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You And The New Weapons

Balance Gameplay Metagame

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#21 LordNothing

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Posted 22 August 2023 - 11:00 PM

View Postmartian, on 22 August 2023 - 10:22 PM, said:

Congrats! You can expect to experience less assault sniping and elite premades farming solo casuals should be less common in your games. Posted Image


product of leveling mechs and screwing around only, once i get back to my regulars, il be back.

while im here im gonna do some stupid stuff. might even run a rac or use lerms.

im kidding about the lerms.

Edited by LordNothing, 22 August 2023 - 11:02 PM.


#22 VectorStrike

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Posted 22 August 2023 - 11:08 PM

The new weapons don't make any sound in my game

#23 KursedVixen

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Posted 22 August 2023 - 11:09 PM

View PostVectorStrike, on 22 August 2023 - 11:08 PM, said:

The new weapons don't make any sound in my game
were you using a sound mod before the patch?


The only thing i can say about the HAGs is they seem fine but something is wrong about them they don't seem to be doing the damage they should be, i may be wrong but something feels off about them the only thing i could say is to cool them down just a tad 2 heat at most 1.5 at least

Edited by KursedVixen, 22 August 2023 - 11:10 PM.


#24 martian

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Posted 22 August 2023 - 11:24 PM

View PostVectorStrike, on 22 August 2023 - 11:08 PM, said:

The new weapons don't make any sound in my game

A bug or something.

All these new weapons make cool sounds. Posted Image

I think that Blazer sounds best.

#25 KursedVixen

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Posted 22 August 2023 - 11:40 PM

View Postmartian, on 22 August 2023 - 11:24 PM, said:

A bug or something. All these new weapons make cool sounds. Posted Image I think that Blazer sounds best.
i dunno i think the hag sounds should be more beefy.

#26 Curccu

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Posted 22 August 2023 - 11:49 PM

View PostTepmnthar, on 22 August 2023 - 08:00 PM, said:

HAG and BLC are absolutely OP!

BLC is undoubted outmaster 2*LL which makes LL as a junk. Also it's even cooler, faster cooldown, shorter duration than HLL, but with the same damage. As its HSL is 3 which makes one round vomit can be easily over 54(or 74 with 4 ERML). IS laservomit will be over compete against CLAN's. It's only weakness is its weight but which is not a big problem as it's cooler and saves weight from heatsinks.
firepower.

After HSL typo gets fixed it's pretty much same as 2xLL having worse maxdps and burn but weighs 1 ton less.
HLL is also 4 tons and Blazer 9 tons so there is small difference
Not seeing IS being super OP compared to clans https://mwo.nav-alph...9b416_HBK-IIC-A vs whm-9d for example. 20 ton difference in mech weight doing about same thing.

And btw LL has been the junk always without some good quirks.

#27 KursedVixen

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Posted 23 August 2023 - 12:12 AM

View PostCurccu, on 22 August 2023 - 11:49 PM, said:

After HSL typo gets fixed it's pretty much same as 2xLL having worse maxdps and burn but weighs 1 ton less.
HLL is also 4 tons and Blazer 9 tons so there is small difference
Not seeing IS being super OP compared to clans https://mwo.nav-alph...9b416_HBK-IIC-A vs whm-9d for example. 20 ton difference in mech weight doing about same thing.

And btw LL has been the junk always without some good quirks.
And what about the hyper gauss?

#28 Curccu

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Posted 23 August 2023 - 12:25 AM

View PostKursedVixen, on 23 August 2023 - 12:12 AM, said:

And what about the hyper gauss?

I did not comment about it because I have not tested it yet and it is a bit different from any weapons we got earlier, so not simple math comparison.
But on paper looks very good.

#29 KursedVixen

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Posted 23 August 2023 - 12:27 AM

View PostCurccu, on 23 August 2023 - 12:25 AM, said:

I did not comment about it because I have not tested it yet and it is a bit different from any weapons we got earlier, so not simple math comparison. But on paper looks very good.
It seems fine to me but i feel it's a little hot and something feels kinda wierd about it it doesn't seem to do the damage it suppose to at further ranges but up close it can be devastating.

