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Patch Notes - 1.4.279.0 - 20-June-2023


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#101 C337Skymaster

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Posted 20 June 2023 - 01:05 AM

View PostPocketYoda, on 19 June 2023 - 06:16 PM, said:

I don't get your hate for drop decks.. Its gonna make life so much easier.


It's going to make bad matches painfully longer (the inability to escape a stomp without outright quitting and being hit with a matchmaking penalty is a large part of what killed Faction Play). If I'm in a terrible QP match, I can quit once I'm dead and go find a better one. If I can die and requeue early enough, I can avoid all the jokers that were just in my last match. If I'm stuck playing three more 'mechs (or I'm leveling two and they're both locked to the match I just quit), it's going to make finding a new better match that much harder.

#102 C337Skymaster

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Posted 20 June 2023 - 01:21 AM

View Postcrazytimes, on 19 June 2023 - 07:11 PM, said:

I feel this is one step closer to IS omnis though. Blackhawk KU next legendary. You heard it here first.


You get that from all this? I get "Omnis are so ****, we don't even want to make our new marketing gimmick into one, and would rather piss off every single player who cares anything about the backstory to this game than make something that won't absolutely dominate in the next Comp season"

#103 Bud Crue

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Posted 20 June 2023 - 04:33 AM

View Posthypographia, on 19 June 2023 - 05:50 PM, said:

Not a fan of paying to be a beta tester, only to have my purchase nerfed, severely. Especially when the Cauldron basically said "don't buy them then" when we complained about the post-purchase nerfs.


This is not some new Cauldron thing and has always been the case. Never ever buy something in this game if it looks OP based on quirks. Those will get nerfed sooner or later.

The shock that some in this community continue to express over this is just disingenuous at this point. It was outrageous back in the day when PGI (Chris mostly, but Paul too) would nerf things that were not remotely OP out of the blue (often as part of some larger effort to tone down that which was actually OP), but being shocked that a new real money offering appears to be OP, then buying that new offering, only to see it nerfed some months later should not in anyway be a surprise after all these years of seeing it happen time and time again.

#104 BLACKR0SE

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Posted 20 June 2023 - 04:53 AM

View PostC337Skymaster, on 20 June 2023 - 01:05 AM, said:

It's going to make bad matches painfully longer (the inability to escape a stomp without outright quitting and being hit with a matchmaking penalty is a large part of what killed Faction Play). If I'm in a terrible QP match, I can quit once I'm dead and go find a better one. If I can die and requeue early enough, I can avoid all the jokers that were just in my last match. If I'm stuck playing three more 'mechs (or I'm leveling two and they're both locked to the match I just quit), it's going to make finding a new better match that much harder.


We are looking for a good team, we are aware of that. But I'm tired of waiting for a small map just to play SRM. I joined 4 matches and became an easy target for snipers in all of them. We are all aware of the things you mentioned. Don't think that you are the only one who knows. Considering the pros and cons, dropdecks weigh more for me.

Why should I wait for one or two of my teammates to die and the enemy to get closer while I use short-range weapons to fight? Waiting behind a rock for 10 minutes doesn't make me happy. I am there to fight.

There are times when there is no sniper or LRM in the entire team. Matches are not won only with fighters

I don't believe there will be matches where everyone will be a sniper or everyone will be a fighter. This happens very rarely because there are players who specialize in certain mechs. The player's nickname is the name of the mech. You can't expect this person to choose a specific class. It wouldn't be enjoyable.

I see people on YouTube who consistently use the same mech, and they seem quite happy. Why should these people use snipers or fighters?

For example, I don't like small Mechs. I rarely use them. No matter which map is chosen, I won't use a small Mech.

Posted Image

Edited by TAMTAMBABY, 20 June 2023 - 05:27 AM.


#105 PocketYoda

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Posted 20 June 2023 - 05:37 AM

Wow 3 hours.. I haven't seen a 3 hour downtime in years.

#106 BLACKR0SE

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Posted 20 June 2023 - 05:38 AM

I'm going to buy DESPERADA, I really love the theme :)
I'm waiting for the update.

#107 PocketYoda

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Posted 20 June 2023 - 05:42 AM

View PostC337Skymaster, on 20 June 2023 - 01:05 AM, said:

It's going to make bad matches painfully longer (the inability to escape a stomp without outright quitting and being hit with a matchmaking penalty is a large part of what killed Faction Play). If I'm in a terrible QP match, I can quit once I'm dead and go find a better one. If I can die and requeue early enough, I can avoid all the jokers that were just in my last match. If I'm stuck playing three more 'mechs (or I'm leveling two and they're both locked to the match I just quit), it's going to make finding a new better match that much harder.


Why is it you think they will allow you to drop in 4 mechs.. Just because a drop deck is there doesn't mean we will get an event style drop deck.. Events usually run out of time anyway before we can use all four mechs..

I assumed (maybe wrongly) that Quick play drop decks will allow us to add four different mechs but still only pick one a match.. The timer is too short for 4 mechs..

