

Sooo About Geerams Config Video..
#101
Posted 05 September 2023 - 07:41 PM
Are we happy now? Still low player base?
I think, the answer is obvious.
#102
Posted 05 September 2023 - 11:40 PM
It always looked like sh*t, and last time with ECM spread it is just killing my eyes.
So this guide is the gift of the gods, at least it looks like WoT on old engine, i.e. non indie game
#103
Posted 06 September 2023 - 12:03 AM
Install reshade then enable adaptive sharpening, amd fx cas, fxaa(turn it or any other form of aa off in game ) and lumasharpen. You will much more easily be able to pick out well camoed mechs on certain terrain like the back walls of mining collective where ecm dires love to lurk and farm. Degrades image quality just a bit but this is for situational awareness not pretties. Reshade has a ton of other effects if beautification is your goal.
#104
Posted 06 September 2023 - 12:09 AM
Storky, on 05 September 2023 - 11:40 PM, said:
It always looked like sh*t, and last time with ECM spread it is just killing my eyes.
So this guide is the gift of the gods, at least it looks like WoT on old engine, i.e. non indie game
Well thats the thing. The game has some fairly high poly models and textures but its mostly hidden under low end graphics settings optimized for decade old pc. The config GeeRam posted allows for overriding the games settings and forcing it to render things at max detail. Something most semi modern pc can do in their sleep. When you tweak the config for pretties instead of max comp advantage the game is almost transformed visually. Cluttered with details and full of post processing effects that get in the way of a good pew but if thats your taste then its an option.
#105
Posted 06 September 2023 - 12:26 AM
with a 13700 and RTX3070 I am getting ~150FPS maxed out 1440P
Framerates being bad enough to turn off vegetation and fog is BS
Edited by BumbleBee, 06 September 2023 - 12:30 AM.
#106
Posted 06 September 2023 - 01:37 AM
Meep Meep, on 06 September 2023 - 12:03 AM, said:
Install reshade then enable adaptive sharpening, amd fx cas, fxaa(turn it or any other form of aa off in game ) and lumasharpen. You will much more easily be able to pick out well camoed mechs on certain terrain like the back walls of mining collective where ecm dires love to lurk and farm. Degrades image quality just a bit but this is for situational awareness not pretties. Reshade has a ton of other effects if beautification is your goal.
I've installed ReShade by Data's guide (exactly those deprecated version, I've manually downloaded old files from GitHub).
And it is quite hard to tweak. First time I adjusted it to feel good, eyes didn't got tired/blured during 3+ hours of MWO. Then I lost this settings because of syncing files to repair the game, installed ReShade again and looks like I've failed to tweak it as before. Now even 1.5h MWO session breaks my vision, that I can't enjoy the evening nor in games nor IRL.
I'd like to obtain GeeRam's ReShade exact settings, afaik he didn't published it yet.
With this config my issue above looks solved, graphics is more simple now, I don't have to distinct shades of grey in the fog if aiming a hitbox.
Meep Meep, on 06 September 2023 - 12:09 AM, said:
Yes, the first part of config supposed to draw objects far away in final quality to remove flickering and invisible textures.
I remember you also posted your settings to solve that. But it wasn't such "digested" and I was afraid it will try to hard on that far drawing and ruin my FPS
The second undiscribed part of config is supposed to enhance FPS, and really my unlocked FPS is high as never - 170fps. But somewhy it also feels jittering on turns.
p.s. I thought that CryEngine is "limited" about good picture and optimisation, but Kindgom Come: Deliverance is also driven by that engine and looks very nice.
Edited by Storky, 06 September 2023 - 01:39 AM.
#107
Posted 06 September 2023 - 02:14 AM
A E T H E R, on 06 September 2023 - 01:38 AM, said:
https://docs.cryengi...nt/view/9215968
Gotta say, with so many ways of changing the engine I think it fair to say there will be countless ways to cheat.
1. All links go to 404 page, no descriptions
2. Are you sure it's apliable to MWO?
3. How many of these are whitlisted to be accepted by the game?
It's really an opened door to get unfair advantage, but effort to find it will be huge.
#108
Posted 06 September 2023 - 02:36 AM
BumbleBee, on 06 September 2023 - 12:26 AM, said:
with a 13700 and RTX3070 I am getting ~150FPS maxed out 1440P
Framerates being bad enough to turn off vegetation and fog is BS
So semi fresh stuff highend stuff gets you good FPS good for you, how about my I5 2500k and GTX680?
