Samziel, on 22 August 2023 - 12:13 AM, said:
Everyone seems to ignore what Navid said. LRM velo has been buffed over time to counteract the raise of ECM effectiveness and usage. Which is a wrong way to approach things. They are now gradually trying to nerf both as an attempt to eventually overall buff LRMs without causing a LRM apocalypse in the meanwhile. I can agree this ECM nerf seems too little, but I guess they have to take things slow to see the effect in action. In short, more patches regarding these systems are coming.
That remains to be seen. Will these supposed changes come next month, in 3 months, next year, or be conveniently forgotten? Who knows. We've heard this song and dance many times before. But in current terms, this change is a net negative for little reason.
7% less total sensor range reduction on clan ecm only, while inner sphere ecm will still provide the same 70% sensor range reduction bubble to all allies. For the average game, you won't see any difference. And the lock on system remains the same that said 210m/sec values were based around. From back when mechs were much less nimble, yet they could still reliably avoid said missile locks and missiles by staying on their toes. LRMs need all the speed they can get, because mechs have gotten more agile since then.
Sure, 10% doesn't seem much. Its something like an extra 0.2-0.4 seconds of flight time depending on distance and whether you're looking directly or indirectly at the target. But that's still effectively nullifying the extra bit of time that was provided when a target breaks line of sight when radar deprivation was finally changed from being a guaranteed, instant lock breaker. So now we're essentially back in square one. While many other weapons just keep going up and up in performance. More range, more velocity, more dps, less minimum range, less heat, less duration. Quality of life improvements are fine, but you're supposed to give them out equally.
feeWAIVER, on 22 August 2023 - 04:57 AM, said:
It's only a 10% nerf to base velocity, while mechs in this patch are getting 30% velocity buffs, and there's a ton of velocity quirks already in the game. Really guys, it's not that big of a deal. You're gonna log in after the patch and realize it's fine.
You shouldn't need ridiculously large quirks to make up for the lackluster performance of the base weapon. Not to mention that's a horribly flawed design philosophy, to force certain weapon use on certain variants with huge quirks, that shows someone forgot that MWO is supposed to be about freedom of customization.
And as an aside, those big quirks on specifically the Adder A-variant are a necessary bit of help considering how limited its missile builds are otherwise. 2 LRM20's gets completely shut down by a single skilled out triple AMS mech, with this it might get a couple more missiles through.
Edited by Runecarver, 22 August 2023 - 06:23 AM.