Map And Mode Feedback!
#221
Posted 08 August 2023 - 03:53 PM
#222
Posted 08 August 2023 - 05:05 PM
Also dont know why Alpine getting hate... it never COMES up in rotation! Might be able to play it 1 in 50 games!!!!
Edited by CSbrunton, 09 August 2023 - 03:42 PM.
#223
Posted 08 August 2023 - 05:29 PM
#224
Posted 08 August 2023 - 05:48 PM
TheCaptainJZ, on 08 August 2023 - 01:44 PM, said:
The maps and modes available at vote are far from the biggest problem facing MWO right now. The vote could probably be VASTLY improved by narrowing map options to 2. End up with less people who could settle for one kind of map splitting vote badly enough that the outlier takes it.
Edited by the check engine light, 08 August 2023 - 05:57 PM.
#225
Posted 08 August 2023 - 05:54 PM
And I've let go of one stressor when I play
#226
Posted 08 August 2023 - 06:17 PM
It may be all you can do but what exactly will that do
You must have some inkling that this will do SOMETHING, but I really can't fathom what
Edited by the check engine light, 08 August 2023 - 06:25 PM.
#227
Posted 08 August 2023 - 08:55 PM
#228
Posted 09 August 2023 - 03:08 AM
#229
Posted 09 August 2023 - 04:57 AM
#230
Posted 09 August 2023 - 06:29 AM
Kinda feels like we have a deluge of alt accounts crab walking into this thread to praise the worst map in Quickplay.
8%, almost 1 out of every 10 players think it's the best large map? Right... Highly suspect.
#231
Posted 09 August 2023 - 06:59 AM
feeWAIVER, on 07 August 2023 - 05:51 AM, said:
On assault, you're not forced to go to that one tiny piece of the map. You can coordinate with your team and set up a defense in a spot that suits you. That can be right on top of your base, if you want. On domination, there is no choice, you have to run to the center, or you lose.
#232
Posted 09 August 2023 - 11:09 AM
Solaris city NEEEEEEEEEEDS a texture optimization pass. Its the worst, laggiest large map and its just frame rate hell.
This is due to texture ****, so..... have a competent mapper fix the textures.
You also have some broken buildings with no roof on it, and if you try to get on top you fall through and get stuck inside. (Source: Me. I have a max jumpjet sensor spider).
Ceres metalworks is purple for me. AMD gpu. Maybe give it the same treatment the other maps that don't have that bug get.
Old Frozen City was sized for mechs before your ****** volumetric scaling oversized everything full of hot air. You need to upscale the buildings about 10-15-20% so that mechs can properly hide behind them again. They're all useless now because its the best map, but buildings were not scaled.
TOOK YOU LONG ENOUGH TO ADD IT BACK BTW!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!
As a personal request, please bring more faction play maps to standard rotation. Vitric, etc are good fun.
Hot maps need a cbill bonus to incentive people taking them over cold maps. +20 or 30%, maybe a flat bounty for taking. Consider a cbill bouns on map selection for unpopular maps.
COld maps let you fire more, and thus you do more damage, and earn more cbills. Hot maps get you killed faster and make you do less damage, by virtue of firing guns less. Therefore, add money to compensate.
Unpopular opinion: Remove invasion and Skirmish, or force the enemy team to show up on map when down to just one. Nobody likes hunting the last light for minutes on end.
FINALLY, paul was a **** and overnerfed the map selection screen. Either allow blind pick OR mind changing, not both.
Here's how to fix it:
ADD a 'pass' option (so, six entries) thats just 'idk,+1 multiplier)
Let everyone see percentages BEFORE clicking
keep lock in.
TLDR
Upscale cover on frozen city old
remove alpine
Fix map voting to cbill+xp bouns to incentivize hot matches and/or unpopular maps, with bonus visible on map select screen
Fix map voting to allow visibile votes before clicking while locking in choices.
Texture optimization pass on solaris 7
Map fix pass on ceres.
Thats it.
Edited by udoshi, 09 August 2023 - 11:10 AM.
#233
Posted 09 August 2023 - 02:08 PM
Updating modes in this way is more important to me than adding new maps.
Edited by Kozmik, 09 August 2023 - 02:11 PM.
