – 1PM PDT
Version Number: v1.4.278.0
Size: 130 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

May is upon us and so is the pre-order for the brand new BattleMech the Stone Rhino. This patch features two new Legendary 'Mechs (the Cyclops "Arges" and the Supernova "Seraph"), a bunch of map adjustments to both Quick Play and Faction Play maps, 'Mech Quirk Adjustments, Weapon Adjustments, 'Mech Adjustments, Skill Tree Adjustments, and Bug Fixes!

Work on a brand new map continues, as do investigations into potential Matchmaker solutions, Faction Play, New Weapons, New 'Mechs, and bringing some sort of respawn (drop decks potentially) into Quick Play.

Enjoy the upcoming Patch, look out for a post-Patch Science Sale, and jump into the Clan Light 'Mech Solaris Event Queue action this weekend in the meantime!


Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team

PRE-ORDER THE NEW 'MECH CHASSIS: THE STONE RHINO

We are thrilled to announce the long-awaited pre-order for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor, and a weapons loadout that will make your enemies tremble in fear. Prepare to stomp your way onto the battlefield and unleash devastation upon your foes. Secure your pre-order today, and become a force to be reckoned with in MechWarrior Online!


PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

CYCLOPS "ARGES" BATTLEPASS REDEEM LINK: TBD
SUPERNOVA "SERAPH" BATTLEPASS REDEEM LINK: TBD

Two new Legendary 'Mechs this month include the assault Cyclops "Arges", and the assault Supernova "Seraph" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!

CYCLOPS "ARGES"




SUPERNOVA "SERAPH"





MAP ADJUSTMENTS
QUICK PLAY
Canyon Network
  • Water was absorbed into the soil and the lower areas are slightly more lush
  • Floating rocks and trees repositioned after water removal
  • Sun settings changed
  • Shadow settings changed
Grim Plexus
  • Stuck points fixed
  • Shadow settings updated
Frozen City Night
  • Invisible wall placed to prevent players from reaching out of bounds areas
Viridian Bog
  • Floating trees removed
  • Theta camera repositioned
  • Transmitter camera repositioned
  • Shadow settings updated
Hellebore Outpost
  • Conquest cameras renamed for functionality
  • Domination generators and transmitter camera added
  • Trees that can be shot through were replaced with either rocks or other trees
  • Shadow settings updated
Vitric Station
  • Conquest cameras renamed for functionality
  • Domination camera renamed for functionality
  • Floor tile placed to fill in section between pyramids on sun side spawn
  • Shadow settings updated
Mining Collective
  • Invisible walls placed to prevent players from getting up to out of bounds location
Free Worlds Collosseum
  • Assault capture point moved so its not stuck inside metal tree
  • Fixing rock stuck points
  • Floating grass removed
Emerald Vale
  • Conquest cameras added
  • Shadow settings updated
FACTION PLAY
Vitric Forge
  • Generators moved, some have had the casing removed and health changed
  • Shadow settings updated
Hellebore Springs
  • Generators moved, some have had the casing removed and health changed
  • Turrets and walls added for generator protection
  • Shadow settings updated
Sulfurous Rift
  • Generators moved, some have had the casing removed and health changed
  • Turrets added for generator protection
  • Invisible wall placed to prevent players getting out of bounds between lanes
  • Shadow settings updated
Emerald Taiga
  • Generators moved, some have had the casing removed and health changed
  • Turrets added for generator protection
  • Shadow settings updated
Grim Portico
  • Generators moved, some have had the casing removed and health changed
  • Turrets added for generator protection
  • Shadow settings updated
  • Out of bounds area updated to prevent players dying in playable areas
Boreal Vault
  • Generators moved, some have had the casing removed and health changed
  • Turrets added for generator protection
  • Shadow settings updated


'MECH QUIRK ADJUSTMENTS
LOCUST
LCT-PB:
  • Added -50% Stealth armor cooldown

COMMANDO
COM-3A:
  • Added +50% SRM Ammo per ton
COM-TDK:
  • Added -25% Coolshot cooldown

ARCTIC CHEETAH
ACH-Prime:
  • Added -7.5% Missile spread to LA, RA
ACH-A:
  • Added 5% Energy range to LA, RA
  • Added 5% Range to SO8

