Jump to content

Sooo About Geerams Config Video..


205 replies to this topic

#81 Ihlrath

    Member

  • PipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 374 posts

Posted 05 September 2023 - 01:51 PM

View PostMeep Meep, on 05 September 2023 - 01:48 PM, said:


But again thats the thing. There is only one setting in the entire config that even remotely comes close to what people consider hax and it only effects two maps one incredibly broken and one not so much but still problematic. Literally every other map is virtually unaffected by the veg removal setting. So getting suspiciously nailed when you thought you were in cover only applies to those two maps. The rest of the stuff like toning down explosions and fog and post processing glare have been public knowledge since the config file has been a thing.


I'll take your word for it as you're always sort of the voice of reason around these parts. I still don't think there should be any setting that allows the removal of cover/vegetation at all. It's hard to think of it just being those two maps if they took the time to specifically call out those settings as being 'Egregious' as they put it.

#82 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 05 September 2023 - 01:54 PM

View PostMisterSomaru, on 05 September 2023 - 01:11 PM, said:

You're missing the point. Non collision objects blocking vision is stupid. Collision objects not rendering properly is stupid. FPS drops because someone farted is stupid. The config doesn't aim for you, it doesn't position your mech for you, it doesn't shoot for you, it doesn't twist for you, it doesn't build your mech for you. What it does let you do is see collision objects and allows your PC to run the game at acceptable FPS values.


You miss the point. The vision block is intended. That some of those things are "destroyable" like trees is also intended. It is all a part of the game

As such, though, it is stupid that some people can turn it of "legally".

Also, if PGI would really want that, they would make it possible through the game's interface or another comfortable way. As I said before, this strongly indicates that they have no means to change or control it.

Edited by Weeny Machine, 05 September 2023 - 01:54 PM.


#83 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,163 posts
  • LocationBehind You

Posted 05 September 2023 - 01:56 PM

View PostIhlrath, on 05 September 2023 - 01:51 PM, said:


I'll take your word for it as you're always sort of the voice of reason around these parts. I still don't think there should be any setting that allows the removal of cover/vegetation at all. It's hard to think of it just being those two maps if they took the time to specifically call out those settings as being 'Egregious' as they put it.


Well the simplest way to test would be to load up the config with the veg removal setting enabled and run through the test maps. It's not 100% reliable because all the maps loaded up in test are not server locked on settings so some maps will actually have more changes on them than on a server hosted game. Alpine peaks is a prime example because the lodding on it is server locked very low which is why it looks crap no matter how high the settings. However in the test mode it looks awesome with the lod changes.

#84 MisterSomaru

    Member

  • PipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 255 posts

Posted 05 September 2023 - 02:04 PM

View PostIhlrath, on 05 September 2023 - 01:42 PM, said:


Man if you have a problem running this game on your machine you have much larger problems. The 'performance' excuse is not a very good one. I fully support you using the config file since it isn't against TOS. Just understand a lot more people are starting to use those same tricks so... yanno... Goose/Gander situation and all.



Well, he's got my respect for wanting things to be an even playing field... even if I hate fighting his ***. LOL


Considering I can run Cyberpunk at max 1440p with RTX at slightly better FPS than MWO (with the config), it makes the game's performance all the more galling. I can run MW5 at a much higher FPS than MWO.

#85 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,163 posts
  • LocationBehind You

Posted 05 September 2023 - 02:08 PM

View PostQ U A N T U M, on 05 September 2023 - 02:00 PM, said:

Hah! If only you knew. I've been shown a few others by players in top teams that make it possible to see through objects. I.e. wall hacks. I'm not saying any more though as the players are still very active.


Then spill the beans. Don't just make accusations and snark softly to yourself. IF you have the goods then put them on the table.

edit; by spill the beans I don't mean name and shame. Show us what was shown you. OR explain what settings do this because if its in the config its legal and you can't get in trouble for sharing it. Again the only way to get this stuff plugged up is to force it to be addressed.

reedit: and the easiest way to do that would be to lock out the config file BUT add in a more detailed graphics setting screen or at least revamped options to allow us to replicate in game settings what the config allows. Short term remove forest classic. Bog isn't a huge deal as long as you are aware that the lilys do nothing.

Edited by Meep Meep, 05 September 2023 - 02:15 PM.


#86 The Brewer

    Member

  • PipPipPip
  • The Revolutionary
  • The Revolutionary
  • 67 posts

Posted 05 September 2023 - 02:11 PM

I smell a locked thread coming if this keeps up.

If there’s any evidence of hacks/actual cheating send it to PGI like you’re supposed to.

#87 VaelophisNyx

    Member

  • PipPipPipPipPip
  • Bad Company
  • 155 posts

Posted 05 September 2023 - 02:14 PM

View PostMisterSomaru, on 05 September 2023 - 02:04 PM, said:

Considering I can run Cyberpunk at max 1440p with RTX at slightly better FPS than MWO (with the config), it makes the game's performance all the more galling. I can run MW5 at a much higher FPS than MWO.


Welcome to Cryengine; it was built to look pretty, not play well

#88 The Brewer

    Member

  • PipPipPip
  • The Revolutionary
  • The Revolutionary
  • 67 posts

Posted 05 September 2023 - 02:16 PM

View PostVaelophisNyx, on 05 September 2023 - 02:14 PM, said:


Welcome to Cryengine; it was built to look pretty, not play well


Welcome to Cryengine, wherein you can edit the cfg to change its behavior…

#89 MisterSomaru

    Member

  • PipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 255 posts

Posted 05 September 2023 - 02:20 PM

View PostQ U A N T U M, on 05 September 2023 - 02:10 PM, said:

Who cares about frame rate really! [Redacted] MWO is ancient and it's easy to get sufficient FPS. What really matters is ping on a game like this. North America have it easy, you try being an Aussie or European!


