Jump to content

Patch Notes - 1.4.281.0 - 22-August-2023


325 replies to this topic

#161 Hauptmann Keg Steiner

    Member

  • PipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 291 posts

Posted 21 August 2023 - 02:25 PM

Piranha dropped January 2018, Corsair was March 2019. So not back-to-back releases, but the Piranha definitely showed up first.

#162 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • The CyberKnight
  • The CyberKnight
  • 3,688 posts
  • LocationUnited States

Posted 21 August 2023 - 05:56 PM

View PostC337Skymaster, on 20 August 2023 - 06:13 PM, said:

I disagree on the visual aesthetic. We're seeing the long lower barrels replaced by the non-existent upper ones. The change improves the peeking profile, but ruins the look.

Well, it looks like it didn't get changed after all. My left arm energy weapon goes in the bottom mount first.

I would be perfectly fine with the energy mount on the right arm was the bottom one, keeping the aesthetic. Having it unbalanced the way it is now bothers me though. They chose to mount the 2nd ballistic there when I'd prefer they swapped the energy and ballistic on the right arm.

Edited by TheCaptainJZ, 21 August 2023 - 05:58 PM.


#163 Warner Radick

    Rookie

  • Shredder
  • Shredder
  • 5 posts

Posted 21 August 2023 - 06:37 PM

View PostKursedVixen, on 21 August 2023 - 01:42 PM, said:

it's not a range nerf it's a reduction on the range reduction clan ECM gives to the opponet in the ecm field If you even use the nodes in the first place.

I suppose I could have been more clear. I was referring to ECM range and saying that the skill tree seemed like the wrong place to address it.

#164 -Ramrod-

    Member

  • PipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 700 posts
  • LocationSome place

Posted 21 August 2023 - 06:53 PM

View PostWarner Radick, on 21 August 2023 - 08:32 AM, said:

I want to open by saying I don't mind some (or even most) clan ECM bearing omnipods getting a range nerf. However, CT ecm omnipods are not as mix-n-match since you have to buy a whole mech to get access (maybe the nerf could be smaller on these). Also why not just build in So8 bonuses as a compensatory buff for ecm bearing clan mechs? Overall, it seems like if pods are the problem the pods are where the nerf should be and not the Skill Tree. This largely seems like it was only partially thought through...


I blame it on the Chamberpot...er I mean Cauldron.

Edited by -Ramrod-, 21 August 2023 - 06:53 PM.


#165 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 21 August 2023 - 06:58 PM

View PostKursedVixen, on 21 August 2023 - 01:42 PM, said:

it's not a range nerf it's a reduction on the range reduction clan ECM gives to the opponet in the ecm field If you even use the nodes in the first place.
pretty sure the corsair came first.

From what I gather the PIR was released before the Corsair.

Also, even quad AMS can be overwhelmed. Corsair was getting absolutely rained on this morning, anyone who says quad AMS is a complete shutdown for LRMs is not running enough tubes I guess.

In retrospect I think the arms race between LRMs and their counters IS a huge issue, arms races in general in MWO are. The skill tree itself is an issue in many ways and I would honestly be okay with it just going away in part or in full.

Edited by the check engine light, 21 August 2023 - 07:23 PM.


#166 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 21 August 2023 - 08:09 PM

View PostTheCaptainJZ, on 21 August 2023 - 05:56 PM, said:

Well, it looks like it didn't get changed after all. My left arm energy weapon goes in the bottom mount first.

I would be perfectly fine with the energy mount on the right arm was the bottom one, keeping the aesthetic. Having it unbalanced the way it is now bothers me though. They chose to mount the 2nd ballistic there when I'd prefer they swapped the energy and ballistic on the right arm.


The patch hasn't happened, yet. :) Wait until Tuesday evening, then have a look around.

#167 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 21 August 2023 - 08:12 PM

View PostHauptmann Keg Steiner, on 21 August 2023 - 02:25 PM, said:

Piranha dropped January 2018, Corsair was March 2019. So not back-to-back releases, but the Piranha definitely showed up first.


There was that much gap in between them? Huh. Maybe that's how long the new 'mech development cycle took. I could have sworn they were closer together than that, but I guess that makes sense if the Corsair was a reaction to the reaction to the Piranha, and the amount of time it would have taken to implement based on feedback.

#168 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 21 August 2023 - 08:16 PM

View Postthe check engine light, on 21 August 2023 - 06:58 PM, said:

From what I gather the PIR was released before the Corsair.

Also, even quad AMS can be overwhelmed. Corsair was getting absolutely rained on this morning, anyone who says quad AMS is a complete shutdown for LRMs is not running enough tubes I guess.

In retrospect I think the arms race between LRMs and their counters IS a huge issue, arms races in general in MWO are. The skill tree itself is an issue in many ways and I would honestly be okay with it just going away in part or in full.


Could you tell how many different 'mechs were raining on you? I know I've seen matches where, through luck or VOIP, you do actually get some coordinated fire, and you can get two or three 'mechs all firing at the same target at once. You get a Nova Cat and a Supernova shooting the same target? It can be a Corsair and it'll still get worn down. If either one of them tries to shoot at it, alone, though, about 90% of the missiles fired will be chewed up before they land, out of a 45 and 40 missile salvo, respectively (two salvos back-to-back, either eating or avoiding ghost heat, respectively).