Edited by KursedVixen, 23 August 2023 - 12:27 AM.


#30 martian

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Posted 23 August 2023 - 12:27 AM

View PostKursedVixen, on 22 August 2023 - 10:56 PM, said:

Last i recall X-pulse where IS attempt at increasing the range of pulse to match with clan ranges..

MWO X-Pulse lasers have practically nothing in common with the BattleTech X-Pulse lasers except how much they weigh.


View PostLordNothing, on 22 August 2023 - 11:00 PM, said:

product of leveling mechs and screwing around only, once i get back to my regulars, il be back.

while im here im gonna do some stupid stuff. might even run a rac or use lerms.

im kidding about the lerms.

Do not forget about Streaks and Flamers. Posted Image

#31 MrTBSC

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Posted 23 August 2023 - 01:08 AM

just going with testing ground i find HAG is TOO strong at mid range (top of the brain comparable weapons like LBX and MRMs) and needs its spraying adjusted even with the burst it´s still too acurate imho
one bursting mediums with dual HAG 40 + dual ER large to the front CT feels almost guaranted and makes it even more frightening to have to face a stone rhino or a Kodiak ...

i dare even say it either needs more cooldown or a longer burst duration ... maybe both ...



i do like the binary laser it´s pretty much what i expected it to be for a single "heavy" laser ...


... not so sure about x-pulse to be honest ....
conceptwise they feel like thei´re ment to be for fast skirmishers or brawlers riding that heatmanagment edge
definetively not a weapon i´d personaly put on a light mech ... but pretty sure the small and medium variant may mix well with MGs

they remind me of MW4 pulse lasers

Edited by MrTBSC, 23 August 2023 - 01:48 AM.


#32 Wraith 1

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Posted 23 August 2023 - 01:24 AM

I like the reimagining of XPLs; a throwback to how MW4 pulses worked is a much more fun and interesting build choice than yet another ER weapon type, but the exact numbers are definitely lacking.

On paper, XPLs are a marginally better in situations where there isn't any cover or torso twisting, while PLs are vastly better in situations where there is. XPLs have a slight DPS advantage, but PLs are close enough that it isn't worth giving up the upfront damage.

And that's just on paper; the XPLs are a lot harder to track components with and have around HALF the damage to duration ratio of their PL counterparts. Even with their current underwhelming damage, I think they'd feel a lot better with 0.1s duration and 0.4s cooldown rather than 0.25 of each.

#33 KursedVixen

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Posted 23 August 2023 - 01:54 AM

View PostMrTBSC, on 23 August 2023 - 01:08 AM, said:

just going with testing ground i find HAG is TOO strong at mid range (top of the brain comparable weapons like LBX and MRMs) and needs its spraying adjusted even with the burst it´s still too acurate imho
one bursting mediums with dual HAG 40 + dual ER large to the front CT feels almost guaranted and makes it even more frightening to have to face a stone rhino or a Kodiak ...

i dare even say it either needs more cooldown or a longer burst duration ... maybe both ...



i do like the binary laser it´s pretty much what i expected it to be for a single "heavy" laser ...


... not so sure about x-pulse to be honest ....
conceptwise they feel like thei´re ment to be for fast skirmishers or brawlers riding that heatmanagment edge
definetively not a weapon i´d personaly put on a light mech ... but pretty sure the small and medium variant may mix well with MGs

they remind me of MW4 pulse lasers
other than the 20 being ten tons they are hotter slower to fire than LBX and bigger.

Also tell me how they compare to the heavy guass?

hag's fire in multiple rounds that do 5 each the heavy Guass fires one big slug that does 25 damage.... to even get that amount of damage you need a hag20 plus a ac5 to get that sort of pinpoint damage. and that's at around 7 ish heat PER SHOT for both a Cuac 5 and a hag 20 also there's a spread so if you don't stand perfectly still those rounds will spread.... I don't think so the hag is perfectly balanced for clan.... you can't even fire 2 40's without ghost heat

Hag 30 does 8.5 heat for 30 damage in 6 burst shots....

now to the CLBX-10 the LBX10 spreads a canister shell and weighs 10 tons taking up 5 slots at 2 heat the hag 20 while offering 2x potential damage cost the same 10 tons for 6 slots but does alot more heat at 5.5 and again as I said before if you turn or spin at all not all rounds will hit resuling it 5 10 15 damage instead of the 20 or 5 5 5 5 all around from the 4 shells.

