pbiggz, on 25 August 2023 - 08:24 AM, said:


#21
Posted 25 August 2023 - 08:44 AM
#22
Posted 25 August 2023 - 08:52 AM
An6ryMan69, on 25 August 2023 - 08:42 AM, said:
I agree with you on the novelty of the new weapons, and both the X-Pulse and the BLaser positions you have, and I specifically tried the Stalker build and find it pretty meh, due to heat.
However right now HAGs are pretty much re-writing clan ballistic builds and it isn't a power creep, its a really big jump ahead of the competition. Whether its a Jenner with HAG40 or a Veagle with HAG20x2, or a Dire Wolf with HAG30x2 and HAG20x2 and 9.5 tons of ammo, we're talking about a seismic shift in ballistics in this game right now as far as I can tell. Anyway, just my opinion.
Worst case, thats not a bad thing, clan ballistics have been underrepresented for ages. Clans havent had a new ballistic toy I think ever? For that reason, I think you're seeing people test out new builds in greater numbers than you'll see in a month. Other than the obvious change to Blazer HSL, i would say now is the time to wait and see how the weapons behave and make changes after that.
KursedVixen, on 25 August 2023 - 08:44 AM, said:
Bro clans have the best laservom in the game bar none. You cannot honestly say clans have bad weapons.
#23
Posted 25 August 2023 - 09:05 AM
pbiggz, on 25 August 2023 - 08:52 AM, said:
Worst case, thats not a bad thing, clan ballistics have been underrepresented for ages. Clans havent had a new ballistic toy I think ever? For that reason, I think you're seeing people test out new builds in greater numbers than you'll see in a month. Other than the obvious change to Blazer HSL, i would say now is the time to wait and see how the weapons behave and make changes after that.
Bro clans have the best laservom in the game bar none. You cannot honestly say clans have bad weapons.
#25
Posted 25 August 2023 - 09:30 AM
Ragedog4, on 23 August 2023 - 04:03 PM, said:
Seems fair to me. Maybe 0.1 second between pellets? Makes it just a little harder to hit fast targets. HAG is fast and powerful and absolutely rips things to shreds in very little time when on target.
#26
Posted 25 August 2023 - 09:57 AM
TheCaptainJZ, on 25 August 2023 - 09:30 AM, said:
Seems fair to me. Maybe 0.1 second between pellets? Makes it just a little harder to hit fast targets. HAG is fast and powerful and absolutely rips things to shreds in very little time when on target.
When. On. Target.
They are like MRMs. High theoretical alpha, but unless you catch your target at just the right time, you are not landing every round in the burst. It is already very difficult to hit fast targets.
#27
Posted 25 August 2023 - 10:02 AM
TheCaptainJZ, on 25 August 2023 - 09:30 AM, said:
Seems fair to me. Maybe 0.1 second between pellets? Makes it just a little harder to hit fast targets. HAG is fast and powerful and absolutely rips things to shreds in very little time when on target.
Edited by KursedVixen, 25 August 2023 - 10:03 AM.
#28
Posted 25 August 2023 - 10:44 AM
KursedVixen, on 25 August 2023 - 10:02 AM, said:
Ok, fair enough. I can only speak from being on the receiving end in a few matches. In particular from a Guasszilla. Those things are deadly, even at 800m or whatever where there is spread. To be fair, I'm not a fan of any of the power creep we've had in this game going back years. But whatever. It is what it is.
#29
Posted 25 August 2023 - 10:51 AM
TheCaptainJZ, on 25 August 2023 - 10:44 AM, said:
Clans finnnally get a weapon close to Tabletop more so than any other weapon after the clans got their major nerf after they first dropped and everyone is all OH NERF CLAN NERF CLAN i'm honestly tired of it.
Atm's should have had 0 meter range with maybe longer cooldown but NOOo
Edited by KursedVixen, 25 August 2023 - 10:54 AM.
#30
Posted 25 August 2023 - 11:47 AM
Vxheous, on 25 August 2023 - 02:25 AM, said:
This is why I felt we should keep the spread it has and instead very slightly increase the bullet distance between each shot from first to last. It still hits but with the very slight duration lag it makes moving targets take less and stand still targets (like snipers) take more at distance.
