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Patch Notes - 1.4.280.0 - 25-July-2023


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#81 Tromoskyon Rex

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Posted 22 July 2023 - 07:24 PM

View PostLockheed_, on 22 July 2023 - 06:55 PM, said:

Uhm… why would you want Gauss HSL on a mech with ZERO Ballistic hard points?


Kill me now... I was thinking of the SR2... Night shifts are a hell of a drug.

#82 crazytimes

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Posted 22 July 2023 - 07:33 PM

View PostTarzan of Barsoom, on 22 July 2023 - 06:39 PM, said:

What is the rationale behind the nerfing of Clan ER medium lasers?


If your build relied on alpha striking 7 cERML on a mech without a HSL quirk... well, now it doesn't. Oh no. So many builds will need changing. Such heat. Very broken. Much sadness.

Edited by crazytimes, 22 July 2023 - 07:34 PM.


#83 w0qj

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Posted 22 July 2023 - 07:58 PM

Stone Rhino quirks are out for SR-1, SR-2, SR-3, SR-4, SR-6, SR-K !
Very excited Posted Image
https://mwomercs.com...2800-25july2023

FYI, SR-6 has +1 HSL cERML! Posted Image

- - - - - - - - - - - - - - -
BTW, HSL List here fyi:
https://mwomercs.com...-hsl-quirk-list


View PostRazgriz_, on 22 July 2023 - 07:24 PM, said:

... I was thinking of the SR2...

View Postcrazytimes, on 22 July 2023 - 07:33 PM, said:

If your build relied on alpha striking 7 cERML on a mech without a HSL quirk...

Edited by w0qj, 22 July 2023 - 08:58 PM.


#84 Tarzan of Barsoom

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Posted 22 July 2023 - 08:00 PM

View Postcrazytimes, on 22 July 2023 - 07:33 PM, said:

If your build relied on alpha striking 7 cERML on a mech without a HSL quirk... well, now it doesn't. Oh no. So many builds will need changing. Such heat. Very broken. Much sadness.


Is the MechDB HSL list still current?

https://mwo.nav-alph...pment/ghostheat

If so, then why are IS HSL limits so much more lenient than clan? IS ERML's can fire, 8 at a time, according to that list, for 37.62 heat where as Clan ERML's, if firing 8 at a time, generate 51.17 heat, and that is before the coming nerf.

I am just wondering why Clan lasers get screwed and not IS? IS already has a consistent, across the laser family advantage in heat scale limits.

#85 Navid A1

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Posted 22 July 2023 - 08:20 PM

View PostThe6thMessenger, on 22 July 2023 - 02:46 PM, said:

You guys are seriously bringing Dakka-Bear back? (the one with 4x UAC10), I mean sure.

RAC 5 being basically RAC2 but more damage is cool I guess. I actually just got back, but did RAC2 at least got +1 HSL?

BLR-D1 is funny -- RACs and UAC no longer jam lol. But makes sense. Who TF builds a ballistic BLR?

Urbie - Gotta love that RAC quirks.

I just got back, but it seems to me that the Gulag Cauldron, after being traumatized by PGI's conservative balancing, is double-downing on power-creeping.


4xUAC10s?
what?

#86 Navid A1

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Posted 22 July 2023 - 08:26 PM

View Postw0qj, on 22 July 2023 - 07:58 PM, said:

Stone Rhino quirks are out for SR-1, SR-2, SR-3, SR-6, SR-K !
Very excited Posted Image
https://mwomercs.com...2800-25july2023

FYI, SR-6 has +1 HSL cERML! Posted Image

- - - - - - - - - - - - - - -
BTW, HSL List here fyi:
https://mwomercs.com...-hsl-quirk-list



odd. That quirk was supposed to be medium laser family, not just cERML

#87 Tromoskyon Rex

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Posted 22 July 2023 - 08:29 PM

View Postw0qj, on 22 July 2023 - 07:58 PM, said:

Stone Rhino quirks are out for SR-1, SR-2, SR-3, SR-6, SR-K !
Very excited Posted Image
https://mwomercs.com...2800-25july2023



Damn, big sad confirmed. No head hunting clan mech today. Been dreaming of 2 gauss 2 ER PPC on the dorsal mounds since the pre order.

