Patch Notes - 1.4.278.0 - 23-May-2023
#41
Posted 19 May 2023 - 08:02 PM
#42
Posted 19 May 2023 - 08:21 PM
John Bronco, on 19 May 2023 - 05:13 PM, said:
theres more people in que tonight than ever before. this may have SAVED factionplay.
#43
Posted 19 May 2023 - 08:21 PM
W A R L O R D, on 19 May 2023 - 05:31 PM, said:
And you nerfed the Moonwalker by lowering its acceleration and deceleration...it's literally called the Moonwalker because of its "walking" quirks...
Did the Juggernaut get nerfed?
Did the Dreadnaught get nerfed?
No, they didn't.
Changes are based on game balance. Some quirks might turn out too much, and become blatant p2w.
The two new ones are more likely to keep their stuff since they have a safer approach to quirks.
Also Moonwalker wasn't supposed to get higher agility. It was copied from the only MCII-2 with higher agility and we realized it after a while. And we are talking about one of the most OP mechs in this game by a wide margin.
#44
Posted 19 May 2023 - 09:01 PM
That switch from ML to HML gives it an 86.8/106 point (double tap 20) alpha potential which is pretty gnarly for a 50 tonner with an xl275. And it already runs hot in a fight so that doesn't change much for it's usability.
I don't want to complain because it is currently my favorite mech to run, but it doesn't seem like the greatest thing to do in terms of improving balance.
#45
Posted 19 May 2023 - 09:52 PM
the check engine light, on 19 May 2023 - 09:24 PM, said:
If you sacrifice a few more points of armor you could get I think 1 (maybe two, its super late here and my brain isn't tracking the change fully) more DHS in there for ~.2 in dissipation. For me I don't think it's worth the drop in speed, or more as I approach it the ability to navigate away while cooling.
For most mechs I would prefer the LBX, but this mech for whatever reason really seems to accommodate the uac20 and ability to double tap with a laser burst better for me, might be worth a check again into it when its mixed with HML though because of the burn time probably spready more anyhow.
The erML like you say you are loading up on the heat all the way into uac20 range so they naturally end up keeping this mech running hotter throughout.
Switching to heavy, coupled with the uac20 means you need to get a bit closer but you are going to be loading up for that alpha more often rather than having your heat up on the way into the strike. If it goes like it seems like it will - and based off my just shy of 90 vomit A variant - it's going to end up melting mechs and still have the ability to attack uavs that none of the other hunch-iics can do with their lasers effectively.
#46
Posted 19 May 2023 - 09:53 PM
#47
Posted 19 May 2023 - 09:53 PM
#48
Posted 19 May 2023 - 10:36 PM
Navid A1, on 19 May 2023 - 08:21 PM, said:
Did the Juggernaut get nerfed?
Did the Dreadnaught get nerfed?
No, they didn't.
Changes are based on game balance. Some quirks might turn out too much, and become blatant p2w.
The two new ones are more likely to keep their stuff since they have a safer approach to quirks.
Also Moonwalker wasn't supposed to get higher agility. It was copied from the only MCII-2 with higher agility and we realized it after a while. And we are talking about one of the most OP mechs in this game by a wide margin.
The Legendary Mechs are by definition, P2W: You can only purchase them with real money. We need to stop pretending that they’re not. If the goal is to balance those mechs with C-Bill or MC purchasable mechs, by nerfing them along the way, people are less likely to spend the money (as frequently), that’s just “buyer behavior”. PGI is the the one who came up with this Legendary Mech business model, and I’ve bought all 4 Legendaries so far, but I won’t keep buying them if they keep getting nerfed. We’re paying for a unique experience. And NO, I do NOT expect giga OP with a Legendary like the original MWK. It was totally understandable when the Moonwalker was hot-fixed due to the arm actuator not being correctly applied, but when you start seeing your paid-for-with-real-money mech in the Patch Notes, it makes me hesitate opening my wallet, again. I’m just being honest. I can tell you with a high degree of certainty that PGI wants me, and many others to keep spending money. And you can say that I’m being unreasonable and that “balance” is more important. But at the end of the day, PGI wants money, and people will hesitate spending their money if the Mech they're buying is getting nerfed almost immediately, even when it’s being done for the sake of game “balance”.