URBANMECH
UM-R80:
  • Removed 10% Enhanced ECM
  • Removed -5% PPC Family heat
  • Added -10% Heavy PPC heat
  • Added -15% Heavy PPC Cooldown

RAVEN
RVN-3L:
  • Added 10% Enhanced ECM

WOLFHOUND
All Variants:
  • Increased RT Armor bonus to +17 (from +11)
WLF-1A:
  • Matched Survival bonuses with the rest of the variants
WLF-1B:
  • Removed -5% Laser heat
  • Removed 25% AMS RoF
  • Added 7.5% Heat dissipation
  • Added AMS damage +1.5/s
  • Increased Laser cooldown to -30% (from -20%)
WLF-2:
  • Added -5% ER Laser heat

HUNCHBACK IIC
HBK-IIC-DW:
  • Added 5% Heavy Medium Laser range
  • Added Heavy Medium Laser HSL +1

GRIFFIN
GRF-AR:
  • Added PPC Family HSL +1

SHADOW HAWK
SHD-2H:
  • Removed -10% Laser duration
  • Added 10% Weapon velocity
SHD-2D2:
  • Removed -10% Energy cooldown
  • Added -10% Cooldown
  • Added -25% LBX spread
  • Added -40% Crit chance (receiving)
SHD-5M:
  • Removed -10% Ballistic cooldown
  • Increased cooldown to -20% (from -10%)
  • Increased UAC Jam chance to -35% (from -20%)
SHD-2D:
  • Removed -5% Missile spread
  • Removed -5% Ballistic cooldown
  • Added -15% Gauss Rifle family cooldown
  • Added 10% Weapon velocity
SHD-S(LGD):
  • Reduced SRM, MRM, LBX velocity to 25% (from 50%)
  • Reduced Missile cooldown to -25% (from -30%)
  • Reduced LBX cooldown to -25% (from -30%)
  • Added 85% Spread for LB-2X-AC
  • Added 35% Spread for LB-5X-AC
  • Added 15% Spread for MRM20 and MRM10

EBON JAGUAR
EBJ-Prime:
  • Removed -10% Ballistic cooldown from SO8
  • Removed -15% Energy cooldown from SO8
  • Removed -10% Missile cooldown from SO8
  • Added -20% Cooldown in SO8

ARCHER
All Variants:
  • Added 20% Higher Missile Explosives (critical damage only)
ARC-2R:
  • Added 10% Energy range
  • Increased heat to -10% (from -5%)
ARC-5S:
  • Removed -10% MRM cooldown
  • Added 15% MRM velocity
ARC-5W:
  • Added 15% SRM Velocity
  • Added SRM HSL +1
ARC-T:
  • Removed -5% Energy heat
  • Removed -10% Missile heat
  • Added -10% Heat
  • Added 25% NARC Beacon velocity

NOVA CAT
All Variants:
  • Increased CT armor bonus to +20 (from +15)
  • Increased LT, RT armor bonus to +15 (from +10)
  • Increased LA, RA armor bonus to +20 (from +16)
NCT-Prime:
  • Removed 2.5% Energy range from LT, RT
  • Removed 5% PPC velocity from LT
  • Removed 5% PPC Velocity from SO8
  • Increased PPC Velocity to 15% in RT
  • Added 5% Range in LT
  • Added -5% PPC Heat in SO8
NCT-A:
  • Removed -10% ER Laser heat from SO8
  • Removed -5% ER Laser duration from SO8
  • Removed -5% ER Laser duration from LA
  • Added -5% Laser duration in LA
  • Added 7.5% Jump Jet burn time duration in LT, RT
  • Added -10% Laser heat in SO8
  • Added -7.5% Laser duration in SO8
  • NCT-B:
  • Added -5% Missile heat in LA, RA
  • Added 5% Range in SO8
NCT-C:
  • Removed -5% UAC Jam chance from LT
  • Increased Energy cooldown to -7.5% in LT (from -5%)
  • Increased UAC Jam chance to -15% in RT (from -5%)
  • Increased LBX Spread to -10% in RT (from -5%)
  • Added 15% Ballistic velocity in SO8
NCT-D:
  • Added 10% Ballistic velocity in LA
  • Added -10% Energy cooldown in SO8
  • Added -5% heat in SO8
NCT-CC:
  • Removed -10% Energy cooldown from SO8
  • Added -10% Cooldown in SO8
  • Increased heat to -10% in SO8 (from -5%)