#88 crazytimes

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Posted 22 July 2023 - 09:57 PM

View PostTarzan of Barsoom, on 22 July 2023 - 08:00 PM, said:


Is the MechDB HSL list still current?

https://mwo.nav-alph...pment/ghostheat

If so, then why are IS HSL limits so much more lenient than clan? IS ERML's can fire, 8 at a time, according to that list, for 37.62 heat where as Clan ERML's, if firing 8 at a time, generate 51.17 heat, and that is before the coming nerf.

I am just wondering why Clan lasers get screwed and not IS? IS already has a consistent, across the laser family advantage in heat scale limits.


Probably because there's about 3 IS mechs below assault that even have enough energy hardpoints to put 8E... whereas there are clan mechs at every weight that you can omni pod into 10-16 E hardpoints?

#89 Mtat

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Posted 22 July 2023 - 11:04 PM

Not sure what my thoughts are on the removal of the 90m minimum range for standard IS PPCs... I do kind of understand why as a lot of people don't get it but I also feel for canon, although PGI is entirely allowed to bend it :)

#90 crazytimes

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Posted 22 July 2023 - 11:10 PM

View PostMtat, on 22 July 2023 - 11:04 PM, said:

Not sure what my thoughts are on the removal of the 90m minimum range for standard IS PPCs... I do kind of understand why as a lot of people don't get it but I also feel for canon, although PGI is entirely allowed to bend it Posted Image

First no one was using lights or snubs... so they got buffed. Then we had snubpockalypse. So they got nerfred. Now no on uses anything except snubs or lights still, so we need to do something about the other PPCs.

I can't remember the last time I saw a standard PPC come up on a paperdoll of someones mech to be honest.

#91 KursedVixen

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Posted 23 July 2023 - 12:21 AM

View Postcrazytimes, on 21 July 2023 - 07:14 PM, said:

I know, that's the magic. They can tag a chassis as they see fit, so we're one step closer to a Nova being tagged as IS and boom, Blackhawk KU for everyone. Get two. Get three, one for the kids.
I'm pretty sure the blackhawk KU is heavier than the Nova though. by 10 tons so it can fit the heavier IS tech.

Edited by KursedVixen, 23 July 2023 - 12:30 AM.


#92 KursedVixen

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Posted 23 July 2023 - 12:57 AM

View Postcrazytimes, on 22 July 2023 - 09:57 PM, said:


Probably because there's about 3 IS mechs below assault that even have enough energy hardpoints to put 8E... whereas there are clan mechs at every weight that you can omni pod into 10-16 E hardpoints?
When I used IS mechs i always used ERPPCs... I could deal with the extra heat.

View Postw0qj, on 22 July 2023 - 09:52 AM, said:

So technically, we have two new chassis for this July 2023 Patch:

1) Stone Rhino, and
2) Annihilator IIC for the Clan (aka Annihilator Gausszilla Legendary Mech) Posted Image

I am not complaining...
I am not complaining...
I am not complaining... Posted Image Posted Image Posted Image
To be fair the annihilator in lore was extinct in the Inner sphere untill the Wolf's Dragoons brought thier own...

View PostBattlemaster56, on 22 July 2023 - 05:45 AM, said:

That and a possible release of C variants of IS mechs there is plenty that fully equipped with Clan Tech, but at this point we should slow push for variants with mix tech at least add something unique to the game.
I imagine if any more C variants are released they will be clan mechs..... so for faction play they will count as clan mechs.

Edited by KursedVixen, 23 July 2023 - 01:59 AM.


#93 PocketYoda

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Posted 23 July 2023 - 03:46 AM

View PostLockheed_, on 21 July 2023 - 06:11 PM, said:

Look again. Gausszilla is defined as a clan mech.


