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You And The New Weapons

Balance Gameplay Metagame

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#41 KursedVixen

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Posted 23 August 2023 - 02:34 PM

View PostDekallis, on 23 August 2023 - 02:11 PM, said:

HAG- Perfect. A solid mid-range weapon with spread that tapers just right, it CAN reach out and touch someone long range but the spread makes it impractical to do so, so mid range is it's real effective range, the combo of long down time and charge time to fire make them bad in cqc and I'd rather have UAC's in that case but all in all a solid addition that will have me changing some of my builds. However I felt like my hunchbackIIc was weaker with HAG's than with UAC's maybe it's just because I got used to playing with the autocannons but you just can't replace that upfront burst damage.

HAG40 feels bad seems like the kind of weapon designed to be built around like on a mech with 1 big ballistic hardpoint and a few supporting weapons. 2x40's was possible but it really didn't feel optimal. I always felt like I could be doing more with other weapons.

HAG 30's are my new favorite thing, HAG20's are really nice and ammo efficient but i really feel like it's not worth it to run more than 2 of any given HAG if you can put on other weapons comfortably, due to charge limits.


Binary lasers are OP. bugged or not they're stupid right now and I legitimately refuse to use them anymore because it feels like cheating when I do. They're super heavy lasers basically, better in almost every way and tonnage efficient compared to normal lasers. I put a couple on a Zeus paired with mrm40 and was horrified at what it could suddenly do. I won't even mention the stalker build. That...that thing is demonic. The worst part is people haven't even figured out what to pair them with or how to combo them with other weapons yet so there's bound to be much more efficient builds to come. pls nerf.

X Pulse lasers- I love x pulse lasers but they're implemented weirdly, all of them have the same cooldown/burntime/firerate. which is weird. I basically look at them and double their stats to account for the fact they fire twice per second when holding the trigger down, the most notable thing I found with these is how small their heat footprint is. I could run redline builds and just fire these while near overheat AND STILL BE COOLING. they're basically a free license to "Always be shooting." even on the crusader 6t I could alpha till redline, then switch to chain firing and there was literally 0 heat buildup. I'm a little afraid of what will happen when people figure out how to combo them with other weapons instead of trying to boat them. This is also probably the weapon most likely to become a problem if buffed. At best I think they need a slight range increase to put them in a separate spot from standard pulses but other than that? I'm not sure, any damage increase at all will have a large impact on their performance because of the fire rate maybe speeding up fire rate so they're .20 cooldown and burn time instead of .25
The medium xpulses are genuinely scary The larges feel underpowered as they are and the smalls basically have no heat in small numbers.

I can't be certain but I think there's some secret sauce to be found on XPL's with the right combo of weapons, something that alpha's hard and then the xpl's finish the job while you're cooling or something. I need to play with them a bit more but I've had some solid games running them like this.
other than the x-pulse i agree with you.

The x-medium has a ghost heat limit of 6 but the smalls have no ghost heat limit which i find odd.

Binary lasers minus the mistake with thier gh limit are fine I imagine they will be great once their bug is fixed

I love the hags, though as i said i think they could use a beefier sound the only other issue i have with them is they seem a little hot but i think i can deal with it, otherwise they feel perfect not too op not too meh just right and give the clans something to rival the heavy ppc and heavy gauss.

Edited by KursedVixen, 23 August 2023 - 02:36 PM.


#42 VeeOt Dragon

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Posted 23 August 2023 - 03:31 PM

range wise BLC seem to pair well with LBX/AC-10s one of my test builds that i ran was replacing the x2 RAC-5/, 4 ML build on my Corsair-7A with 2 BLC and an LBX-10. seem to run pretty good considering the tonnage i have devoted to AMS on that mech. though thanks for the info on the Zues i might have to try it myself.

here is my 7A build as it sits right now.

AA<120^1|i^|i^|i^|^gp61|_@|o?q61|_@|`@|`@r01|f?|AO|i^s01|f?|AO|i^t11|fOu11|JO|JOvA0w:0:0:0

keep in mind i haven't tested anything in real battles yet.

#43 Fookerton

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Posted 23 August 2023 - 04:50 PM

Aesthetically I really like all of the new additions, in testing grounds they all feel and especially sound good to use.

I've only really used small/med x-pulses and binaries so far in actual matches. Pretty underwhelmed with the xpulses, running 4 xMPL as opposed to standard MPL in a FS9-E was considerably worse than it's already bad loadout options. a pretty bad mech chassis to stare with to begin with but treating it as a poor poke mech is still better than replacing the mpl with xmpl. (as an aside, why tf doesn't the ember have rof quirks). Anyways I see x-pulse was already addressed so kind of a shrug here.