So yeah you might understand why I'm tempted to try some stuff to improve FPS to not get some 20 FPS on some stuff, hard to aim with that. And considering games and it's engines age that hardware SHOULD run it well.
Playing so little nowadays that cannot justify getting new PC.
And FYI haven't removed vegetation or fog.
#109
Posted 06 September 2023 - 03:37 AM
I am somehwhat releived that the 'unusual behaviour' and ability of some so-called 'elite' pilots can now be explained. And, more importantly that my long-running suspicions have been proved correct.
I have tested the user.cfg and it leaves a bitter taste.
There is no nuance and no argument that altering the visibility levels for an unfair advantage is cheating.
verb
gerund or present participle: cheating
1.
act dishonestly or unfairly in order to gain an advantage.
To deny this would suggest a lack or emotional and moral intelligence. In other words, sociopathic tendencies.
The suggestion that PGI are either unwilling or unable to prevent this unfair advantage is deeply concerning. I would ask that either Matt or Daeron make a public statement as soon as possible and inform the ENTIRE community of this situation. It's a game breaker for me.
It also raises some concerning questions regarding the tournament supporter packs. Is the money going to the 'best' pilots? Or just the ones that can 'legally' hack the game? It could be alledged that the whole championship has been run fraudulently given the claims that these alterations have been in existence for quite some time. A level playing field? A fair competition? It doesn't sound like it.
Deeply dissapointing.
Until then i'll continue to very much enjoy Baldur's Gate 3.
Z.
#110
Posted 06 September 2023 - 03:51 AM
A E T H E R, on 06 September 2023 - 03:11 AM, said:
This is not aim assist or an aimbot cvar. It determines if you autotarget a mech if you fire on it. Many do not like to autotarget because they might have a different high priority target they are wanting to track instead. I do that a lot. Mark the mech most likely to cause me trouble then it will always instantly be highlighted if it comes into my los. Bastardized early warning so to speak.
#111
Posted 06 September 2023 - 04:17 AM
A E T H E R, on 06 September 2023 - 04:13 AM, said:
Chirp only happens after target lock is lost. So a sneaking light that has targeted you to find out your damage won't alert you unless they untarget you.
#112
Posted 06 September 2023 - 04:29 AM
#113
Posted 06 September 2023 - 05:15 AM
A E T H E R, on 06 September 2023 - 04:35 AM, said:
Clearly this hack in the cfg gives an unfair advantage that wasn't available to others until now.
[Redacted]
Lights are so stupidly OP oh wait only season you have ever played lights... is your worst season ever in leaderboards.
All of these have been available to EVERYONE ALWAYS read these forums/google --> release date of your earlier Cryengine command document:
Date(MM/DD/YY) Time:[color=#172B4D] 10/17/14 19:43:04[/color]
[color=#172B4D]Few of the commands will actually do something that gives you any real advantage and and those are affecting only two maps and those maps are not even in WMOWC map list.[/color]
[color=#172B4D]We should also ban any newer computers than those available at release of the game, those give you HUGE pay to win advantage.[/color]
#114
Posted 06 September 2023 - 06:01 AM
1) The variable to remove specific non colliding trees and water should be locked out of the user.cfg, and PGI makes an official statement about the issue.
2) The variable is locked out with no official statement. Since it is no longer changeable by user.cfg, it is automatically now breaking CoC directly to attempt to modify this.
3) No technical fix is possible or enacted, and a statement is made that describes the problem, the specific variables involved, and states that modifying them, even if they're in the user.cfg, is now in violation of CoC. The CoC is then updated to reflect these specific variables being "soft locked" I will call them. If this is done, then moderation actions can be taken thereof on this issue if people refuse to comply.
4) PGI does not see this as a problem, and offers an updated official announcement stating their position and intention to leave the situation as it is. I would not prefer this situation but if they decide it should be allowed, then I think it's important to have a community post to keep us informed of their stance.
5) PGI does not offer a statement and nothing changes at all.
Yes, I am aware this has been in the game for a long time.
I did not know it was in the game until yesterday.
I knew user.cfg was a thing and used it for years, but did not know of this specific capability of it.
I personally believe that it is an unfair advantage that reduces immersion and game feel, and strips character and soul from the game, and should be removed.
I understand that PGI has known about this for a long time.
I understand that people make mistakes or situations do not permit action as I would desire at times.
I understand why competitive players would use this variable set and do not fault them for it from an ethical standpoint.
I do not accept the argument that since it has been in the game for a long time, that we should basically just ignore the issue or that it is not a problem.
I don't think anything I have said above is all that revolutionary or shocking. I think this should fall under common sense.