#234
Posted 09 August 2023 - 04:20 PM
Shorten assault timer down
bring back mode choice
LESS SKIRMISH
OTHER wise love the game and still having fun. THANKS
#235
Posted 09 August 2023 - 05:56 PM
feeWAIVER, on 07 August 2023 - 05:51 AM, said:
Because in different game modes, the direction you're walking for 5 minutes can be decided upon, and varied, to attempt to place yourself and your team strategically to give you the best tactical advantage. In Domination, all of that player agency is completely eliminated, and you must follow the conga line to the pee stain, or else lose if you try to take an actually viable patch of land, vs the wasteland where they usually put the antenna.
Onigato69, on 07 August 2023 - 10:19 AM, said:
Don't forget LRM locks drop at shutdown. You can break line of sight and shut down to keep avoid a LRM storm. Not sure how that works with NARC. It messes with TAG, but they can still dumb-fire with line of sight. It is a helpful trick for slow mechs before you have points to spend in Radar Dep.
I figured this out playing missile mechs when enemies shutdown due to heat and my ATM/LRM/Streak locks drop. Super annoying with Streaks due to the fact they can't dumb-fire.
Active Probe helps with that, if you're within range. One of the chief functions of Active Probe is enabling you to lock onto shut down 'mechs.
#236
Posted 09 August 2023 - 07:42 PM
Make sniper-only maps viable for any range (yes-yes, alpine peaks! And grim plexus if you're feeling like it).
Make gamemodes matter (domination ends just like skirmish but without 1 guy delaying everyone; assault is just skirmish, but enemy could have a lance that carries the game by capping; only conquest really matters as you can easily lose on points).
#237
Posted 09 August 2023 - 11:26 PM
#238
Posted 10 August 2023 - 05:51 AM
Game mode and mech types also play a role in forming an opinion. If the game mode was Conquest and I had a light mech on a large map it would be to my advantage. However, if I were in an Assault I would not be as effective as I would be too slow to run around and capture.
I am happy that we at least get to choose a map and mode. I feel that all have their own advantages and disadvantages according to a player's play style. My only gripe is that on Caustic Valley in Domination you can't see where the Domination circle is!
What I would like to see are changing landscapes.
For example: On maps with large number of trees, if you could set the trees on fire with a flamer; depending on the size of the tree would determine the intensity, burn time and spread ability. Smoke would obscure vision. Once the trees have burnt out the space would be clear with just tree ashes. Mechs that are caught in the flames will suffer heat accumulation.
Another example: Similar to the walls in Incursion game mode destructible landscapes. With enough damage being able to collapse cave openings or bridges. Of course, it would need to be significant amount of damage. Thinking like defending or destroying a Hydroelectric dam of a powerplant. Or maybe a map where there are walled obstacles similar to a maze where destroying it can either open a way or create an obstacle due to the rubble.
Day or Night versions for all maps. Players would need to adapt to different light conditions. I think it would be harder for Snipers at night since it would be harder to see targets at range.
Just my two credits...
#239
Posted 10 August 2023 - 06:56 AM
DR PREMO, on 10 August 2023 - 05:51 AM, said:
Game mode and mech types also play a role in forming an opinion. If the game mode was Conquest and I had a light mech on a large map it would be to my advantage. However, if I were in an Assault I would not be as effective as I would be too slow to run around and capture.
I am happy that we at least get to choose a map and mode. I feel that all have their own advantages and disadvantages according to a player's play style. My only gripe is that on Caustic Valley in Domination you can't see where the Domination circle is!
What I would like to see are changing landscapes.
For example: On maps with large number of trees, if you could set the trees on fire with a flamer; depending on the size of the tree would determine the intensity, burn time and spread ability. Smoke would obscure vision. Once the trees have burnt out the space would be clear with just tree ashes. Mechs that are caught in the flames will suffer heat accumulation.
Another example: Similar to the walls in Incursion game mode destructible landscapes. With enough damage being able to collapse cave openings or bridges. Of course, it would need to be significant amount of damage. Thinking like defending or destroying a Hydroelectric dam of a powerplant. Or maybe a map where there are walled obstacles similar to a maze where destroying it can either open a way or create an obstacle due to the rubble.
Day or Night versions for all maps. Players would need to adapt to different light conditions. I think it would be harder for Snipers at night since it would be harder to see targets at range.
Just my two credits...
1000% this.
#240
Posted 10 August 2023 - 12:05 PM
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