Posted Image

View PostPiVoR, on 22 July 2023 - 12:00 AM, said:

So is Gausszilla a Clan Mech or IS mech with access to Clan weapons?


Its a IS mech retrofitted with clan tech.. Thats my head canon and i will die on that hill.

Edited by PocketYoda, 23 July 2023 - 03:51 AM.


#94 Rebel Ace Fryslan

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Posted 23 July 2023 - 04:36 AM

[MATCHSCORE] And changes going to happen to matchscores
Supportive and tactical fights do not get a fair amount of matchscore.

For example, being a light is already going to give lower matchscore.

If you serve a role as doing caps in an assault/conquest game.
or grabbing batteries

You will always get a low score and a negative tier score.
This is DUMB

#95 sycocys

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Posted 23 July 2023 - 05:16 AM

On the map -
1. Really, really, really need to NOT have the drop points right on top of each other first of all.
You want to know why every map/mode is deathball skirmish? - its because you use this as your default when you could be dropping lances far enough away from each other to actually do something that changes up the gameplay, and makes matches interesting for players other than comp type groups that only want to deathball focus fire.
Changing the drop points would make a massive difference for every mode and map other than maybe the smallest two - classic forest and frozen city.

2. The domination dot is very clearly quite a bit closer to one team even if you can walk over the island looking terrain straight to it.

3. Conquest - this map appears easily big enough that if you combine this mode with the concept of not dropping teams into a deathball, you could actually split the lances out to compete over 3 points and make the mode 1000 times more interesting and playable.

Clearly you can set the drop points per mode on each map at the least so every single map/mode should not feel like the same map set to skirmish.

The map itself looks interesting, my concern is that one mode is clearly going to be imbalanced and that you aren't using the opportunity with new maps to actually do some the little things that keep getting ignored/ bad things repeated that could be done to improve the gameplay for everyone from T5 through T1.

#96 simon1812

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Posted 23 July 2023 - 06:40 AM

Does this clan annihilator looks different from his IS counterpart? Just like the IS highlander looks different from the Clans for example?

#97 Ghostfox1

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Posted 23 July 2023 - 08:29 AM

View PostNavid A1, on 22 July 2023 - 08:26 PM, said:



odd. That quirk was supposed to be medium laser family, not just cERML


Well, hopefully PGI can fix it pre launch...

#98 Gas Guzzler

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Posted 23 July 2023 - 09:21 AM

View PostThe6thMessenger, on 22 July 2023 - 02:46 PM, said:

You guys are seriously bringing Dakka-Bear back? (the one with 4x UAC10), I mean sure.


You might have missed it but the KDK-3 is still in game. If 4 UAC10 was a problem, everyone would be running it. No one is Posted Image

View PostTarzan of Barsoom, on 22 July 2023 - 08:00 PM, said:


Is the MechDB HSL list still current?

https://mwo.nav-alph...pment/ghostheat

If so, then why are IS HSL limits so much more lenient than clan? IS ERML's can fire, 8 at a time, according to that list, for 37.62 heat where as Clan ERML's, if firing 8 at a time, generate 51.17 heat, and that is before the coming nerf.

I am just wondering why Clan lasers get screwed and not IS? IS already has a consistent, across the laser family advantage in heat scale limits.


Could be because Clan lasers have range and damage advantages?

#99 Steve Pryde

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Posted 23 July 2023 - 11:21 AM

View PostMtat, on 22 July 2023 - 11:04 PM, said:

Not sure what my thoughts are on the removal of the 90m minimum range for standard IS PPCs... I do kind of understand why as a lot of people don't get it but I also feel for canon, although PGI is entirely allowed to bend it Posted Image

Minimum range for ppc/heavy ppcs always where ******** to begin with. Even in table top ppcs never did zero dmg because u used them inside of minimum range, it was just harder to hit stuff. Or do u also want minimum range on gauss or ac2 or 5?

#100 Big-G

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Posted 23 July 2023 - 02:53 PM

I'm excited about the possibility of expanding current chassis with "clan-revised" spec models now... I surely hope the GZ isn't the only one...





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