Patch Notes - 1.4.278.0 - 23-May-2023
#201
Posted 23 May 2023 - 06:59 PM
and the cool thing about addressing the actual problem, is that it doesnt effect lights at all, because there arent any lights that boat er/heavy large lasers.
but ya, keep sacrificing the yellow lasers and keep the blue ones on a pedastel
#202
Posted 23 May 2023 - 09:14 PM
spurdo of 92, on 23 May 2023 - 04:10 PM, said:
PGI not providing the cauldron with a test server does not mean that the company has no means of internal testing and QA. The cauldron is still a user comittee with no affiliation to PGI as a company. Furthermore, it needs a live environment to properly test the effect of any balance changes, 12v12 matches and such.
#203
Posted 23 May 2023 - 10:49 PM
#204
Posted 23 May 2023 - 11:00 PM
Navid A1, on 19 May 2023 - 08:21 PM, said:
Did the Juggernaut get nerfed?
Did the Dreadnaught get nerfed?
No, they didn't.
Changes are based on game balance. Some quirks might turn out too much, and become blatant p2w.
The two new ones are more likely to keep their stuff since they have a safer approach to quirks.
Also Moonwalker wasn't supposed to get higher agility. It was copied from the only MCII-2 with higher agility and we realized it after a while. And we are talking about one of the most OP mechs in this game by a wide margin.
Yes the Jug did get nerfed with your damn Hitbox change. I'd never have bought it, and neither would a lot of other people with how it plays now. Cauldron has likely done some good, but hot damn you people are trying to shoehorn us into some specific game styles, or making broad changes based on data from certain types of gameplay.. whatever it is. You're pissing people off. And killing the joy we had in playing the game. So enjoy your ivory tower where you people keep telling yourselves how great each one of these things is. Did you break the Dread.. not yet.. but we have faith that you will soon.
The defense that well did we break this mech... that's a terrible defense. Shame.
Edited by Necroconvict, 23 May 2023 - 11:00 PM.
#205
Posted 23 May 2023 - 11:54 PM
#206
Posted 24 May 2023 - 12:44 AM
hypographia, on 23 May 2023 - 03:12 PM, said:
The theory, I'm told, is that cerml in conjunction with large/pulse lasers are causing too much clan laser alpha vomit. Further, the theory is that small mechs that employ a, say 6xcerml loadout, won't be bothered by it? In my lizard brain, it seems like the cerml boats (kitfox, etc...) will suffer a greater % of alpha loss, and the large/pulse vomit will suffer noticeably less %, but hey, what do I know?
I don't always do well in it but once in awhile i get a lucky shot with it.\
Honestly i just want them to leave clan weapons alone... they were fine as they were.
Edited by KursedVixen, 24 May 2023 - 12:47 AM.
#207
Posted 24 May 2023 - 07:52 AM
Aidan Crenshaw, on 23 May 2023 - 09:14 PM, said:
Furthermore, it needs a live environment to properly test the effect of any balance changes, 12v12 matches and such.
Dude... PTS... Come on...
We all know it can be done!
We all participated or had the chance to participate before so let's do it again!
#208
Posted 24 May 2023 - 07:57 AM
#209
Posted 24 May 2023 - 08:58 AM
Roodkapje, on 24 May 2023 - 07:52 AM, said:
We all know it can be done!
We all participated or had the chance to participate before so let's do it again!
It's not something they can just flip a switch and turn on. There's other prep work involved. Besides, there's a high barrier to entry because we the players have to download the game a second time and reconfigure key mappings and such. As such, almost no one participated in the later ones. They really just don't seem worth the effort. Would it be awesome if the Caudron had the ability to test? Absolutely! But there doesn't seem to be a truly fast and easy way to do that. And given the lack of dev time and resources allocated to MWO at this point late in its life, don't expect it. Just know that anything that is released can always be patched next month. I know you're not supposed to test in production, but for the size of our playerbase, why not? It's only a game. The more important part is that balance changes are happening monthly which was not the case before the Cauldron.
#210
Posted 24 May 2023 - 11:18 AM
#211
Posted 24 May 2023 - 12:25 PM
#212
Posted 24 May 2023 - 12:40 PM
#213
Posted 24 May 2023 - 12:48 PM
#214
Posted 24 May 2023 - 01:35 PM
Edited by LordNothing, 24 May 2023 - 01:57 PM.
#215
Posted 24 May 2023 - 05:20 PM
I would have thought that removing vectoring as a skill would have come with some with some kind of obvious built-in improvement in JJ's across the board to compensate, but apparently not. Just an awful decision, seriously.