#169 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 21 August 2023 - 08:22 PM

View PostC337Skymaster, on 21 August 2023 - 08:16 PM, said:

Could you tell how many different 'mechs were raining on you? I know I've seen matches where, through luck or VOIP, you do actually get some coordinated fire, and you can get two or three 'mechs all firing at the same target at once. You get a Nova Cat and a Supernova shooting the same target? It can be a Corsair and it'll still get worn down. If either one of them tries to shoot at it, alone, though, about 90% of the missiles fired will be chewed up before they land, out of a 45 and 40 missile salvo, respectively (two salvos back-to-back, either eating or avoiding ghost heat, respectively).

Was kind of blind after a certain point, I know there were LRM lances running that day, I saw a NTG but if there were other LRMboats they were not in my viewscreen.

#170 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 22 August 2023 - 01:29 AM

View Postthe check engine light, on 21 August 2023 - 08:22 PM, said:

Was kind of blind after a certain point, I know there were LRM lances running that day, I saw a NTG but if there were other LRMboats they were not in my viewscreen.


Yeah, I definitely understand that. I think it's only once in a blue moon that I can tell how many different LRM boats are firing at me, unless one is Clan and the other IS. It's usually only when I'm a third party that I can see how many different directions the missiles are coming from (or if I've got 3x AMS and feel defiant enough to stare at them as they come in. That only ever lasts a half-second, but the Kit Fox is fast enough for me to get to hard cover and not be punished too hard for my cockiness :) ).

#171 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,496 posts

Posted 22 August 2023 - 03:42 AM

View Postthe check engine light, on 21 August 2023 - 06:58 PM, said:

In retrospect I think the arms race between LRMs and their counters IS a huge issue, arms races in general in MWO are. The skill tree itself is an issue in many ways and I would honestly be okay with it just going away in part or in full.

Well, there are so many LRM counters available in MWO that I would say that LRMs have lost this race.

#172 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 22 August 2023 - 04:41 AM

View Postmartian, on 22 August 2023 - 03:42 AM, said:

Well, there are so many LRM counters available in MWO that I would say that LRMs have lost this race.
yep snipers ecm,more snipers, ATMs stealth armor. (even though people say stealth armor sucks i still see fleas ravens and Thanatos running it...So I ask, "If it sucks so much why do i see it?"

What I don't understand is people using ONLY lrms with no backups i've seen a nova cat and a stalker with a bunch of Lrms and a tag....

Edited by KursedVixen, 22 August 2023 - 04:42 AM.


#173 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,496 posts

Posted 22 August 2023 - 05:15 AM

View PostKursedVixen, on 22 August 2023 - 04:41 AM, said:

What I don't understand is people using ONLY lrms with no backups i've seen a nova cat and a stalker with a bunch of Lrms and a tag....

One design approach to MWO 'Mech says that instead of designing a 'Mech that attempts to do three things and it is not really good in either of them, it is better to design a highly specialised design that would be good in one thing (sniping, lurming, DPS-damge dealing, etc.) and then use it to its maximum advantage in the game.

#174 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 22 August 2023 - 05:27 AM

View Postmartian, on 22 August 2023 - 05:15 AM, said:

One design approach to MWO 'Mech says that instead of designing a 'Mech that attempts to do three things and it is not really good in either of them, it is better to design a highly specialised design that would be good in one thing (sniping, lurming, DPS-damge dealing, etc.) and then use it to its maximum advantage in the game.
I would still want something that can do damage at 0 meters... at least enough to say shoo. i've learned from playing this game for most of it's existance that you really cannot depend on your allies too much.

Edited by KursedVixen, 22 August 2023 - 05:28 AM.


#175 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 22 August 2023 - 10:32 AM

NICE!!

Binary Large Laser
18 DMG 3x No Gohst Heat
480/960

Clan Heavy Large
18 DMG 3x Gohst Heat
480 /960

what fun

Perfectly done Cauldron

Edited by Staude, 22 August 2023 - 10:33 AM.


#176 Ralph Edwards

    Member

  • PipPipPipPipPipPip
  • The Khan
  • The Khan
  • 205 posts

Posted 22 August 2023 - 10:51 AM

Is the TSP information supposed to come out this week?

#177 Buenaventura

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 547 posts
  • LocationDuisburg, Germany

Posted 22 August 2023 - 11:32 AM

View PostInnerSphereNews, on 18 August 2023 - 04:52 PM, said:


The two new Legendary 'Mechs this month include the Stalker "War Emu" and the Viper "Scaleshot" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost.





You DO realize that both new legendaries don't have ANY quirk that could be seen as "outlier"? Posted Image

Edited by Buenaventura, 22 August 2023 - 02:13 PM.


#178 Necroledo

    Member

  • PipPip
  • The Fearless
  • The Fearless
  • 27 posts

Posted 22 August 2023 - 01:17 PM

So happy to see new toys being added! Especially the HAG; really wishing to see the Burrock mech added at some point, and one of its variants has a HAG/40... Fingers crossed! Posted Image

Edited by Necroledo, 22 August 2023 - 01:17 PM.


#179 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • The CyberKnight
  • The CyberKnight
  • 3,688 posts
  • LocationUnited States

Posted 22 August 2023 - 01:18 PM

View PostC337Skymaster, on 21 August 2023 - 08:09 PM, said:

The patch hasn't happened, yet. Posted Image Wait until Tuesday evening, then have a look around.

ahaha! oops.

#180 Luminios

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 38 posts

Posted 22 August 2023 - 01:58 PM

View PostInnerSphereNews, on 18 August 2023 - 04:52 PM, said:

KNOWN ISSUES
Binary Lasers have an incorrect heat penalty limit. You can fire 3 without ghost heat. This will be fixed next patch.

So is this next month or sooner?

Edited by Luminios, 22 August 2023 - 01:58 PM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users