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Leave It Pink....


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#1 An6ryMan69

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Posted 26 July 2023 - 07:03 AM

....at least that way I can spot enemies without having to wait for their weapons fire to identify them.

Good map concept overall, but we definitely did NOT need another low-visibility map.

#2 PocketYoda

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Posted 26 July 2023 - 07:32 AM

Yeah.. no.

#3 w0qj

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Posted 26 July 2023 - 07:36 AM

The Ceres Metal Scrapyard is allegedly has that pink hue again (similar to the Vitric Station Pink Bug), perhaps for users with AMD graphics card.

The Pink Bug strikes again!! ;)
https://mwomercs.com...-the-real-world
https://www.news18.c...is-5602825.html

#4 feeWAIVER

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Posted 26 July 2023 - 07:46 AM

If you're really having trouble seeing on Scrapyard, you probably need to turn your brightness up... And you probably should have already done it anyways.

#5 Dekallis

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Posted 26 July 2023 - 09:32 AM

View PostAn6ryMan69, on 26 July 2023 - 07:03 AM, said:

....at least that way I can spot enemies without having to wait for their weapons fire to identify them.

Good map concept overall, but we definitely did NOT need another low-visibility map.


Oh boy one of these *ahem*

Dear Sir, Madam, or Mech shaped entity.

We of the brawling committee are saddened to hear your eyeballs do not function properly. However fear not! If you cannot find us we will find you! We shall announce our presence with a hail of srms and/or AC20's surely loud enough to wake the dead and get your attention.


But seriously though, if you can't see on this map that's a YOU problem. Get glasses for those failing eyes or something. It's really not hard to tell the difference between moving objects and static ones even in 'low' visibility.

#6 LordNothing

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Posted 26 July 2023 - 12:35 PM

when you copypasta your code, remember to copypasta your bugfixes as well.

and yes i agree that the map is too dark. its definitely an outlier. now i dont mind having a dark map, but do the sky and ground have to match? some contrast is good. most normal players will tweak their gamma appropriately, but if you have to tweak it when a specific map comes up, and then tweak it again when you are done, you have something grossly out of spec.

Edited by LordNothing, 26 July 2023 - 12:42 PM.


#7 Mal Bolge

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Posted 26 July 2023 - 12:44 PM

Is anybody actually doing the event, and if so, why? In normal vision: Black and grey (if you are lucky you get to see a black silhouette on grey). In heat vision: All black. In night vision: All green.

I was really looking forward to the event, but it's basically unplayable, and the opposite of fun Posted Image

#8 kalashnikity

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Posted 26 July 2023 - 12:44 PM

I have every map memorized for the brightness setting I have to use to optimize visibility.

I tried running 50/50 for a while recently, but it's just not comfortable.

Scrapyard is the dimmest map in the game, mechs appear as black on black.

#9 Meep Meep

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Posted 26 July 2023 - 01:10 PM

Gamma is what you want to adjust for this map and other maps that have dark areas. Brightness simply increases the intensity of already bright sources and won't do anything for a dark on dark situation. Gamma will brighten everything but can wash out the look of the graphics. So depends on what you want. Pretties or better visibility. Data has a good guide on how to set up the graphics for the best comp play.

#10 An6ryMan69

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Posted 26 July 2023 - 01:40 PM

Okay, thanks.

#11 kalashnikity

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Posted 26 July 2023 - 02:18 PM

View PostfeeWAIVER, on 26 July 2023 - 07:46 AM, said:

If you're really having trouble seeing on Scrapyard, you probably need to turn your brightness up... And you probably should have already done it anyways.


Just tried it with brightness at max, peaked over a hill at about 300 meters and could not see several mechs until they fired up at me from the valley. Obviously I would have seen all but the stealth fafnir if I was using IR.

I like the map topography, but the contrast and brightness is poor for quality play.

I never use night vision since it is terrrible, like gen 1 Russian piezoelectric (squeeze for juice) terrible (anyone remember those, no batteries required?)

Having random bits of scrap sticking up to stop your mech from walking doesn't help playability.