Binaries are just a shrug as well because the bugged HSL kind of makes it hard to assess. I do really like the idea of stuff running 0.5+ LL loadouts though, as in not having LL and Blazer share HSL, and allowing 2xBlazer + 1 LL. Regardless I think it's nice as an option for certain mechs that need the hard point economy. Have seen people in game just call it a heavier c-HLL and I kind of scoff. The short burn time is really significant imo and sets it apart

Regarding HAGs, I haven't really used them, but being opposite many times: they are much less scary than a proper gauss shot while in any kind of quickish mech, which I suppose is the point. I've seen them tear fatties apart as well, but generally at mid to brawl range

#44 Ignatius Audene

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Posted 23 August 2023 - 09:02 PM

Xpuls are far to weak. Face time and staring on an hot platform with low range is just an bad mixture (at least once u play vs actually good players). Binarys are good (minus bug, minus need to get deleted out of laser hsl quirks). If U adopt the quirks I think we need and new quirk laser hsl excluding binary (if this is not possible, the chassis will need each desired laser seperate, which result in. Lots of cluster). That's important, so we don't kill ok chassis and builds like the 6ll stalker because we want to delete 4binary+ermed builds.

They opened up a lot of options on slot starved mechs (and some tonnage) and make IS vomit viable outside of the few 9 laser heavys. Hags look and feel ok, but I have not used them myself enough to judge.

Edit: I think the normal LL might need an buff (cd?). Otherwise it's just the half binary and that's an odd niche for such an iconic weapon.

Edited by Ignatius Audene, 23 August 2023 - 10:26 PM.


#45 R Valentine

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Posted 23 August 2023 - 09:06 PM

XPLs are DOA. Way too little damage for the time invested.
Binaries are OP due to a mistype.
HAGs are meme worthy, but ultimately inferior gauss rifles. They take everything good about the gauss away, leave everything bad, and then add on everything bad about clan ACs.

#46 KursedVixen

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Posted 23 August 2023 - 09:12 PM

View PostKiran Yagami, on 23 August 2023 - 09:06 PM, said:

XPLs are DOA. Way too little damage for the time invested.
Binaries are OP due to a mistype.
HAGs are meme worthy, but ultimately inferior gauss rifles. They take everything good about the gauss away, leave everything bad, and then add on everything bad about clan ACs.
I see a lot of post saying Hags are OP..... maybe they don't know how to avoid it and stand there like deer in headlights or something

#47 Ken Harkin

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Posted 24 August 2023 - 04:46 AM

I have enjoyed the Binary but really only with 1 or 2 backed up by other weapons. The heat is just too much when you get more of them.

I have thrown one on a MAD-5D in the high mount backed up by 4ERML and an MRM40. The thing was a BEAST! The mount model is small so it does not attract the fire of a larger PPC mount. Holding at 500 meters of engagement this thing was devastating and put up impressive numbers.

I also put two on a Raven 4X. XL200 with a couple heat sinks, no JJ, 2Blasers and fully quirked laser, heat, range and cooling. They are effective at something like 630m with a quick cooldown and reasonable duration. You are only running around at 92kph but people are also not as quick to pay attention to you. Before someone realizes it you have dropped 100+ points of damage on them and pulled back.

#48 Weeny Machine

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Posted 24 August 2023 - 05:50 AM

I really like the HAGs finally it is fun to play clan ballistics (at least for me).
Binaries are really nice, too, because the give the IS some laser options and the weapon is not bad at all.

X-Pulses...as I said in another thread: too much uptime is required and too heavy for what they do in an environment where pokig and high alphas are the name of the game. You give up trading completely. For that steep cost you should at least get some serious dps. As it stands now, you take heavy disadvantages and it still feels as if it takes ages of uptime to chew through an enemy. The X-Pulse medium costs even 2t....so lights can run less of them which makes uptime even longer.

So, in my book a dead weapon system

Edited by Weeny Machine, 24 August 2023 - 05:51 AM.


#49 KursedVixen

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Posted 24 August 2023 - 07:53 AM

View PostTELEFORCE, on 23 August 2023 - 03:55 AM, said:

I've only played with HAGs so far. I think they're fun! I haven't noticed any issues with them not doing any damage. They spread it enough that no location is going to vaporize in one hit unless you're in someone's face and they're standing still. I've only used the 20 and 40 so far on a Summoner and Stormcrow, respectively. I might like them more than LBX if only because of their tighter damage spread at longer ranges for their weapon type.
i think i wasn't aiming correctly with them.