Regarding the Dreadnaught, its quirk is an extra consumable slot…that’s not exactly earth shattering. And the two new Mechs (at least from what I saw) are kind of “ho-hum”. It was the unique quirks of the Scattershot that made it fun and interesting to play. Maybe the new LGD hard points will make them fun, but unfortunately I will not be buying the new Legendary Mechs on Patch Day, as I did with the other ones. I’ll wait to see the feedback in the Discord channels before making that decision. And if the community is screaming “OP” that means they’ll probably get nerfed. Then I‘ll just wait until PGI and the Cauldron are done tinkering with them, before opening up my wallet again.
#49
Posted 20 May 2023 - 12:12 AM
Quote
Added -75% Missile spread
That seems a bit excessive?
#50
Posted 20 May 2023 - 01:06 AM
W A R L O R D, on 19 May 2023 - 10:36 PM, said:
That's true, might be different if they were purchasable in game with mc. At least then you could save up through events and what not to buy the mech. Might not have access to the battlepass but you could still purchase the mech without having to spend money.
#51
Posted 20 May 2023 - 01:08 AM
As for CTF-4X, it only has a 1-slot missile hardpoint in its head, so can only equip any of these only:
~SRM 2/4
~Streak SRM 2/4
~LRM-5
~Specifically, CTF-4X cannot equip any MRM missiles...
Quote
Added -75% Missile spread
I've bought 3 of 4 Legendary Mechs (was going to buy ScatterShot after end-May'23 paycheque, but not sure about ScatterShot anymore with the May'23 patch notes). It definitely sucks to buy a LGD mech, only to have it giga-nerfed even before your next paycheck even arrive.
==>Perhaps MWO can throw in a limited 28-day Event (bonus standing CBills cockpit items) for all new LGD mechs going forward, to help offset this potential giga-nerf risk for buying LGD mechs so early? Otherwise LGD new mech model sales may lose momentum.
Navid A1, on 19 May 2023 - 08:21 PM, said:
Did the Dreadnaught get nerfed?
No, they didn't.
Changes are based on game balance. Some quirks might turn out too much, and become blatant p2w.
The two new ones are more likely to keep their stuff since they have a safer approach to quirks.
Also Moonwalker wasn't supposed to get higher agility. It was copied from the only MCII-2 with higher agility and we realized it after a while. And we are talking about one of the most OP mechs in this game by a wide margin.
Edited by w0qj, 20 May 2023 - 04:51 AM.
#52
Posted 20 May 2023 - 01:13 AM
Save your dosh, fellas.
#53
Posted 20 May 2023 - 01:17 AM
#54
Posted 20 May 2023 - 01:28 AM
Nyandere, on 19 May 2023 - 03:42 PM, said:
They do it to Plat mechs, and to the new legendary mechs.. well anything you buy with cash. They don't really wait till next month. The nerfs are usually out within a week or two. Scatter hasn't been out a month yet has it?
Last time I asked about it... it was kind of left in the air.. that PGI, and the Cauldron don't know what the other are doing...
It's like no one reviews the changes being made. Hell have the changes above for mechs are removing blah blah blah, add velocity, add velocity add velocity... then in a few months they'll remove that, and just add something else.
Free help is great, but I guess like they say... you get what you pay for.
#55
Posted 20 May 2023 - 02:03 AM
Actually for Seraph they might remove the coolshots. Dunno.
Necroconvict, on 20 May 2023 - 01:28 AM, said:
Last time I asked about it... it was kind of left in the air.. that PGI, and the Cauldron don't know what the other are doing...