#108 BLACKR0SE

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Posted 20 June 2023 - 05:50 AM

I don't think they will do both. They might make a few small changes to the maps and make them all close-quarters, forcing everyone to use short-range weapons :) I'm not that optimistic about it Posted Image Posted Image Posted Image

#109 PocketYoda

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Posted 20 June 2023 - 05:58 AM

View PostTAMTAMBABY, on 20 June 2023 - 05:50 AM, said:

I don't think they will do both. They might make a few small changes to the maps and make them all close-quarters, forcing everyone to use short-range weapons Posted Image I'm not that optimistic about it Posted Image Posted Image Posted Image


I wish... I very much doubt that will happen though.

#110 Duke Falcon

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Posted 20 June 2023 - 07:44 AM

View PostBattlemaster56, on 19 June 2023 - 12:16 PM, said:

That's nice gramps, but this is a video game that one use lore as flavor for the game other than that, I welcome the a Timberwolf battlemech it atleast it's a unique change and grants more leeway compare to last time they released a hero omnimech, and guess how that turned out.


Okay, I could accept a few things. The main trouble is that both PGI&Cauldron (or any of them combinatnions\setups) again dashed forth without thinking. They just jumped off the window not considering how many **** is in the pool they would land into. A patch per month with two new whatevers per month, that is what they do. Why?!
To avoid that little time what "consideration" consumes? Always in a hurry, just dash without thinking a bit and THAT IS A MAJOR PROBLEM HERE!
Want some battlemech version of omnis? Why not take one what do exists and could be explained? Dunno, like Blackhawk or Koshi? Both are non-omni versions of existing omnimechs! Easy and logical picks? Sure!
Hmmm... Maybe that is the reason they neglected them? Or just lack the "know the lore" part?
Seriously said there were many options but they decided to bash their head into the wall and "we make this because we just the because!"
Holla for them homegirl!
<well, she did "Holla">
But IF they so stick'd to da Timby-boy oh-so badly... Look, the current look is an OMNIMECH, deal with it! Omnis looks as they do because their build-up\setup of equipments. If you "unlock" those you literally and necessary alter the overall shape! I doubt they would create a new model for the Howl albeit THEY MUST. Omnis are bulkier and if you revert them to a mere, inferior, obsolate version their look became more primitive. Revert them is essentially a f**kin' redesign!
So, yes, I were perhaps offensive. But when such things could be evaded by a few minutes of thinking who may not became angry and offensive? Or they just love all the harsh-speak they receive for such things? I know, BDSM is also a sexual minority and pride&suchz...
The Timberwolf were a bad choice for reversion without a new model. It is not some mock-up. But they threw the lore and BT\MechWarrior franchise out of the window long since...
I am very unsure about them and their deeds, seriously.
And I still say: I only buy Howl if that would be an omni! Without the chance of swapping arm-pods or suchz it is quite a meaningless design. A buffed Catapult with clantech weapons.
And if they are so boned around tech-switching: Really add 10 tons for Firestarter and Blackjack to make them OMNI! You dig this hole for yourselves, PGI! You have literally no more excuses not to have IS omnis ingame! Now it is a MUST thing for you no matter if you like it or not!
Stuffs and consequences (like I would be more hated after this again, but meh! Sometimes this must happen to force things into any directions - but the direction is now UP 2 U!)...

...

Sorry, I ended up more de®pressed again that I wanted...

#111 Ralph Edwards

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Posted 20 June 2023 - 08:22 AM

Duke I also am seriously considering not spending money on a non omni Timberwolf. Mechwarrior 2 got me hooked, I got into the tabletop and have been playing since I was 8 years old. Yeah I'm in my 40s now but if we just completely abandon lore then are we really playing in this franchise or are we just playing walking world of tanks? If they do add IS omnimechs hells yes I will spend my cash on them in a heartbeat and love every second of someone torso farming me in a sunder or avatar. But to bastardize the timberwolf one of the most beloved designs is just wrong.

#112 Khalcruth

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Posted 20 June 2023 - 08:42 AM

Admit it, you just want it to be an omnimech timberwolf so you can cheese out the hardpoints even more. It's all about the overpowered clan super-hardpoint-count idiocy.

#113 Ralph Edwards

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Posted 20 June 2023 - 10:01 AM

View PostKhalcruth, on 20 June 2023 - 08:42 AM, said:

Admit it, you just want it to be an omnimech timberwolf so you can cheese out the hardpoints even more. It's all about the overpowered clan super-hardpoint-count idiocy.


Maybe for some people but all of my clan mechs are stock variants or made into stock variants that are available in lore. Easily found on sarna.net

#114 Cheeks Akimbo

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Posted 20 June 2023 - 10:03 AM

Those complaining about lore do know that the video games were never canon right?
Let them have a special new fun TBR, no it's not meta, no it's not "Correct lore", but it does look like fun and that's what counts in video games.