So in order to get a somewhat more smaller firing pattern you have to pay 1 more slot and over double the heat for it... not to mention unlike the LBX-10 it has the potential to blow up in your face.... Also LBX has higher crit chance Hag does not.


Now so that I don't leave anything out I think the x-pulse are too cold and fire too fast, as for the binary cannon, it seems fine aside from it's little ghost heat problem..

Edited by KursedVixen, 23 August 2023 - 02:45 AM.


#34 Athom83

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Posted 23 August 2023 - 01:58 AM

View PostNavid A1, on 22 August 2023 - 08:03 PM, said:

X Pulse Lasers are a bit weak and missed the mark. We'll be looking at boosting them in one or more areas (e.g., Range, Damage, Heat) in September.

In theory they have the same stats as the regular Pulse Lasers. In reality the regular Pulse Lasers frontload their damage to get an intended effect sooner, IE taking off a side torso or outright killing so you don't take return fire, while also being able to spread out damage you take during cooldown.

The ultimate problem with weapons that rely on rate of fire to do damage is that while they have a higher damage output potential, they just don't have the immediate damage capability to pose a threat. That's why such weapons usually need to solve that issue in a way that doesn't make them overly powerful. AC/2s and AC/5s solve this by having a pretty long range so they can be out of reach from most of the immediate damage weapons but don't have such a long range that they are out of reach of support weapons like LRMs or Gauss. RACs solve this by having an absurd DPS potential but in return are VERY hot and ammo hungry so need an excess of tonnage allocation separate from the weapon itself, limiting other additions to the mech. XPLs don't even attempt to solve this issue, they're just a direct translation of the regular Pulse Lasers into low damage fast firing equivalent that end up almost exactly sharing DPS and heat generation.

In TT the purpose of XPLs was to basically increase the range of regular Pulse Lasers by around 50% at a cost of like 40% more heat, it's really only in other Mechwarrior titles that we see the translation of them into a rapid fire Pulse Laser. So one idea is to just increase their range by 50%, turning them more into a ranged support weapon. However that basically completely screws over MXPs and SXPs as they'll still lag behind the capability of their regular counterparts in most mechs that would use the smaller pulse lasers (like Lights and smaller Mediums) while making them directly compete against LPPCs. If you instead just increase the damage potential you risk invalidating the normal Pulse Lasers as a weapon system entirely for anyone that isn't a rat or sweat goblin. It does need a damage increase to make it actually function as a weapon, and probably a slight range increase too to keep its flavor more in tune with source, but ultimately it needs to be changed in a way to solve the facetime problem without outright replacing its regular counterparts.

Edited by Athom83, 23 August 2023 - 03:12 AM.


#35 KursedVixen

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Posted 23 August 2023 - 03:07 AM

honestly i'm getting a bit tired of the x-pulse i see them EVERYWHERe they've almost completely replaced pulse lasers entirely... might as well call all IS pulse lasers obsolete if their not X at this point.

their damage output along with thier high rate of fire has made them the default laser to use if you have the tonnage at least from what i can see and i rarely ever see anyone overheat from the on purpose, i've only seen one stalker overheat from x-large pulse...

Edited by KursedVixen, 23 August 2023 - 03:12 AM.


#36 TELEFORCE

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Posted 23 August 2023 - 03:55 AM

I've only played with HAGs so far. I think they're fun! I haven't noticed any issues with them not doing any damage. They spread it enough that no location is going to vaporize in one hit unless you're in someone's face and they're standing still. I've only used the 20 and 40 so far on a Summoner and Stormcrow, respectively. I might like them more than LBX if only because of their tighter damage spread at longer ranges for their weapon type.