#31
Posted 25 August 2023 - 11:52 AM
Ragedog4, on 25 August 2023 - 11:47 AM, said:
This is why I felt we should keep the spread it has and instead very slightly increase the bullet distance between each shot from first to last. It still hits but with the very slight duration lag it makes moving targets take less and stand still targets (like snipers) take more at distance.
They are already hard to strike moving targets with. You're proposing a nerf for a weapon that does not need the nerf.
#32
Posted 25 August 2023 - 11:56 AM
TheCaptainJZ, on 25 August 2023 - 09:30 AM, said:
Seems fair to me. Maybe 0.1 second between pellets? Makes it just a little harder to hit fast targets. HAG is fast and powerful and absolutely rips things to shreds in very little time when on target.
this is exactly what I was thinking, something HELLA low ball nerf. Something to make it still fun without punishing too much.
#33
Posted 25 August 2023 - 12:03 PM
KursedVixen, on 25 August 2023 - 10:02 AM, said:
ive been playing them 90% of the time (the other 10% on bi-laz) and I and my clan plays Clan Mechs and tech a lot. Out of us all (10 who have played most) who have been trying them out we def see a major boost in damage in all our weight class mechs. we LOVE them, but we understand the need for balance. So a little tiny nerf like TheCaptainJZ mentioned is exactly what I am meaning by tiny nerf.
#34
Posted 25 August 2023 - 12:10 PM
Ragedog4, on 25 August 2023 - 12:03 PM, said:
ive been playing them 90% of the time (the other 10% on bi-laz) and I and my clan plays Clan Mechs and tech a lot. Out of us all (10 who have played most) who have been trying them out we def see a major boost in damage in all our weight class mechs. we LOVE them, but we understand the need for balance. So a little tiny nerf like TheCaptainJZ mentioned is exactly what I am meaning by tiny nerf.
Ragedog4, on 25 August 2023 - 11:47 AM, said:
This is why I felt we should keep the spread it has and instead very slightly increase the bullet distance between each shot from first to last. It still hits but with the very slight duration lag it makes moving targets take less and stand still targets (like snipers) take more at distance.
#35
Posted 25 August 2023 - 12:15 PM
KursedVixen, on 25 August 2023 - 12:10 PM, said:
So you want them to hit LESS!?!?
Lit we have no issue hitting our targets from close to far range, big to small. We have players from the bottom to the top. They are a very easy weapon to play. They do show higher power then other weapons and like I said a tiny nerf to balance things, and it would only hit a tiny less at max range, such a small change would do nothing at closer ranges.
We are comparing it to everything as a whole from the perspective of us all LOVING the HAG as our fav weapon. We want to enjoy the HAG and make sure its balanced instead of being overpowered and then let PGI go OVERBOARD, like they have in the past, and nerf it so its unplayable.
Edited by Ragedog4, 25 August 2023 - 01:00 PM.
#37
Posted 25 August 2023 - 01:23 PM
Vxheous, on 25 August 2023 - 02:25 AM, said:
im inclined to agree with the "they are fine" sentiment. spread just seems tighter than rac, probibly an artifact of its longer range and higher velocity.
#38
Posted 25 August 2023 - 02:12 PM
They also produce a decent amount of heat, so combo with laser vomit can still high alpha, you just need a cooling down period more often.
Now the real question..
Are standard Gauss and other Clan Ballistics still viable now that HAG can fill all roles better than standard ballistics?
#39
Posted 25 August 2023 - 02:28 PM
So they are powerful, but there are alot of big negatives to them as well. Frankly, im not so sure if HAG20 is equal to UAC10s, even though weight and heat stats seem similar.
#40
Posted 25 August 2023 - 02:33 PM
Cyborne Elemental, on 25 August 2023 - 02:12 PM, said:
Standard cGauss I'm sure will keep a role as a 'everything hits the same component' specialist, plus it's ice-cold so has lots of spare heat room for supplemental guns. Lighter UACs and LBXes will stick around for reasons of tonnage / HSL / immediate fire as well, I think.
The 20s... I dunno. You can't snapshot a HAG like you can a 20, but the windup isn't that long. Dual UAC20s still beats dual HAG30s damage-wise but the HAGs don't eat the ghost heat and so have less facetime required (and probably tighter clustering). LBX20s probably stick around because they're cooler, can be dual-fired, and have zero delay so you can just smack someone with 'em.
Edited by foamyesque, 25 August 2023 - 02:34 PM.
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