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Patch Notes - 1.4.281.0 - 22-August-2023


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#141 martian

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Posted 21 August 2023 - 12:51 AM

View PostKursedVixen, on 21 August 2023 - 12:40 AM, said:

OR in other words your stating the obvious and wasting internet space and your own time....

I just wanted to help you.

Mechs can equip an Anti-Missile System (AMS) as an active defense to missiles, especially Long Range Missiles (LRMs).

#142 KursedVixen

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Posted 21 August 2023 - 01:01 AM

View Postmartian, on 21 August 2023 - 12:51 AM, said:

I just wanted to help you.

Mechs can equip an Anti-Missile System (AMS) as an active defense to missiles, especially Long Range Missiles (LRMs).
Well sometimes you can't change omnipods because you will lose an energy slot or other slot... sorry bad day...

Edited by KursedVixen, 21 August 2023 - 01:05 AM.


#143 C337Skymaster

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Posted 21 August 2023 - 01:12 AM

View PostRhaelcan, on 19 August 2023 - 05:10 PM, said:

I don't think we will get plasma, cause it gives heat at long range.


So you're probably right, which is unfortunate, but it'd be interesting to see how that one would work.
Clan version is heat only
IS version does heat and damage
Both consume ammunition, and thus aren't hitscan like Flamers are.

It'd be kinda funny to see the gigalaser boats step out from cover, take a face full of Plasma, and have to modulate their alpha strike so they don't immediately blow up.

#144 KursedVixen

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Posted 21 August 2023 - 01:16 AM

View PostC337Skymaster, on 21 August 2023 - 01:12 AM, said:

So you're probably right, which is unfortunate, but it'd be interesting to see how that one would work.
Clan version is heat only
IS version does heat and damage
Both consume ammunition, and thus aren't hitscan like Flamers are.

It'd be kinda funny to see the gigalaser boats step out from cover, take a face full of Plasma, and have to modulate their alpha strike so they don't immediately blow up.
they'd be no diffrent than Inferno LRm's just heavier and probably more akin to a ballstic weapon.

#145 C337Skymaster

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Posted 21 August 2023 - 01:19 AM

View Postmartian, on 21 August 2023 - 12:16 AM, said:

In other words, you have decided not to use AMS (i.e. a lightweight anti-LRM system that works fully automatically), but you complain about LRMs.

Because as far as I know, every single MWO Clan OmniMech has at least one AMS-capable OmniPod available to it.


Read back in the thread about So8 bonuses, too. Swapping omnipods to pick up an AMS is frequently a major loss to other offensive hardpoints, or offensive quirks. In the case of the DWF, for example: the AMS occupies an entire torso on its own, so you're losing the possibility of two ballistic hardpoints, or two energy hardpoints, or a jump jet, or some other combination thereof, but you're also potentially losing out on the So8 quirks that went with all that.

#146 Mkoll666

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Posted 21 August 2023 - 01:20 AM

if AMS was worth a damn I would take it. but even when running 4 of those LRM spam will still destroy you.
It is way more effective and conmsistent to rely on positioning and smart movement over the map and ofc radar derp. and thats kinda an issue tbh

Edited by Mkoll666, 21 August 2023 - 01:21 AM.


#147 C337Skymaster

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Posted 21 August 2023 - 01:21 AM

View PostKursedVixen, on 21 August 2023 - 01:16 AM, said:

they'd be no diffrent than Inferno LRm's just heavier and probably more akin to a ballstic weapon.


I'm saying "behavior inside MWO". We don't have inferno LRMs, either. Going back to the previous post requesting special ammo versions of weapons (since we still don't have ammo-switching), I'd be very interested in Thunder munitions, and very curious to see how THOSE would be implemented. :) Something tells me, though, that those are as foreign to the code as ammo switching, and will be as impossible to add. :(

I'll say this, though: if they do add infernos, the SRM version will very quickly rise to the top, and very quickly be decried as OP.