#37 An6ryMan69

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Posted 23 August 2023 - 12:08 PM

X-Pulse - Range is an issue; overall a niche weapon, probably the best balanced of the new weapons in terms of not being OP.

BLaser - Works very well on mechs than can carry it. I think its quite good but not OP personally - the IS mechs in this game needed some kind of answer to Clan heavy lasers and this does a decent job. Maybe guys thinking it is OP are forgetting this thing is almost twice as heavy as the clan HLLas?

HAG - Yeah, this thing is running away from the pack in terms of effectiveness...I like them myself but they are OP. I see Jenners with HAG40's on them demolishing assaults. My VGL-2 mounts two HMLas and two HAG20's with more ammo than I need, and it's absolutely hell on everybody's expensive new assaults as well. No way the guys who paid CAD $100 for the Rhino are going to stand for that without a fuss. Had some matches yesterday where it was just firing lines of HAGs on both sides...not sure what the solution is but its pretty clear this will change.

New weapons are very nice though - really breathes some life into builds.

Edited by An6ryMan69, 23 August 2023 - 12:10 PM.


#38 VeeOt Dragon

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Posted 23 August 2023 - 12:59 PM

i have only messed around in the testing grounds a bit with the IS weapons.

i agree that the XPLs feel a bit lack luster, then again i don't really have many mechs with Pulse laser Quirks to see if that helps any since i rarely use them. (when i do its usually pairing LPLs with ER MLs or something so i only really tested the LXPLs)

the BLC feels good but i fear that it might replace LPPCs in a lot of cases. (i replaced the 3 LPPCs on my annoyance Urbie with a single BLC for greater damage and less heat at the cost of a small amount of range and some burn time instead of one pop but in return i actual saved some Skill points as i no longer needed the velocity skills and put those points in laser duration.)

i haven't touched HAGs since i don't really play Clan mechs. as for those complaining about spread i see them as looking more comparable with IS RACs than normal Gauss or ACs so the spread makes sense. it also helps to balance them out a little more.

i might get on and test the new stuff out in some actual matches later today or this weekend. all depends if i am feeling in the mood for MWO. (still more than a little annoyed at the nerf to LRM but thats a whole other conversation that is being taken care of in another thread)

Edited by VeeOt Dragon, 23 August 2023 - 01:01 PM.


#39 KursedVixen

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Posted 23 August 2023 - 01:03 PM

View PostAn6ryMan69, on 23 August 2023 - 12:08 PM, said:

X-Pulse - Range is an issue; overall a niche weapon, probably the best balanced of the new weapons in terms of not being OP.

BLaser - Works very well on mechs than can carry it. I think its quite good but not OP personally - the IS mechs in this game needed some kind of answer to Clan heavy lasers and this does a decent job. Maybe guys thinking it is OP are forgetting this thing is almost twice as heavy as the clan HLLas?

HAG - Yeah, this thing is running away from the pack in terms of effectiveness...I like them myself but they are OP. I see Jenners with HAG40's on them demolishing assaults. My VGL-2 mounts two HMLas and two HAG20's with more ammo than I need, and it's absolutely hell on everybody's expensive new assaults as well. No way the guys who paid CAD $100 for the Rhino are going to stand for that without a fuss. Had some matches yesterday where it was just firing lines of HAGs on both sides...not sure what the solution is but its pretty clear this will change.

New weapons are very nice though - really breathes some life into builds.
you know you can mount hags on a stone rhino i've seen many rhinos carry exclusivly hyper gauss, also I am one of those who paid for the stone rhinos and I love the HAGs so..... anyway My biggest beef is the x-pulse i've been killed more by the x-pulse than any other of the new weapons 2nd comes the binary lasers which are just hot hot hot i've only been killed once by the HAGs so far.