Well, getting closer to knowing who's alts these are, but hey, apparently you've never played a game without host state rewind. And, I regularly play on EU and OC servers, so complaints about ping are a moot point. I just want a game that doesn't decide to arbitrarily slideshow, when the game should easily run 60+ FPS *consistently* on hardware from 2015. And my hardware is newer. significantly so.

#90 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,163 posts
  • LocationBehind You

Posted 05 September 2023 - 02:22 PM

View PostThe Brewer, on 05 September 2023 - 02:11 PM, said:

I smell a locked thread coming if this keeps up.

If there’s any evidence of hacks/actual cheating send it to PGI like you’re supposed to.


Not if its being done via a cvar edit in the config. TOS clearly states thats perfectly legal. I mean hell there has been a sticky at the top of the forums for ages detailing out exactly how to do all this stuff with examples.

#91 MisterSomaru

    Member

  • PipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 255 posts

Posted 05 September 2023 - 02:22 PM

View PostVaelophisNyx, on 05 September 2023 - 02:14 PM, said:

Welcome to Cryengine; it was built to look pretty, not play well


Sad part is that MWO was downgraded to look not very pretty so it could, uh, run.

#92 The Brewer

    Member

  • PipPipPip
  • The Revolutionary
  • The Revolutionary
  • 67 posts

Posted 05 September 2023 - 02:26 PM

And run kinda badly, even on strong hardware

#93 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,163 posts
  • LocationBehind You

Posted 05 September 2023 - 02:30 PM

I can run it a steady 120 at 4k with the config but I do have somewhat strong hardware with and i9 and 3090.

#94 VaelophisNyx

    Member

  • PipPipPipPipPip
  • Bad Company
  • 155 posts

Posted 05 September 2023 - 02:34 PM

View PostThe Brewer, on 05 September 2023 - 02:26 PM, said:

And run kinda badly, even on strong hardware


unfortunate answer is that no amount of good hardware can overcome bad code on a game engine.

#95 The Brewer

    Member

  • PipPipPip
  • The Revolutionary
  • The Revolutionary
  • 67 posts

Posted 05 September 2023 - 02:34 PM

View PostMeep Meep, on 05 September 2023 - 02:30 PM, said:

I can run it a steady 120 at 4k with the config but I do have somewhat strong hardware with and i9 and 3090.


I think this lends a lot to my earlier comment about cfg for performance, being that Crysis came out in 2009. Orders of magnitude stronger hardware, borderline acceptable frame rates.

Having played on decent hardware from 2013 when starting out, and a new build starting in 2022… yeah. Barely 30fps average versus 160+ is a big deal. Let’s not downplay that some of us are struggling on laptops without some of the optimizations available.

#96 Ihlrath

    Member

  • PipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 374 posts

Posted 05 September 2023 - 02:36 PM

View PostMisterSomaru, on 05 September 2023 - 02:04 PM, said:

Considering I can run Cyberpunk at max 1440p with RTX at slightly better FPS than MWO (with the config), it makes the game's performance all the more galling. I can run MW5 at a much higher FPS than MWO.


I dunno what the issue is for you then my guy. I run MWO with no problem at all with all veggies and particles.

#97 MisterSomaru

    Member

  • PipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 255 posts

Posted 05 September 2023 - 02:38 PM

View PostMeep Meep, on 05 September 2023 - 02:30 PM, said:

I can run it a steady 120 at 4k with the config but I do have somewhat strong hardware with and i9 and 3090.


I7-7700k, 4.2 ghz base clock, 64 gb ddr4 ram, RTX 4060, still ran like doggy doo doo.

#98 SolCrusher

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 625 posts
  • LocationEast Coast

Posted 05 September 2023 - 05:07 PM

View PostNine-Ball, on 04 September 2023 - 07:54 PM, said:

My question is how long this has existed?


I haven't really seen the answer to how long this has existed. But I can tell you that the user.cfg has been around from Beta.

I had a nice 5k gaming rig back in beta and used the user.cfg all the time. It's been like 12 or 13 years so I don't recall exactly but I'm fairly sure with some of my crash dumps from beta, I turned in my user.cfg as well. Just to make sure settings weren't the issue way back then.

having a background in programming and what not, I was trying to be as helpful as I could for MWO as it was big stompy robots.

#99 haxmachine20

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 8 posts

Posted 05 September 2023 - 06:35 PM

This thread has gone quite feral since I last left it (though, admittedly, I was also rather rude). I think in the end, there are a couple of fixes, some more draconian than others.

1. Make modifying the config file bannable (This is dumb in my opinion).

2. Make the lines of code that give players an advantage not able to be modified.

3. Make foliage/water a toggleable option in the game client, so it is easily accessible for everybody.

I fully support optimizing the game for frames or making it look as good as possible. I do not support removing graphical assets that affect gameplay. I did take a look at the config file and play with it a bit in training grounds. I had some fun increasing the particle effects to stupid levels, but yeah, the foliage and water lines should not be a thing. It does technically violate the spirit of the game imo (maybe not PGI's), which is in the CoC. However, if PGI makes them options in the game or removes the ability to modify those lines, my complaint goes away.

I have a feeling however that this will not end well, since this clearly is causing a massive divide between players.

#100 VaelophisNyx

    Member

  • PipPipPipPipPip
  • Bad Company
  • 155 posts

Posted 05 September 2023 - 06:46 PM

Warthunder actually has a similar issue; Low Quality mode, for antique hardware, completely erases vegetation past ~100m
meaning hiding at all from players using that mode is near impossible in foliage





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users