#115
Posted 06 September 2023 - 06:01 AM
Curccu, on 06 September 2023 - 05:15 AM, said:
Are you expecting for someone never played lights t hit better results? Why this logical speculation?
A E T H E R, on 06 September 2023 - 01:38 AM, said:
https://docs.cryengi...nt/view/9215968
Gotta say, with so many ways of changing the engine I think it fair to say there will be countless ways to cheat.
Thanks for info!
Well, user.cfg allows (probably) to get unfair advantage, but also allows to make the game playable. I will stay in the game, if these settings will run fine.
Mind, the first thing GeeRams config does - disabling WallHack, to not see what you can't shoot. For example DATA recommends to abuse the knowledge of transparent textures.
Edited by Storky, 06 September 2023 - 06:14 AM.
#116
Posted 06 September 2023 - 06:16 AM
Storky, on 06 September 2023 - 06:01 AM, said:
The (indeed) logical speculation is this: Player A claims that Light mechs are over powered (in some cases going so far as to claim that they don't use the Light mechs due to the alleged brokeness). The quite logical expectation then becomes that when using these over powered mechs the aforementioned Player A should on average get better results than driving their other mechs. Worst case the results should roughly be the same because the sheer (over) power of the mechs in question should compensate lack of familiarity within the weight class. Best case scenario would dictate that their results vastly improve over their standard result. However, when looking at Player A's actual results, it turns out that their results were far below the the worst case expectation ... which in turn means that there's very likely something very wrong with the premise where Player A stipulated "over poweredness".
Edited by Der Geisterbaer, 06 September 2023 - 06:17 AM.
#117
Posted 06 September 2023 - 06:45 AM
#118
Posted 06 September 2023 - 07:01 AM
Der Geisterbaer, on 06 September 2023 - 06:16 AM, said:
The (indeed) logical speculation is this: Player A claims that Light mechs are over powered (in some cases going so far as to claim that they don't use the Light mechs due to the alleged brokeness). The quite logical expectation then becomes that when using these over powered mechs the aforementioned Player A should on average get better results than driving their other mechs. Worst case the results should roughly be the same because the sheer (over) power of the mechs in question should compensate lack of familiarity within the weight class. Best case scenario would dictate that their results vastly improve over their standard result. However, when looking at Player A's actual results, it turns out that their results were far below the the worst case expectation ... which in turn means that there's very likely something very wrong with the premise where Player A stipulated "over poweredness".
That could be right if:
1. Skillset to pilot assault and light mech would be the same.
2. OP terms are same for light and assault mechs
3. We could talk about certain builds, there are strong and weak chassis in all weight categories.
#119
Posted 06 September 2023 - 07:46 AM
M5000, on 06 September 2023 - 06:01 AM, said:
1) The variable to remove specific non colliding trees and water should be locked out of the user.cfg, and PGI makes an official statement about the issue.
2) The variable is locked out with no official statement. Since it is no longer changeable by user.cfg, it is automatically now breaking CoC directly to attempt to modify this.
3) No technical fix is possible or enacted, and a statement is made that describes the problem, the specific variables involved, and states that modifying them, even if they're in the user.cfg, is now in violation of CoC. The CoC is then updated to reflect these specific variables being "soft locked" I will call them. If this is done, then moderation actions can be taken thereof on this issue if people refuse to comply.
4) PGI does not see this as a problem, and offers an updated official announcement stating their position and intention to leave the situation as it is. I would not prefer this situation but if they decide it should be allowed, then I think it's important to have a community post to keep us informed of their stance.
5) PGI does not offer a statement and nothing changes at all.
Yes, I am aware this has been in the game for a long time.
I did not know it was in the game until yesterday.
I knew user.cfg was a thing and used it for years, but did not know of this specific capability of it.
I personally believe that it is an unfair advantage that reduces immersion and game feel, and strips character and soul from the game, and should be removed.
I understand that PGI has known about this for a long time.
I understand that people make mistakes or situations do not permit action as I would desire at times.
I understand why competitive players would use this variable set and do not fault them for it from an ethical standpoint.
I do not accept the argument that since it has been in the game for a long time, that we should basically just ignore the issue or that it is not a problem.
I don't think anything I have said above is all that revolutionary or shocking. I think this should fall under common sense.
For 1 I would say that it would be better to have a permit list than a ban list. Permitting only those commands that are currently not considered to be heinous would be be a better option in my opinion.
#120
Posted 06 September 2023 - 07:52 AM
Most of players too busy in real life to experiment with strange commands. And most of them don't aim for top 1%.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users