All-Out-War Faction Play Weekend Event And Sale
#81
Posted 26 May 2023 - 03:39 PM
#82
Posted 26 May 2023 - 04:39 PM
However, the maps definitely need more love. Graphically and mechanically.
Would also love to see the FP stats posted more. Whether that's through the website here, or in game with the banners. Would be neat to actually get updates on how the faction war is going. Along with how long the season is etc, and when it's ending.
I think there should be a seasonal event in the tab for rewards that players can claim as well for playing faction war throughout the season, however long you have it last.
Players just need encouragement to get into FP.. rewards help!
Me personally, I'd love to see it where at start of each season when you log in and go to faction war, it makes you choose allegiance for the season. Clans, IS, or Merc.
Each faction gets rewards and at end of season there is a large reward, like MC for winning as the Clans or IS. In addition to the cosmetics and other fun stuff.
Mercs would not win for a faction.. but instead have bonuses to loot salvage and Cbills for playing. (And other stuff too) Mercs would be a great option for new players who maybe don't have a huge roster of tuned up mechs and want to make some money.. as true mercs do. Also for veterans who don't care about allegiance and don't want to commit, instead using there entire roster of mechs for whoever to get the lootz.
Just some thoughts and opinions!
#83
Posted 26 May 2023 - 04:51 PM
I wish the war there never ends and the servers stay open continuously, allowing people to join whenever they want.
I don't understand why this game has to be so restrictive in every aspect.
Edited by TAMTAMBABY, 26 May 2023 - 05:01 PM.
#84
Posted 26 May 2023 - 05:05 PM
#85
Posted 26 May 2023 - 05:08 PM
They even had Legendary mechs like Cyclops Arges (350m seismic sensors? +250m sensor range to allies?),
and also Shadow Hawk Scattershot (picks off exposed components at close range + JJ).
Picture as below, 9-man Team on one side, against everyone else:
https://e.pcloud.lin...mhTekDNibKb33JX
Edited by w0qj, 26 May 2023 - 05:23 PM.
#86
Posted 26 May 2023 - 05:10 PM
#88
Posted 26 May 2023 - 09:10 PM
Edited by Evvo, 26 May 2023 - 09:10 PM.
#89
Posted 26 May 2023 - 09:26 PM
#90
Posted 26 May 2023 - 09:48 PM
#91
Posted 26 May 2023 - 09:54 PM
#92
Posted 26 May 2023 - 10:34 PM
the check engine light, on 26 May 2023 - 09:54 PM, said:
Huh?
#93
Posted 26 May 2023 - 10:37 PM
TAMTAMBABY, on 26 May 2023 - 04:51 PM, said:
What login times? If you mean it takes long to find a match? Played some ~15 games Yesterday we waited no longer than 3 minutes for any of those games, most were fast as timer ran to zero.
Voice of Kerensky, on 26 May 2023 - 08:01 PM, said:
Gg, PGI. Thx.
I'm probably going to play another game.
Gg, PGI. Thx.
If way better team decides to farm enemy team... QQ
If way better team decides to destroy objective and go to next game looking more worthy opponent for each team... QQ
#94
Posted 26 May 2023 - 11:54 PM
The problems for most players is the fact, that you cannot run in circles in fp^^
#95
Posted 27 May 2023 - 01:21 AM
Matt Newman, on 26 May 2023 - 09:30 AM, said:
I have done a pass to reduce the effort required to achieve them.
We are investigating why IS Kills and Clan Kills are not counting for some.
We suspect it has to do with Player Faction Allegiance and not the chosen Conflict allegiance.
KingCobra, on 25 May 2023 - 08:04 PM, said:
Quote
Quote
Edited by Horseman, 27 May 2023 - 01:31 AM.
#96
Posted 27 May 2023 - 01:21 AM
Curccu, on 26 May 2023 - 10:37 PM, said:
What login times? If you mean it takes long to find a match? Played some ~15 games Yesterday we waited no longer than 3 minutes for any of those games, most were fast as timer ran to zero.
What will happen when the event is over? I'm not referring to the present moment.
#97
Posted 27 May 2023 - 01:52 AM
Curccu, on 26 May 2023 - 10:37 PM, said:
If way better team decides to destroy objective and go to next game looking more worthy opponent for each team... QQ
Why did you write this? What did you mean by that? That the matchmaker works perfectly and that there is a balance in the MWO? Or that MWO does not need a matchmaker and balance? Or maybe you wanted to say that what I showed in the picture - is good and I should thank PGI for at least the this gaming experience?
Or was it sarcasm?
#98
Posted 27 May 2023 - 02:02 AM
Voice of Kerensky, on 27 May 2023 - 01:52 AM, said:
That you complain no matter if the superior team chooses to spare you the ignominy by ending the match quickly, or if they choose to play it out and farm you for score.
#99
Posted 27 May 2023 - 02:15 AM
Look here. You have given four days for this event. My (although, I believe, this applies to the vast majority of players) playing time is Friday evening, three - four hours on Saturday, three - four hours on Sunday. Today I went in with the intention of playing for IS, but I saw that this faction is not involved in the conflict. The change of the conflict on the timer was supposed to take place in six or seven hours.
I waited for this time, went for the event. And I see that IS is again out of the conflict. Thus, at least 1/3 of the time available for me to play (half weekend) I could not start the game because the developer said: boy, here are the tasks for both factions - do it, but keep in mind that one of the factions will not participate in conflict.
And even if you generously decide to extend this event for a week, then in fact it will not change anything. Because by next Friday (when I can play FP again), the interest in this event among the players will drop so much that there will simply be no point in waiting for the battle - there will be no one to play.
Once again, I admire the balance of your decisions.
PGI, I give you a standing ovation.
Edited by Voice of Kerensky, 27 May 2023 - 02:18 AM.
#100
Posted 27 May 2023 - 02:49 AM
The Chancelor, on 26 May 2023 - 11:54 PM, said:
And how's that map designee philosophy working for FP? hour + wait times for a match you say, tragic! Meanwhile in GP you can get in a match in less than 10 minutes. Face it, NASCAR is far preferable to being forced to march **** first into a shooting gallery with next to no cover like a conscript in Stalingrad, all while being carved to pieces by ERLL vomit, and LURM sperm with the occasional gauss thrown in for good measure.
It's fairly clear that the Siege maps were made with the same mindset, and most likely by the same people, who did the original Polar Highlands, which was so hated that it almost never saw play, and when it did you'd see 2 to 3 people per side disconnect and take the penalty rather than play on that godforsaken map. It was so bad PGI had to eventually break down, and completely redesign it. Vault is the worst offender, but all of the Siege maps need a complete rework, just like Polar, and for the exact same reason!
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