Yeah, ********. Afaik all balance suggestions go through PGI. Who do you think adds them to the game? Cauldron?
Also you all act like Scattershot is now unplayable. It still has gigaquirks for cooldown. The only thing worrying me is the LB2 spread and even that might be partially reverted later on or not even be too much. Well see in game.
Edited by Samziel, 20 May 2023 - 02:21 AM.
#57
Posted 20 May 2023 - 03:43 AM
#58
Posted 20 May 2023 - 04:04 AM
Also I find the lack of widescreen support disturbing. Sometimes menu options etc are just in a tiny area on the left while the settings options are on the far bottom right in tiny writing.
Its nice to see the faction play maps in the general mix along with some new additions.
Surely I would have thought Assault would have had something to actually assault like the good times when there were a few turrets to stop a quick rush/capture. Might as well rename it to Squat to fit in with the objective really.
Update on the skills tree is great, I can now actually pick just the things without much sacrifice. I wonder if they can allow higher skill limits for mechs that need help like the Hugeinn, the SRM4s are still too lose to chain fire in the face, like in the good old days. I cant think of a good reason to use mechs like that but yet I paid for it.
Would it be worth adding a new game mode, inspect the warehouse style like MW2, find the intel/weapons and then either blow it up or retreat? Lights need proper roles to show the advantage of having them.
#59
Posted 20 May 2023 - 04:30 AM
Sure hope the next sale will include patterns. I'm confident is has been a very long time since the last camo sale. There's also people that would love colors, bolt-ons, cockpit items+warhorns and maybe even decals. Can't remember the last time any of these has been on sale, and i hope they will be included more every now and then.
#60
Posted 20 May 2023 - 04:52 AM
the check engine light, on 19 May 2023 - 07:15 PM, said:
That map is and always will be horrible!
The bugged version without the Tourmaline crap was A LOT BETTER!!!
Lockheed_, on 19 May 2023 - 07:30 PM, said:
The SuperNova Minion
https://duckduckgo.c...mages&ia=images
Kynesis, on 19 May 2023 - 07:38 PM, said:
People might for example decide that there's an optimal number of mechs to keep in the circle and make the match a little more dynamic. Maybe something to experiment with in a special event.
Simultaneously, it might make the mode a little more forgiving for people who are less proficient with the game, without really affecting higher tier players.
PocketYoda, on 19 May 2023 - 07:43 PM, said:
I know games that use it and IT COULD BE FUN !!!
TAMTAMBABY, on 19 May 2023 - 07:46 PM, said:
Why are we playing MW? Let's just go play CSGO.
Even CSGO has larger maps than that.
Don't mess with CS:GO
It has been ruined enough as it is compared to CS 1.6
TAMTAMBABY, on 19 May 2023 - 08:02 PM, said:
Everyone is creating large open-world Battle Royale-style environments, whereas the people here are suggesting we shrink the initial maps.
Those games suck!
Navid A1, on 19 May 2023 - 08:21 PM, said:
Crap mech anyways...
Quote
Not yet ?!
Quote
I seriously doubt that many changes were based on game balance...
A lot of stuff looks like either personal preference or so called "Favorite Pet changes" or just to show that there is work being done on the game/something is changing...
Lockheed_, on 19 May 2023 - 08:52 PM, said:
My playtime has already tanked drastically and I think I'm just gonna let it run out eventually.
I feel the same, but just enjoy from time to time what is left of it... and that's it!
The Unstoppable Puggernaut, on 20 May 2023 - 04:04 AM, said:
Sometimes menu options etc are just in a tiny area on the left while the settings options are on the far bottom right in tiny writing.
I would only like to see Nvidia SMP being added to the game but otherwise everything is just fine @ 5760x1200 which is basically 3 x 1920x1200 in Nvidia Surround Gaming Mode
See the following : https://www.overcloc...ed_on_iracing/1
If you don't know what it is
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