#148 C337Skymaster

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Posted 21 August 2023 - 01:26 AM

View PostMkoll666, on 21 August 2023 - 01:20 AM, said:

if AMS was worth a damn I would take it. but even when running 4 of those LRM spam will still destroy you.
It is way more effective and conmsistent to rely on positioning and smart movement over the map and ofc radar derp. and thats kinda an issue tbh


I've noticed this, too: even a pair of AMS is very hard to make use of. Three can be very useful if you're defending others, but can be overwhelmed pretty quickly if they're targeting you.

I'll say though: 4 AMS? As an LRM boat, I HATE shooting at or near Corsair-7A's, because they will eat 90% of my volley and make me completely ineffective. I'll call them out for focused fire, but unless I can pair my missiles with those of another 'mech, it's pointless to shoot them, or anyone around them. I don't have one of my own, so I can only relate to the Kit Fox pilot, not to the Corsair pilot, but while I've noticed that I can still get hit by missiles in my Kit Fox, I've also noticed that it takes a salvo of over 90 (incurring massive ghost heat) to try and get through to a Corsair, and most of the volley dies enroute.

#149 KursedVixen

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Posted 21 August 2023 - 01:38 AM

View PostC337Skymaster, on 21 August 2023 - 01:26 AM, said:

I've noticed this, too: even a pair of AMS is very hard to make use of. Three can be very useful if you're defending others, but can be overwhelmed pretty quickly if they're targeting you. I'll say though: 4 AMS? As an LRM boat, I HATE shooting at or near Corsair-7A's, because they will eat 90% of my volley and make me completely ineffective. I'll call them out for focused fire, but unless I can pair my missiles with those of another 'mech, it's pointless to shoot them, or anyone around them. I don't have one of my own, so I can only relate to the Kit Fox pilot, not to the Corsair pilot, but while I've noticed that I can still get hit by missiles in my Kit Fox, I've also noticed that it takes a salvo of over 90 (incurring massive ghost heat) to try and get through to a Corsair, and most of the volley dies enroute.
you'd hate the piranha-A then it can carry 4 AMS it's a pocket corsair with backstabby skills.

Another mech that may not be worth it with ams is the mis lynx either you get ecm and ams or 2 ams and one laser

Edited by KursedVixen, 21 August 2023 - 01:50 AM.


#150 KursedVixen

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Posted 21 August 2023 - 01:57 AM

View PostC337Skymaster, on 21 August 2023 - 01:21 AM, said:

I'm saying "behavior inside MWO". We don't have inferno LRMs, either. Going back to the previous post requesting special ammo versions of weapons (since we still don't have ammo-switching), I'd be very interested in Thunder munitions, and very curious to see how THOSE would be implemented. :) Something tells me, though, that those are as foreign to the code as ammo switching, and will be as impossible to add. :( I'll say this, though: if they do add infernos, the SRM version will very quickly rise to the top, and very quickly be decried as OP.
do what They did with the clan LBX give a inferno version of the gun or like what mektek did with the mw4 mercs ATms...

#151 JumpingHunter

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Posted 21 August 2023 - 03:02 AM

View PostKursedVixen, on 20 August 2023 - 11:52 AM, said:

No CHLL and CERPPC have the same heat.


I believe you, i dont remember the numbers myself, but it doesn't change my points about Binary Laser.

View PostC337Skymaster, on 21 August 2023 - 01:12 AM, said:

So you're probably right, which is unfortunate, but it'd be interesting to see how that one would work.
Clan version is heat only
IS version does heat and damage
Both consume ammunition, and thus aren't hitscan like Flamers are.

It'd be kinda funny to see the gigalaser boats step out from cover, take a face full of Plasma, and have to modulate their alpha strike so they don't immediately blow up.


I would REALLY love to have plasma rifle. Laser vomits are very nice and all, but making firework out of them with flamers is too hard, we need the bigger heat weapon. Plus, having an enenrgy weapon with ammo is interesting, to say the least.

Edited by JumpingHunter, 21 August 2023 - 02:59 AM.


#152 JumpingHunter

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Posted 21 August 2023 - 03:13 AM

View PostTarogato, on 20 August 2023 - 12:43 PM, said:

Let me demonstrate. Here is HPPC versus a laser with 0.976 duration (fully skilled BL will have 0.978 duration)



This difference is MASSIVE.