SUMMONER
SMN-G:
  • Removed 2.5% Range from CT
SMN-D:
  • Increased Jump Jet Burn time to 20% (from 10%) in CT
SMN-M:
  • Reduced heat dissipation to 5% (from 7.5%) in CT
SMN-PD:
  • Added 15% Jump Jet burn duration to CT

CATAPHRACT
CTF-0XP:
  • Removed 10% Ballistic range
  • Removed 10% Energy range
  • Removed -5% PPC heat
  • Added 10% Range
  • Added -15% Heat
  • Added Seismic Sensor +100m radius
CTF-1X:
  • Removed -5% Energy heat
  • Increased LT Armor bonus to +25 (from +15)
  • Increased CT Armor to +32 (from +22)
  • Added -10% Heat
  • Added 15% STD/ER Medium laser range
  • Added -10% STD/ER Medium laser duration
CTF-2X:
  • Removed -15% Ballistic cooldown
  • Removed -10% Energy cooldown
  • Removed -15% Missile heat
  • Reduced Missile cooldown to -15% (from -20%)
  • Added -15% Cooldown
  • Added -15% Heat
  • Added 20% Missile velocity
CTF-3D:
  • Removed -5% Laser duration
  • Removed -5% PPC heat
  • Increased ballistic cooldown to -15% (from -5%)
  • Increased Heat to -10% (from -5%)
  • Added 20% Ballistic velocity
CTF-3L:
  • Added -20% LBX Spread
  • Added 15% LBX velocity
  • Added -10% Energy heat
  • Added extra consumable slot +1
CTF-4X:
  • Removed 10% Ballistic velocity
  • Increased LT and RT armor bonus to +32 (from +25)
  • Increased CT Armor bonus to +40 (from +32)
  • Added 25% Weapon velocity
  • Added -10% cooldown
  • Added -75% Missile spread
CTF-IM:
  • Increased LT Armor bonus to +20 (from +15)
  • Added -10% STD AC cooldown
  • Added 5% Mech top speed

CYCLOPS
All Variants:
  • Increased Crit chance (receiving) to -30% (from -15%)

MADCAT MKII
MCII-4:
  • Added +8 Armor bonus to LT, RT
MCII-A:
  • Added +8 Armor bonus to LT, RT

SUPERNOVA
SNV-3:
  • Increased LA, RA Armor bonus to +12 (from +8)
  • Increased LT, CT, RT Structure bonus to +15 (from +10)
  • Increased PPC velocity to 15% (from +10%)
  • Added +5% Energy Range
SNV-BR:
  • Increased LA, RA Armor bonus to +12 (from +8)
  • Increased LT, CT, RT Structure bonus to +15 (from +10)
  • Increased Ballistic velocity to 25% (from 10%)
  • Added -10% Heat

CORSAIR
COR-5R:
  • Removed -5% Missile spread
  • Increased Heat to -10% (from -5%)
  • Added -15% Ballistic cooldown
COR-6R:
  • Added -15% LBX20 Cooldown
  • Added -10% Heavy Gauss Rifle Cooldown
COR-7R:
  • Removed ALL Current offensive quirks
  • Added 10% Weapon velocity
  • Added -10% Cooldown
  • Added -15% Heat
COR-RA:
  • Added -5% Laser heat
COR-BR:
  • Removed -10% Ballistic cooldown
  • Removed -10% Gauss Rifle cooldown
  • Added -15% Cooldown
  • Added 20% Weapon velocity
  • Added -30% UAC Jam chance

ATLAS
AS7-D-DC:
  • Added 10% Enhanced ECM (reduction in enemy detection range against ECM)

DIRE WOLF
DWF-W:
  • Reduced Range to 5% on LT (from 10%)


WEAPON ADJUSTMENTS
ER MEDIUM LASER
  • Reduced cooldown to 3.6 s (from 3.75 s)
CLAN ER MEDIUM LASER
  • Reduced damage to 6.0 (from 6.5)
  • Reduced Heat to 4.8 (from 5.5)
  • Reduced Beam duration to 1.05 s (from 1.15 s)
CLAN ER LARGE LASER
  • Increased cooldown to 4.75 s (from 4.5 s)