#115 Ralph Edwards

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Posted 20 June 2023 - 10:04 AM

And honestly if they moved 2 of the missle points 1 in each st to 1 in each arm and moved the ballistic points to have 2 in each St then what's different than having hero omnipods. You're still limited to locked masc and jj. So there's still plenty of give and take.

#116 Rebel Ace Fryslan

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Posted 20 June 2023 - 10:10 AM

[BUG] not showing consumbales correctly to team members.

[BUG] every day crashes as standard even with a new machine, not submitting any report, because it doesn't seem like a priority to PGI last years.

[Cheat] i have seen one clear wall-hack user on my side of the teams.

#117 JOATMON Incorporated

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Posted 20 June 2023 - 10:15 AM

I cringe at the idea of drop decks being used for quickplay. After initial contact in the first actual fight of the match, one team tends to get an advantage and the game rolls from there. Yes there can be reversals but those are the exception, not the norm. Adding drop decks usually wont help offset that because the replacement mechs will be slowly feeding in piecemeal. This will just drag out a bad situation into an even longer bad situation. The team that gets initial advantage will just turn matches into a kill feed. This does not sound like fun.

#118 JOATMON Incorporated

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Posted 20 June 2023 - 10:45 AM

To folks complaining about the new Timberwolf/Madcat. This is not the hill to die on for the game! The Battletech universe is a large area with lots of people doing lots of crazy things. A group finding an old shot out Madcat and rebuilding it, but not getting the damaged Omni system working is the sort of odd thing that the BT environment can readily grasp. Remember this is a Legendary (ie Hero MK2.). It is not a production run model. Even the pain scheme looks like something a Merc/Pirate/Periphery group would put on their mech. Remember PGI put production run non canonical mechs into the game already! This offense is minor and easily explainable within the BT universe. If it still bothers you, just Role Play a good Clanner and Primary this offense to your Clan dignity.

Also for folks not liking IS using Clan stuff, remember we already have the Bounty Hunter version of the madcat.

This version of the Timberwolf hard points can be easily duplicated with existing omni pods in game. The only real things of note are:
1. That obviously going to be nerfed 80% ATM range bonus. (Maybe PGI is using this as a limited test bed for future ATM tweaks?)
2. MASC added to the Timberwolf frame.
3. We can change engine/structure/armor on the Timberwolf.
I suspect 1 is going to be dealt with within the month. Numbers 2 and 3.... They aren't that huge of an issue. If it helps just pretend its a misshapen Orion IIC.

Edited by JOATMON Incorporated, 20 June 2023 - 10:46 AM.


#119 Ralph Edwards

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Posted 20 June 2023 - 11:03 AM

View PostJOATMON Incorporated, on 20 June 2023 - 10:45 AM, said:

To folks complaining about the new Timberwolf/Madcat. This is not the hill to die on for the game! The Battletech universe is a large area with lots of people doing lots of crazy things. A group finding an old shot out Madcat and rebuilding it, but not getting the damaged Omni system working is the sort of odd thing that the BT environment can readily grasp. Remember this is a Legendary (ie Hero MK2.). It is not a production run model. Even the pain scheme looks like something a Merc/Pirate/Periphery group would put on their mech. Remember PGI put production run non canonical mechs into the game already! This offense is minor and easily explainable within the BT universe. If it still bothers you, just Role Play a good Clanner and Primary this offense to your Clan dignity.

Also for folks not liking IS using Clan stuff, remember we already have the Bounty Hunter version of the madcat.

This version of the Timberwolf hard points can be easily duplicated with existing omni pods in game. The only real things of note are:
1. That obviously going to be nerfed 80% ATM range bonus. (Maybe PGI is using this as a limited test bed for future ATM tweaks?)
2. MASC added to the Timberwolf frame.
3. We can change engine/structure/armor on the Timberwolf.
I suspect 1 is going to be dealt with within the month. Numbers 2 and 3.... They aren't that huge of an issue. If it helps just pretend its a misshapen Orion IIC.


Well maybe I will take your advice. It looks like something a filthy freebirth would do to one of the glorious machines of the Children of Kerensky. We will reave them from every planet and curse their ashes.

(There is my good clanner attitude ;))

Edited by Ralph Edwards, 20 June 2023 - 11:05 AM.


#120 MookieDog

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Posted 20 June 2023 - 11:06 AM

Once again, the quirks on the Clan mechs.. rock solid.. only a +80% range for ATMs. However a +2 HSL for LPPC's for the Quickdraw which only has four slots for energy weapons, so ya... somewhere there is a lost LPPC looking for a home on the Quickdraw which cant be mounted.

Not to mention one of the lowest mounted ballistic hardpoints in the game, awesome, stellar, good job.

The Desperada is basically a Quickdraw 5K with some extra quirks with the same weapons: four blue lasers.

There could have been a lot of more thought put into that one, but at this point in the game... we are still wishing too much. Much like the rescale.

Edited by MookieDog, 20 June 2023 - 11:07 AM.






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