Thank you for demonstration, im glad that i was wrong, HPPC will be better than BL at poptarting. That's nice to hear, but it doesn't apply to any heavier mechs with no jump jets or with not enough speed to corner-peak quick enough. My point was that overall, aside from some niche uses, HPPC will still be more than interchangable with BL, heavily in favour of the latter. And i still think that making Binary Laser have 5 sec cooldown will be a great balance change, if not necessary, to keep HPPC usable on heavier mechs (ligther mechs usually stick to LPPC arrays, or snubs for closer range).

Besides, i repeat: remember mechs like Vindicator SIB, which has a big 30% reduced laser burn time, or something like Panther 8Z, which has 25% reduced burn time (IIRC). It won't make them comparable to pinpoint PPC nature, but it will make them much more usable as a poptart weapon.

Edited by JumpingHunter, 21 August 2023 - 03:23 AM.


#153 KursedVixen

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Posted 21 August 2023 - 03:22 AM

View PostJumpingHunter, on 21 August 2023 - 03:13 AM, said:


Thank you for demonstration, im glad that i was wrong, HPPC will be better than BL at poptarting. That's nice to hear, but it doesn't apply to any heavier mechs with no jump jets or with not enough speed to corner-peak quick enough. My point was that overall, aside from some niche uses, HPPC will still be more than interchangable with BL, heavily in favour of the latter. And i still think that making Binary Laser have 5 sec cooldown and at least same heat as HPPC (preferably more than HPPC heat) will be a great balance change, if not necessary, to keep HPPC usable on heavier mechs (ligther mechs usually stick to LPPC arrays, or snubs for closer range).

Besides, i repeat: remember mechs like Vindicator SIB, which has a big 30% reduced laser burn time, or something like Panther 8Z, which has 25% reduced burn time (IIRC). It won't make them comparable to pinpoint PPC nature, but it will make them much more usable as a poptart weapon.
yeah but how many mechs can carry a HPPC and jump jets?

#154 JumpingHunter

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Posted 21 August 2023 - 03:46 AM

View PostKursedVixen, on 21 August 2023 - 03:22 AM, said:

yeah but how many mechs can carry a HPPC and jump jets?


At least some, like Vindicator, Urbanmech, Highlander, Panther (if you really want to), and some others that i can't remember out of my head now.

#155 martian

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Posted 21 August 2023 - 04:55 AM

View PostKursedVixen, on 21 August 2023 - 01:01 AM, said:

Well sometimes you can't change omnipods because you will lose an energy slot or other slot... sorry bad day...

"I do not want to" is not the same as "I can not". You can use AMS-equipped OmniPod any time you wish, but you do not want to.


View PostC337Skymaster, on 21 August 2023 - 01:19 AM, said:

Read back in the thread about So8 bonuses, too. Swapping omnipods to pick up an AMS is frequently a major loss to other offensive hardpoints, or offensive quirks. In the case of the DWF, for example: the AMS occupies an entire torso on its own, so you're losing the possibility of two ballistic hardpoints, or two energy hardpoints, or a jump jet, or some other combination thereof, but you're also potentially losing out on the So8 quirks that went with all that.

Equipping (or not equipping) AMS is a deliberate design choice that every player makes. Sometimes even multiple AMS can be carried.

Players are free to pursue any aspect of their 'Mech design as they see fit, of course. But those who refuse to equip their 'Mechs with a missile-protection system(s) should not complain that they are hit by missiles. It would be like skimping on armor in favor of having more weapons else and then complaining that enemy PPCs or lasers hit my 'Mech too hard.

#156 KursedVixen

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Posted 21 August 2023 - 05:07 AM

View PostRhaelcan, on 18 August 2023 - 08:00 PM, said:

They go off of their parent groups. So binary uses large laser quirks, Xpulses use pulse quirks, hags use gauss quirks



Hags are fine, the spread is needed.



Because almost every clan mech, especially omnis, can mount ECM without any issue, to the point where it has became a problem. IS mechs with ECM, not so much.
at what cost though? those omnipods cost something like on the mist lynx you canot put anything else on that arm for the ktifox you get one energy and 3 ams slots... for the dire and the blood asp you get a ct that's it you have to make sacrifices for that ecm like for the shadowcat that's all you can put into the side torso as far as weapons and special equipment that requires slots also you don't get as high of an armor bonus on that torso now.....

