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Patch Notes - 1.4.281.0 - 22-August-2023


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#181 crazytimes

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Posted 22 August 2023 - 02:02 PM

View PostBuenaventura, on 22 August 2023 - 11:32 AM, said:

[/b][/b]
You DO realize that both new legedaries don't have ANY quirk that could be seen as "outlier"? Posted Image


Vipers quirks combine to let it effectively boat SRMs on a chassis that has always been energy/MG boating. The SO4/SO6 quirks are unique as well.

The stalker just looks strong. Stock will work, 4xAC5+LPPC will work, and there's probably scope for some other AC2/5+2xLPPC builds. I don't think it will underperform as is.

#182 Daeron Katz

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Posted 22 August 2023 - 02:04 PM

View PostLuminios, on 22 August 2023 - 01:58 PM, said:

So is this next month or sooner?

Currently next month.

On a separate note, I've added all the new Weapons to the Science Sale.

#183 Buenaventura

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Posted 22 August 2023 - 02:18 PM

View Postcrazytimes, on 22 August 2023 - 02:02 PM, said:

Vipers quirks combine to let it effectively boat SRMs on a chassis that has always been energy/MG boating. The SO4/SO6 quirks are unique as well.

The stalker just looks strong. Stock will work, 4xAC5+LPPC will work, and there's probably scope for some other AC2/5+2xLPPC builds. I don't think it will underperform as is.

I wasn't commenting on whether they are good or not. Just that they copypasted the text for legendary mechs without looking at the added mechs long enough to see that these DON'T have the mentioned "outlier" quirks. The Stalker especially has less quirks than all other Stalker variants.

#184 Mokkor

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Posted 22 August 2023 - 02:50 PM

Guys, you forgot to add Targeting Computers bonuses to all new weapons. It's not in Equipment.xml

#185 Mokkor

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Posted 22 August 2023 - 02:56 PM

Info about new weapons not working with TCOMP is worth adding to "known issues" section.
Unless it's intended, but I doubt it, as all the other quirks work on them.

#186 Far Reach

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Posted 22 August 2023 - 03:02 PM

Well done with the guns, satisfying to shoot.

#187 111psycho

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Posted 22 August 2023 - 03:51 PM

Any info on the sound mods being updated? The ones I use are:

Haven Kendrick's Battle Enhancement Mod
BattleTech Bitchin Betty with BattleTech Command 1.1

#188 Steel Shanks

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Posted 22 August 2023 - 04:49 PM

No MML's huh? Don't know why...

Look PGI... Legendary Mechs... Lame new weapons... Ye advance weapons, but time wise in like Faction Play we're still in 3052? LOL...This is becoming a giant *****-show...

One of yer Hatchetman Variants is from the fecking Dark Age for Gods sake... What are you doing?

I'm about done with this fecking game...

**** You PGI... I'm ready for another developer to do something with Mechwarrior... Or just let it die for a few years...
Man, I wish Hare Brained Schemes would do a second BattleTech game... Sad times...

#189 KursedVixen

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Posted 22 August 2023 - 04:50 PM

i think the HAg's sound needs beefed up.

#190 ShooteyMcShooterson

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Posted 22 August 2023 - 05:53 PM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

No MML's huh? Don't know why...

Look PGI... Legendary Mechs... Lame new weapons... Ye advance weapons, but time wise in like Faction Play we're still in 3052? LOL...This is becoming a giant *****-show...

One of yer Hatchetman Variants is from the fecking Dark Age for Gods sake... What are you doing?

I'm about done with this fecking game...

**** You PGI... I'm ready for another developer to do something with Mechwarrior... Or just let it die for a few years...
Man, I wish Hare Brained Schemes would do a second BattleTech game... Sad times...

You definitely sound like a miserable f*ck who should go play something else.

#191 KursedVixen

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Posted 22 August 2023 - 07:11 PM

I'm having alot of trouble with the x-pulse it seems every game i'm killed by one.

#192 Tacheyon

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Posted 22 August 2023 - 07:22 PM


  • "Nicholas Angel: Well, actually, I can probably make my own way up. Hag!
    Joyce Cooper: I beg your pardon?
    Nicholas Angel: Evil old woman, considered frightful or ugly, 12 down"

Yeah...these HAG's are Evil and Ugly.

But I think the BC's are even worse. Especially on those mechs with Large HSL quirks.

#193 C337Skymaster

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Posted 22 August 2023 - 08:02 PM

So now that we have HAGs, X-Pulse, Binary Lasers, ATMs, Rotary AC/s, Heavy Lasers.... when do you think we'll be getting reactive and reflective armor?

#194 KursedVixen

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Posted 22 August 2023 - 09:14 PM

is there something wrong with the Hyper assaul guass aiming I can't seem to hit anything very well.

#195 Rhaelcan

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Posted 22 August 2023 - 09:28 PM

View PostBuenaventura, on 22 August 2023 - 11:32 AM, said:

[/b][/b]
You DO realize that both new legendaries don't have ANY quirk that could be seen as "outlier"? Posted Image

Outlier for the viper is So4 and So6

#196 Rhaelcan

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Posted 22 August 2023 - 09:31 PM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

No MML's huh? Don't know why...

Look PGI... Legendary Mechs... Lame new weapons... Ye advance weapons, but time wise in like Faction Play we're still in 3052? LOL...This is becoming a giant *****-show...

One of yer Hatchetman Variants is from the fecking Dark Age for Gods sake... What are you doing?

I'm about done with this fecking game...

**** You PGI... I'm ready for another developer to do something with Mechwarrior... Or just let it die for a few years...
Man, I wish Hare Brained Schemes would do a second BattleTech game... Sad times...

Ok. Go play a different game if you hate this one so much. Mmls could get added at some point, but you don't need to be a pissy baby when they don't add your favorite weapon day one. This game isn't even based off of lore, at all. You realize that, right?

#197 martian

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Posted 22 August 2023 - 09:52 PM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

No MML's huh? Don't know why...

PGI has not managed to implement functional LBX Autocannons with switchable slug / clustershot ammunition.

And since the basic in-game purpose of MMLs is to switch between SRMs and LRMs ... We are out of luck here.

#198 Mochyn Pupur

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Posted 22 August 2023 - 11:09 PM

Whilst everyone is moaning about, sorry, discussing the new weapons and and quirks bork, just wondering what rabid induced thought process decided to change Emerald Taiga map by dropping more buildings in that force even narrower transit channels that allow the sniper/long range weapon mechs to wreck havoc? Map really didn't need messing about with, certainly not when escape channels are now only accessible by lights due to the placement and gaps of the new buildings . . . beginning to wonder if the devs/p-pot members understand anything about map design (actually, nah, pretty certain they have zero idea at all).

#199 Luminios

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Posted 23 August 2023 - 12:24 AM

View PostDaeron Katz, on 22 August 2023 - 02:04 PM, said:

Currently next month.

On a separate note, I've added all the new Weapons to the Science Sale.


I was mostly wondering whether there would be a hotfix, seeing as Moonwalker LAA got added pretty quickly. I think BLC HSL affects more mechs, but I suppose there are more factors that go into it. :)

#200 KursedVixen

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Posted 23 August 2023 - 12:54 AM

View Postmartian, on 22 August 2023 - 09:52 PM, said:

PGI has not managed to implement functional LBX Autocannons with switchable slug / clustershot ammunition.

And since the basic in-game purpose of MMLs is to switch between SRMs and LRMs ... We are out of luck here.
probably the biggest reason... ammo swapping does not work they could go with the route they went with clan LBX and have a seperate Solid slug gun ,but to do that wtth MML would just make it useless....just use srms or lrms.





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