Adding a few skill nodes to deal with overheat is not based on terrible thinking, but there are SO many ways to deal with overheating making this game hard on new and casual players, trading vectoring for something heat related was not needed. Anything from reducing heat damage across the board in MWO, to simply beefing up existing heat related skills nodes, to making existing heat sinks more effective, to reducing weapon heat, etc. would have had similar effects...without crippling something else.
And yes, no surprise, lots of players on the fence about buying Legendaries are being scared off by the quick bait-and switch on a paid product. Honestly, anything not available for in-game C-Bills should have some kind of "One year no downgrades" guarantee or something similar. Balance be damned, if people area paying for a product, stand by the product, at least for a significant period of time.
And some of us are STILL looking to have AMS stop shooting through mountains or other terrain. AMS mechs sitting in the basement of HPG, creating an AMS envelope above ground is just getting really long in the tooth. Is this something people just gave up on?
Honestly guys....
Edited by An6ryMan69, 24 May 2023 - 05:27 PM.
#216
Posted 24 May 2023 - 06:47 PM
the check engine light, on 24 May 2023 - 06:03 PM, said:
That's unfortunate, I never noticed anything myself, but known problems should be solved. Lets hope it is being resolved behind the scenes and vectoring will come back once fixed. Honestly JJ's in this game need a fair bit of help overall.
#217
Posted 24 May 2023 - 07:23 PM
the check engine light, on 24 May 2023 - 06:03 PM, said:
Click to see that in action.
#218
Posted 25 May 2023 - 12:20 AM
An6ryMan69, on 24 May 2023 - 05:20 PM, said:
I would have thought that removing vectoring as a skill would have come with some with some kind of obvious built-in improvement in JJ's across the board to compensate, but apparently not. Just an awful decision, seriously.
Adding a few skill nodes to deal with overheat is not based on terrible thinking, but there are SO many ways to deal with overheating making this game hard on new and casual players, trading vectoring for something heat related was not needed. Anything from reducing heat damage across the board in MWO, to simply beefing up existing heat related skills nodes, to making existing heat sinks more effective, to reducing weapon heat, etc. would have had similar effects...without crippling something else.
And yes, no surprise, lots of players on the fence about buying Legendaries are being scared off by the quick bait-and switch on a paid product. Honestly, anything not available for in-game C-Bills should have some kind of "One year no downgrades" guarantee or something similar. Balance be damned, if people area paying for a product, stand by the product, at least for a significant period of time.
And some of us are STILL looking to have AMS stop shooting through mountains or other terrain. AMS mechs sitting in the basement of HPG, creating an AMS envelope above ground is just getting really long in the tooth. Is this something people just gave up on?
Honestly guys....
IF a nerf is needed.. but if it's been a month or less, and you need to hit something with hitboxes, or 85% increase to spread.... offer refunds. Hey sorry we released a broken product.. here's your money back
#219
Posted 25 May 2023 - 05:59 AM
Navid A1, on 23 May 2023 - 08:33 AM, said:
It's 0.5 for one c-ERML, but c-ERMLs is usually packed in numbers.
Making it high damage just makes the giga-laser vomit more dominant that it is now.
Slightly lowering the damage on c-ERML lowers the alpha power of those giga-laser vom mechs, and allows it to be made better for use in builds other than Laser vomit as reliable back-up weapons.
IS ERMLs are not particularly strong. So, not need to nerf them.
Have you guys considered shifting the Ghost Heat quantity? It seems as though dropping that by one or two lasers would have a similar effect, while not diminishing the effect that a single or pair of lasers might have on lighter or hardpoint constrained 'mechs that can't boat a bunch. You've already admitted that the problem is when they're fired in large groups, and especially when combined with other lasers or weaponry. My understanding is that that's literally what the Ghost Heat system is meant to address. You could also link all large and medium lasers together, so that a combined alpha triggers the ghost heat penalty for firing 8 large lasers. Thus each individual laser can be left at full strength, and their excessive power when combined can be mitigated.
Since HSL quirks are the flavor of the year, they can easily be added to any 'mech that comes stock with 6x cERML's. If you tie that to the SO8, that prevents abusing that particular 'mech by adding extra hardpoints that allow the alphas we're trying to mitigate. The only 'mech that would be left, able to fire 6x cERML and 2x cHLL would be the Nova Prime, and it would be all arm-mounted, knuckle-dragging weaponry, mitigating its oppressiveness.
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