#157 Warner Radick

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Posted 21 August 2023 - 08:32 AM

I want to open by saying I don't mind some (or even most) clan ECM bearing omnipods getting a range nerf. However, CT ecm omnipods are not as mix-n-match since you have to buy a whole mech to get access (maybe the nerf could be smaller on these). Also why not just build in So8 bonuses as a compensatory buff for ecm bearing clan mechs? Overall, it seems like if pods are the problem the pods are where the nerf should be and not the Skill Tree. This largely seems like it was only partially thought through...

#158 Mechwarrior2342356

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Posted 21 August 2023 - 08:45 AM

View PostWarner Radick, on 21 August 2023 - 08:32 AM, said:

I want to open by saying I don't mind some (or even most) clan ECM bearing omnipods getting a range nerf. However, CT ecm omnipods are not as mix-n-match since you have to buy a whole mech to get access (maybe the nerf could be smaller on these). Also why not just build in So8 bonuses as a compensatory buff for ecm bearing clan mechs? Overall, it seems like if pods are the problem the pods are where the nerf should be and not the Skill Tree. This largely seems like it was only partially thought through...

I'm inclined to think it was thought through but better options are not immediately available or they're being cautious about it.

#159 C337Skymaster

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Posted 21 August 2023 - 01:40 PM

View PostKursedVixen, on 21 August 2023 - 01:38 AM, said:

you'd hate the piranha-A then it can carry 4 AMS it's a pocket corsair with backstabby skills.

Another mech that may not be worth it with ams is the mis lynx either you get ecm and ams or 2 ams and one laser


Honestly? My biggest beef with the Piranha-A is that its existence was the reason PGI created the Corsair-7A: they'd come up with a quad-AMS Clan 20 tonner, and all the rage on the forums was about how only Clans could boat more than 2 AMS, so the very next 'mech they released, they gave Quad-AMS to the Inner Sphere, same as they just did for the Clans. The trouble being, a 20 tonner doesn't have the tonnage to make proper use of 4x AMS and still mount any significant amount of offensive weaponry, whereas a 95 tonner most certainly does, thus you see Corsair-7A's boating AMS as well as a very effective offensive arsenal, and you see Piranha-A's either boating AMS, or boating offensive weapons, but not usually both at the same time.

Edited by C337Skymaster, 21 August 2023 - 01:41 PM.


#160 KursedVixen

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Posted 21 August 2023 - 01:42 PM

View PostWarner Radick, on 21 August 2023 - 08:32 AM, said:

I want to open by saying I don't mind some (or even most) clan ECM bearing omnipods getting a range nerf. However, CT ecm omnipods are not as mix-n-match since you have to buy a whole mech to get access (maybe the nerf could be smaller on these). Also why not just build in So8 bonuses as a compensatory buff for ecm bearing clan mechs? Overall, it seems like if pods are the problem the pods are where the nerf should be and not the Skill Tree. This largely seems like it was only partially thought through...
it's not a range nerf it's a reduction on the range reduction clan ECM gives to the opponet in the ecm field If you even use the nodes in the first place.

View PostC337Skymaster, on 21 August 2023 - 01:40 PM, said:


Honestly? My biggest beef with the Piranha-A is that its existence was the reason PGI created the Corsair-7A: they'd come up with a quad-AMS Clan 20 tonner, and all the rage on the forums was about how only Clans could boat more than 2 AMS, so the very next 'mech they released, they gave Quad-AMS to the Inner Sphere, same as they just did for the Clans. The trouble being, a 20 tonner doesn't have the tonnage to make proper use of 4x AMS and still mount any significant amount of offensive weaponry, whereas a 95 tonner most certainly does, thus you see Corsair-7A's boating AMS as well as a very effective offensive arsenal, and you see Piranha-A's either boating AMS, or boating offensive weapons, but not usually both at the same time.
pretty sure the corsair came first.

Edited by KursedVixen, 21 August 2023 - 01:46 PM.






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