View PostWeeny Machine, on 24 August 2023 - 05:50 AM, said:

I really like the HAGs finally it is fun to play clan ballistics (at least for me). Binaries are really nice, too, because the give the IS some laser options and the weapon is not bad at all. X-Pulses...as I said in another thread: too much uptime is required and too heavy for what they do in an environment where pokig and high alphas are the name of the game. You give up trading completely. For that steep cost you should at least get some serious dps. As it stands now, you take heavy disadvantages and it still feels as if it takes ages of uptime to chew through an enemy. The X-Pulse medium costs even 2t....so lights can run less of them which makes uptime even longer. So, in my book a dead weapon system
yeah and some shadowhawk was poking at me with a large x pulse i ran straight to him hit him with a flamer and would have killed him if it were not for those



Meddling teammates.

Edited by KursedVixen, 24 August 2023 - 07:56 AM.


#50 R Valentine

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Posted 24 August 2023 - 11:21 AM

View PostKursedVixen, on 23 August 2023 - 09:12 PM, said:

I see a lot of post saying Hags are OP..... maybe they don't know how to avoid it and stand there like deer in headlights or something


You can stare at a Flea at dead stop at 600M, let two HAG30s loose, and fail to kill it because more than half of the projectiles miss from spread. That's grade A terribad.

#51 KursedVixen

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Posted 24 August 2023 - 11:25 AM

View PostKiran Yagami, on 24 August 2023 - 11:21 AM, said:

You can stare at a Flea at dead stop at 600M, let two HAG30s loose, and fail to kill it because more than half of the projectiles miss from spread. That's grade A terribad.
That's the first time i've seen someone say it has too much spread..

#52 Weeny Machine

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Posted 24 August 2023 - 11:26 AM

View PostKiran Yagami, on 24 August 2023 - 11:21 AM, said:

You can stare at a Flea at dead stop at 600M, let two HAG30s loose, and fail to kill it because more than half of the projectiles miss from spread. That's grade A terribad.


If someone points an assault rifle at you at some range and pulls the trigger, some bullets will miss you too. Your point is?
I know, lights need to explode at once when you look at them...right.

#53 ImaginaryFireball

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Posted 24 August 2023 - 11:33 AM

I don't know that I agree with the people who say that Binary Lasers are OP. A lot of Clan laser vomit builds can pull similar DPS at longer ranges and with better heat dissipation. A handful of IS mechs are doing better than they used to and people seem to be only using the old builds of those mechs as their point of reference.

#54 LordNothing

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Posted 24 August 2023 - 12:03 PM

i think the bin's strength is actually its relatively short burn time. you pay for it big time in space, tonnage and heat. but it makes it a lot easier to melt away components. when compared to hll its about on even footing, its only when you compare it to other is lasers, that it feels op.

Edited by LordNothing, 24 August 2023 - 12:05 PM.


#55 Duke Falcon

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Posted 24 August 2023 - 12:25 PM

View PostIgnatius Audene, on 23 August 2023 - 09:02 PM, said:

Xpuls are far to weak. Face time and staring on an hot platform with low range is just an bad mixture (at least once u play vs actually good players). Binarys are good (minus bug, minus need to get deleted out of laser hsl quirks). If U adopt the quirks I think we need and new quirk laser hsl excluding binary (if this is not possible, the chassis will need each desired laser seperate, which result in. Lots of cluster). That's important, so we don't kill ok chassis and builds like the 6ll stalker because we want to delete 4binary+ermed builds.

They opened up a lot of options on slot starved mechs (and some tonnage) and make IS vomit viable outside of the few 9 laser heavys. Hags look and feel ok, but I have not used them myself enough to judge.

Edit: I think the normal LL might need an buff (cd?). Otherwise it's just the half binary and that's an odd niche for such an iconic weapon.


Need to add anything to this? Hardly!
But I surprised how many players stacked their machines with the new weapons without really know how to use them.
In QP I saw at least 6 mechs running BLC in a match and only one could use it well. The rest played toaster or something (one killed itself, yeah, override is not a godmode cheat).

X-pulse lasers are meh. Tried all, mostly useless. Hit by all but I still fear common lasers and BLC more instead. Maybe in good hands they could hurt backed by some other weapons (MGs?). <= May try them on a stealth-capable Cicada, who knows?

