Der Geisterbaer, on 03 September 2023 - 09:39 AM, said:
Well "acshually" ... he specifically spoke of an ECM mech being able to (further) blurring its outline (a.k.a. silhouette) by moving behind the "visual clutter" (as you prefer to call obstacles like trees and vegetation.
You're strawmanning him there and combine it with a highly bogus counter claim of yours: His basic premise of an ECM mech typically means that you actually cannot aquire a target lock and thus the mech can only be seen against the background and is additionally hidden / obfuscated by vegetation thus making it harder to spot the mech and / or properly aiming at it. The very vegetation that you - by your own words - like to remove, thereby making it easier for you to spot and shoot at ECM protected mechs, Thus ...
... this is very much about an ability that can be changed via config.
No, you fail at reading comprehension and by strawmanning and fundamentally altering the premise to a state that is typically not the case with an ECM protected mech you try to claim that he's wrong => The only "failure" here is yours in your attempt to justify a user config modification that bypasses an intended level of object obfuscation that would normally represent a somewhat "realistic" limitation for Eyeball MK I detection / aiming.
Technically, you thereby applaud cheaters for cheating. ~shrug~
Stop the mental dueling. It is obvious he came unarmed
This being said, he should have been as smart as the other "pros" who are suddenly very quiet. As I said before...a roaring silence from the usual entitled lecturer on this forum.
Meep Meep, on 03 September 2023 - 11:47 AM, said:
Ok to toss a bit of water on this growing fire I've ran through every active map and so far its only two that are standouts. Forest colony classic and viridian bog. Forest classic becomes a moonscape because nearly all the tree and vegetation are non collision. Bog is mainly just the ground cover and the biggest offender are the lily pads in the low areas are completely gone. Every other map is more or less unchanged past vegetation even normal low settings removes. All those little trees everyone hates on maps like hellbore outpost are still there. The water removal is a non issue unless you liked hiding in the deeper spots in a locust or flea. That one does hurt a little bit but for the majority its meh.
I haven't changed my .config. I simply don't want to put any effort into this crap. However, to pour some oil into the fire again: there should be small patches/elements on quite a few maps which should at least serve as visiual cover - at least for ECM mechs.
Also, what about the trees at the cliffs on Boreal?
Edited by Weeny Machine, 04 September 2023 - 11:21 AM.