Meep Meep, on 20 May 2023 - 12:29 PM, said:
Ok I'm not going to be nasty in my reply mainly because I respect what your group are overall doing for the game but that really was a fine pitch you laid out. So how about in the future you ~fully~ test out these mechs quirks ~before~ they are put up for sale? This can be spun all you want but its pretty shady to promote a mech with powerful quirks only to pull them back later for 'balance' after the bulk of impulse sales have been made. I think the playerbase can be satisfied that a mistake was made in the QA process in their haste to get it to market but only if that mistake is publicly admitted by those who pushed it out in its initial form and a promise of no further bait and switch shenanigans whether intended or not.
And how do you expect us to test these mechs before they come out?
There is no test server. None.
Also answered to you in another thread, so I just quote:
Navid A1, on 20 May 2023 - 04:50 PM, said:
PGI has nothing... NOTHING to do with any of these nerfs or buffs or quirk adjustments. These tweaks are by players who themselves have these mechs and play them.
There is no business model. There is no secret plan.
Regarding legendary mechs:
1- Juggernaut: Mech still needs some love and we're discussing to see how we can improve it. Players paid for it to perform, but it is not performing on the level we would like.
2- Moonwalker: The absolute god level mech in the entire game by a wide margin. Unfortunately we can't nerf it more. Stuff that it has are stuff that were promised on purchase. It will remain a god-Tier mech. So... enjoy your p2w
3- Dreadnaught: Extremely powerful mech. But does not invalidate an entire weight class of mechs. Delivers on expectations. A top performer, without crossing lines. Will remain as is (how does that fit into your "business model" theory?).
4- Scattershot:
- Promised to have an outlier quirk, got no Jump Jet cockpit shake (which will remain with the mech).
- Gifts you with 4 free slots in the arms that is occupied with lower arm actuator and hand actuator, allowing you to pack that extra heatsinks or equip that Endo or Ferro armor and still having slots for ammo. This feature was promised with the mech and is not going away. (Funnily enough same people who were complaining why this shadowhawk was given this free boost are now complaining about toning down quirks)
- Mech was promised to perform well. And it will always perform as a top medium mech, without invalidating the entire medium weight class. Besides that, quirk adjustment will happen as many times as needed to keep the mech a top performer without having it as a literal god and blatant p2w. The initial round of quirks on this mech was over-tuned since we were not sure about how this mech will do in game. If these nerfs turn out to be too much, some of it will come back and/or other stuff will be introduced.
5- Arges and Seraph: These two are taking a safe approach with quirks and are expected to perform well. They will most likely keep their quirks.
Granted, on the surface it seems like there is some conspiracy going on when you see adjustments a month after release (but paying attention to the entire legendary line up, you see that it's not the case).
We are asked to maintain balance and that's what we'll do to the best of our abilities.
Edited by Navid A1, 20 May 2023 - 05:05 PM.