HAGs are cool. So far I tried the HAG20 on my memeKite Nightgyr. Punishing. I luckily were not targeted by any so far. I just wonder if HAGs could be cluster-fired or limited to "two-at-once" like Gauss rifles? Because cluster-fired a Gauszilla may could commit some real atrocities with them (just keep in mind that HAGs require being 500m or closer to the target).

#56 kalashnikity

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Posted 24 August 2023 - 12:28 PM

Test a MAD-4L using BLC instead of PPC, this mech has very limited hardpoints (six total!!!), so BLC may prove useful. The high mounted energy is often the only weapon you can poke with.

Edited by kalashnikity, 24 August 2023 - 12:31 PM.


#57 KursedVixen

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Posted 24 August 2023 - 12:36 PM

View PostWeeny Machine, on 24 August 2023 - 11:26 AM, said:

If someone points an assault rifle at you at some range and pulls the trigger, some bullets will miss you too. Your point is?
I know, lights need to explode at once when you look at them...right.
Well if the flea is stupid enough to stand there for long enough for all the slugs to hit it should die, but I dunno the situation.

View Postkalashnikity, on 24 August 2023 - 12:28 PM, said:

Test a MAD-4L using BLC instead of PPC, this mech has very limited hardpoints (six total!!!), so BLC may prove useful. The high mounted energy is often the only weapon you can poke with.
i was saying earlier you could probably do better with dual er large but for slot limted mechs the binary is good.

View PostDuke Falcon, on 24 August 2023 - 12:25 PM, said:

Need to add anything to this? Hardly!
But I surprised how many players stacked their machines with the new weapons without really know how to use them.
In QP I saw at least 6 mechs running BLC in a match and only one could use it well. The rest played toaster or something (one killed itself, yeah, override is not a godmode cheat).

X-pulse lasers are meh. Tried all, mostly useless. Hit by all but I still fear common lasers and BLC more instead. Maybe in good hands they could hurt backed by some other weapons (MGs?). <= May try them on a stealth-capable Cicada, who knows?

HAGs are cool. So far I tried the HAG20 on my memeKite Nightgyr. Punishing. I luckily were not targeted by any so far. I just wonder if HAGs could be cluster-fired or limited to "two-at-once" like Gauss rifles? Because cluster-fired a Gauszilla may could commit some real atrocities with them (just keep in mind that HAGs require being 500m or closer to the target).
Hags are limited to two at once as they are gauss rifles. I mixed gauss with Hyper gauss on my Gauszilla you can only fire two at a time. so the ghost heat fot hag 20 and 30 is a moot point but the 40's are managble but few mechs can carry dual 40's

Edited by KursedVixen, 24 August 2023 - 12:43 PM.


#58 martian

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Posted 26 August 2023 - 01:30 AM

View PostWeeny Machine, on 24 August 2023 - 05:50 AM, said:

I really like the HAGs finally it is fun to play clan ballistics (at least for me).

HAGs are fun and their larger sizes can dish out some damage, but I think that standard Gauss Rifle is a more practical weapon.

#59 Pilotasso

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Posted 26 August 2023 - 01:42 AM

My experiance so far with the new weapons has been:

if I load up HAG's and Binaries and face other people most likely they are boating the same weapons and as a result time to kill (read: mutual assured anihilation) has decreased to seconds instead of minutes. So I went back and made more sniper builds with standard gauss and ER large lasers again. And snap shooting at 900m or longer has helped in trades. Brawling though...a suicide in any mech maybe except ones going 100KM/h and having jump jets. And there arent many in my hangars.

Lights still viabale and some people found refuge in that.

Edited by Pilotasso, 26 August 2023 - 01:45 AM.


#60 KursedVixen

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Posted 26 August 2023 - 03:09 AM

View PostPilotasso, on 26 August 2023 - 01:42 AM, said:

My experiance so far with the new weapons has been:

if I load up HAG's and Binaries and face other people most likely they are boating the same weapons and as a result time to kill (read: mutual assured anihilation) has decreased to seconds instead of minutes. So I went back and made more sniper builds with standard gauss and ER large lasers again. And snap shooting at 900m or longer has helped in trades. Brawling though...a suicide in any mech maybe except ones going 100KM/h and having jump jets. And there arent many in my hangars.

Lights still viabale and some people found refuge in that.
How do you have a mixed tech mech???? You can't use binarys and hags in the same mech..





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