It's a fun map, really nice design, already found some nice sniper hides. Needs some tweeks though.

#12 w0qj

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Posted 26 July 2023 - 06:07 PM

May I quote LordNothing in another forum thread, as below:

https://mwomercs.com...-the-real-world


View PostLordNothing, on 26 July 2023 - 11:26 AM, said:

im on a 7900xt with most up to date driver. i got the issue, and if were being honest i think i like the new map better in pink. the map is too dark otherwise. so i consider it a bonus feature.

got the same map 3x last night. pink on the first run and it was normal after that. so i figure its an initialization bug in the shader. stuff isnt being set up correctly on the first run, but run it though once and it fixes itself.

different platforms have different bugs. when i cross compiled my newtonian space sim engine for linux i noticed that space was suddently white. the reason was black was the default color, and i never changed it, but on linux it was white. same graphics api. i dont know why its different, i only know that i did not explicitly set a color value. that was a bug.

pgi doesnt have a nvidia bias (game runs way better on my amd card), they have a deficiency in their ability to resolve bugs.

Edited by w0qj, 26 July 2023 - 06:52 PM.


#13 w0qj

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Posted 26 July 2023 - 06:41 PM

May I quote The Mech Behind You in another forum thread, as below:

https://mwomercs.com...-the-real-world


View PostThe Mech behind you, on 26 July 2023 - 08:22 AM, said:

Well, leaving the match and rejoining it helped me to get rid of the Vitric Forge Pink. Maybe the people of Mildura should try to leave their bodies for a moment and get back into it.

Edited by w0qj, 26 July 2023 - 06:53 PM.


#14 LordNothing

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Posted 26 July 2023 - 07:06 PM

View Postthe check engine light, on 26 July 2023 - 06:42 PM, said:

I kind of wish I could have seen Synthwave Vitric.


same, i was still on my 2070 super back then. by the time i was on amd the bug was fixed. but i did get to see it this time.

#15 w0qj

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Posted 26 July 2023 - 07:06 PM

There's a picture of this here:
https://mwomercs.com...issues-tracking


View Postthe check engine light, on 26 July 2023 - 06:42 PM, said:

I kind of wish I could have seen Synthwave Vitric.


#16 D Sync

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Posted 26 July 2023 - 07:08 PM

If PGI would install some type of photon generating aperture on the mechs.

IIRC, Living Legends had them.

#17 The Mech behind you

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Posted 27 July 2023 - 05:06 AM

View Postw0qj, on 26 July 2023 - 06:41 PM, said:

May I quote The Mech Behind You in another forum thread, as below:

https://mwomercs.com...-the-real-world


I can confirm this. I had Scrapyard for the first time this morning ...and of course it was in pink. I left the match and rejoined it. The pink was gone and I had only the darkness to deal with Posted Image

#18 PocketYoda

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Posted 27 July 2023 - 07:11 AM

I just played in the pink lol its literally a cheat. I could see perfectly right across the map.

#19 LordNothing

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Posted 27 July 2023 - 10:54 AM

View PostMeep Meep, on 26 July 2023 - 01:10 PM, said:

Gamma is what you want to adjust for this map and other maps that have dark areas. Brightness simply increases the intensity of already bright sources and won't do anything for a dark on dark situation. Gamma will brighten everything but can wash out the look of the graphics. So depends on what you want. Pretties or better visibility. Data has a good guide on how to set up the graphics for the best comp play.


im not even sure what good gamma settings are, ive tried every permutation of brightness and gamma on the testing grounds and the result is the same. sure i can find a setting where the mechs are slightly easier to see on that map, but load any other map and things are too bright. so i put brightness back in the middle at 0.5 and gamma around 0.67.

mechs stand out pretty redily against the sky, but if they are backed by the black terrain you can only just barely make out the silhouette, forget targeting specific components at that point. its easier if they are moving. either the map needs more ambient light or the textures need a bit of brightening.

#20 Duke Falcon

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Posted 27 July 2023 - 11:14 AM

Anyone noticed that this new map is pink only in QP?
In EQ it never pink... Strange...





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