'MECH ADJUSTMENTS
SUPERNOVA
"Boiler" (SNV-BR):
  • Increased acceleration to 17.72 kph/s (from 13.11 kph/s)
  • Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
MAD CAT MKII
"Moonwalker" (MCII-MWK):
  • Reduced acceleration to 13.11 kph/s (from 15.42 kph/s) - Matching MCII-DS
  • Reduced deceleration to 18.06 kph/s (from 19.72 kph/s) - Matching MCII-DS
(MCII-4):
  • Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
  • Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
  • Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
  • Increased Torso Yaw Angle to 90 deg (from 85 deg)
(MCII-A):
  • Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
  • Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
  • Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
  • Increased Torso Yaw Angle to 90 deg (from 85 deg)


    SKILL TREE ADJUSTMENTS
    • Current Jump Jet vectoring skill nodes are now replaced with Shock Absorbance nodes with -10% per node value
    • Current Shock Absorbance skill nodes are now replaced with Over Heat Damage nodes with -4% per node value
    NOTE: Previously owned Shock Absorbance and Jump Jet Vectoring nodes now provide new effects as listed


    BUG FIXES
    CICADA
    • Energy hardpoints in side torsos will prioritize the higher mount first (except CDA-X5 that must use lower mounts and CDA-3C which has a special right torso rooftop mount)

    PHOENIX HAWK
    PXH-2 and PXH-1K:
    • Energy weapons prioritize the top mounted energy hardpoint on the Left Arm first (now consistent with right arm)
    PXH-7S:
    • The second energy weapon on the left arm properly uses the side mounted location. (now consistent with right arm)
    PXH-KK:
    • The second energy weapon on the left arm now uses a new secondary side mount and no longer stacks on top of the primary energy mount
    • Left Arm PPC weapons mounts now use the correct corresponding PPC weapon model instead of all using the generic PPC model

    MAD CAT MKII
    MCII-MOONWALKER:
    • Fixed a missing piece of geometry that caused a hole to appear on the mech’s right torso when only a missile weapon is equipped.
    • Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso
    MCII-A:
    • Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso

    ATLAS -Excluding AS7-S(L) and AS7-D(F)
    • Explosion particle effects now appear when head component is destroyed


    Patch Files (Direct Download)

    To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

    Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

    This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

    Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_418.zip

    • Download the above file(s)
    • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
    • You do not need to unzip or unpack the patch file(s)
    • Launch the MWO Portal
    • Select the three horizontal lines in the top left of the Portal Window
    • Choose the 'Specify Patch File Cache' option
    • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
    • For example, C:\Users\<username>\Documents\MWO Patch Cache
    • Click the blue Patch button
    • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
    • Once the patch is complete, launch the game


    #2 ghost1e

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    Posted 19 May 2023 - 03:42 PM

    FIrst

    #3 Nyandere

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    Posted 19 May 2023 - 03:42 PM

    Sell pay2win mech, nerf it next month.

    #4 -Ramrod-

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    Posted 19 May 2023 - 03:47 PM

    Well I see the Urbanmech R80 and the Vulcan snub nose ppc variant have been nerfed to uselessness. 2 less mechs I can play now. Thanks PGI.

    #5 ghost1e

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    Posted 19 May 2023 - 03:50 PM

    I very much dislike seeing enhanced ecm as a quirk, especially on light mechs. it makes the game less fun to play.

    #6 Mechwarrior2342356

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    Posted 19 May 2023 - 03:52 PM

    Going to spend a bit of time refitting some of my Shawks. I mostly like these Shawk changes.

    Edited by the check engine light, 19 May 2023 - 03:52 PM.


    #7 The Chancelor

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    Posted 19 May 2023 - 03:54 PM

    Did not take long till the legendary mechs get buffed. Gotta wait a few months bedore thinking of buying another one.

    Edited by The Chancelor, 19 May 2023 - 03:54 PM.


    #8 BLACKR0SE

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    Posted 19 May 2023 - 04:20 PM

    Work on a brand new map continues, as do investigations into potential Matchmaker solutions, Faction Play, New Weapons, New 'Mechs, and bringing some sort of respawn (drop decks potentially) into Quick Play.

    Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

    I am still not free. :(

    #9 crazytimes

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    Posted 19 May 2023 - 04:44 PM

    Doesn't matter how you buff the Nova cat.... Thanks to the geometry 90% of the weapon fire hits terrain anyhow. Now it will just hit it faster.

    #10 BLACKR0SE

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    Posted 19 May 2023 - 04:45 PM

    In this update, there are many things I want to thank for, but what I really wanted hasn't arrived yet.

    #11 Captain Dictator

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    Posted 19 May 2023 - 04:45 PM

    Whooooooo! Supernovas got buffed! Very happy!

    #12 epikt

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    Posted 19 May 2023 - 04:46 PM

    Quote

    bringing some sort of respawn (drop decks potentially) into Quick Play

    Please, no respawn in quick play. If we want respawn, we have faction play.
    I'm all for drop decks though, but as a mean to choose between 4 mechs (of the same class, for MM sake) after the map/mode vote.

    #13 Razgriz_

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    Posted 19 May 2023 - 04:56 PM

    Confused, did the Scattershot get s huge LBX2/5 buff or a massive nerf?

    I'm all for something overpreforming and dialing it back from P2W but if that's a +65% spread nerf that seems extreme.

    View Postepikt, on 19 May 2023 - 04:46 PM, said:

    Please, no respawn in quick play. If we want respawn, we have faction play.
    I'm all for drop decks though, but as a mean to choose between 4 mechs (of the same class, for MM slake) after the map/mode vote.



    1000% the last thing I want are 15-20 minute or more quick play games. A deck to choose from would be nice but keep those long haul games in EQ.

    #14 VulkanNo1

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    Posted 19 May 2023 - 05:03 PM

    when are my highlanders going to get buffed. XD cries

    #15 NumberFive

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    Posted 19 May 2023 - 05:15 PM

    View Postepikt, on 19 May 2023 - 04:46 PM, said:

    ...a mean to choose between 4 mechs (of the same class, for MM sake) after the map/mode vote.


    This is possibly the single most requested feature improvement I've seen in the couple of years I've been playing this game.

    NOTE to PGI: It will also help sell MC. People will buy a couple of extra drop decks, new players will buy a couple of extra mechbays. Some people will keep multiple variants of their favourite mech, one maybe for lrm spam, another for srm brawling.

    #16 W A R L O R D

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    Posted 19 May 2023 - 05:31 PM

    Why am I buying Legendary Mechs, only to have them nerfed the following month...?

    And you nerfed the Moonwalker by lowering its acceleration and deceleration...it's literally called the Moonwalker because of its "walking" quirks...

    #17 Chickenman919

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    Posted 19 May 2023 - 05:35 PM

    now the new legendarys looking cool but idk if i want to spend money on them and then they get nerf later

    #18 epikt

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    Posted 19 May 2023 - 05:35 PM

    View PostOrion_, on 19 May 2023 - 04:56 PM, said:

    Confused, did the Scattershot get s huge LBX2/5 buff or a massive nerf?
    I'm all for something overpreforming and dialing it back from P2W but if that's a +65% spread nerf that seems extreme.

    I don't know, it somehow makes the mech unique. I like that they kept the fast cooldown but up spread ; it nerfs the mech at long range while keeping it somewhat brutal at close range, where it's the most vulnerable (squishy mech with an XL..).
    We'll have to see it ingame I guess.

    #19 Lee Cross

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    Posted 19 May 2023 - 05:38 PM

    little confused, So basically Vectoring is removed, Over Heat Skill comes in? And Over Heat Skill is reduce overheat damage?

    Edited by Lee Cross, 19 May 2023 - 05:39 PM.


    #20 Ralph Edwards

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    Posted 19 May 2023 - 05:43 PM

    I know the supernova lgd and the mad iic lgd have diferent consumable bonuses. However, the builds and the quirks kind of feel the same. I was also hoping for a non assault legend for the clans and one that wasn't a battlemech. I'll probably still get the new supernova because I love them and will enjoy grinding out a new one but can we get some more love for the clans. Yes yes the stone rhino is coming and I'm excited but some more interesting quirks like the scattershot however would be cool.





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