View PostVeeOt Dragon, on 23 August 2023 - 12:59 PM, said:

i have only messed around in the testing grounds a bit with the IS weapons.

i agree that the XPLs feel a bit lack luster, then again i don't really have many mechs with Pulse laser Quirks to see if that helps any since i rarely use them. (when i do its usually pairing LPLs with ER MLs or something so i only really tested the LXPLs)

the BLC feels good but i fear that it might replace LPPCs in a lot of cases. (i replaced the 3 LPPCs on my annoyance Urbie with a single BLC for greater damage and less heat at the cost of a small amount of range and some burn time instead of one pop but in return i actual saved some Skill points as i no longer needed the velocity skills and put those points in laser duration.)

i haven't touched HAGs since i don't really play Clan mechs. as for those complaining about spread i see them as looking more comparable with IS RACs than normal Gauss or ACs so the spread makes sense. it also helps to balance them out a little more.

i might get on and test the new stuff out in some actual matches later today or this weekend. all depends if i am feeling in the mood for MWO. (still more than a little annoyed at the nerf to LRM but thats a whole other conversation that is being taken care of in another thread)
They have a diffrent feel than Racs and LBX since you need to charge them to fire but they are a great way for lighter mechs to deal with heavier mechs that rapid burst fire can scare some people but i think the sound needs beefing up also getting hit with one doesn't feel too annoying.


I almost exclusivly play clan mechs it's nice to finnally have a big gun that rivals the IS heavy weapons like the heavy PPC and Heavy Gauss. Hag's seem very uneffective at long range due to their spread, fair tradeoff, i feel.

Edited by KursedVixen, 23 August 2023 - 01:07 PM.


#40 Dekallis

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Posted 23 August 2023 - 02:11 PM

HAG- Perfect. A solid mid-range weapon with spread that tapers just right, it CAN reach out and touch someone long range but the spread makes it impractical to do so, so mid range is it's real effective range, the combo of long down time and charge time to fire make them bad in cqc and I'd rather have UAC's in that case but all in all a solid addition that will have me changing some of my builds. However I felt like my hunchbackIIc was weaker with HAG's than with UAC's maybe it's just because I got used to playing with the autocannons but you just can't replace that upfront burst damage.

HAG40 feels bad seems like the kind of weapon designed to be built around like on a mech with 1 big ballistic hardpoint and a few supporting weapons. 2x40's was possible but it really didn't feel optimal. I always felt like I could be doing more with other weapons.

HAG 30's are my new favorite thing, HAG20's are really nice and ammo efficient but i really feel like it's not worth it to run more than 2 of any given HAG if you can put on other weapons comfortably, due to charge limits.


Binary lasers are OP. bugged or not they're stupid right now and I legitimately refuse to use them anymore because it feels like cheating when I do. They're super heavy lasers basically, better in almost every way and tonnage efficient compared to normal lasers. I put a couple on a Zeus paired with mrm40 and was horrified at what it could suddenly do. I won't even mention the stalker build. That...that thing is demonic. The worst part is people haven't even figured out what to pair them with or how to combo them with other weapons yet so there's bound to be much more efficient builds to come. pls nerf.

X Pulse lasers- I love x pulse lasers but they're implemented weirdly, all of them have the same cooldown/burntime/firerate. which is weird. I basically look at them and double their stats to account for the fact they fire twice per second when holding the trigger down, the most notable thing I found with these is how small their heat footprint is. I could run redline builds and just fire these while near overheat AND STILL BE COOLING. they're basically a free license to "Always be shooting." even on the crusader 6t I could alpha till redline, then switch to chain firing and there was literally 0 heat buildup. I'm a little afraid of what will happen when people figure out how to combo them with other weapons instead of trying to boat them. This is also probably the weapon most likely to become a problem if buffed. At best I think they need a slight range increase to put them in a separate spot from standard pulses but other than that? I'm not sure, any damage increase at all will have a large impact on their performance because of the fire rate maybe speeding up fire rate so they're .20 cooldown and burn time instead of .25
The medium xpulses are genuinely scary The larges feel underpowered as they are and the smalls basically have no heat in small numbers.

I can't be certain but I think there's some secret sauce to be found on XPL's with the right combo of weapons, something that alpha's hard and then the xpl's finish the job while you're cooling or something. I need to play with them a bit more but I've had some solid games running them like this.





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