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Sooo About Geerams Config Video..


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#161 Curccu

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Posted 09 September 2023 - 07:26 AM

View Postthe check engine light, on 09 September 2023 - 07:07 AM, said:

Also? The "but my potato PC struggles!" argument rings hollow. I run a homebuilt that was a bit of a budget box project 4 YEARS AGO. Ryzen 2600, Radeon RX580, entire thing came out to under 600 before I had to get new RAM sticks (AsRock's QVL docos suck, sorry guys, your mobos are awesome but your QVL sucks). Add on monitor, still under 800. Compared to what's out these days, this thing is a ******* Toyota Corolla in a field of Supra Turbos. I still practically NEVER see dips below 60ish, and 30ish is as low as it goes when people are throwing around crazy amounts of projectile fire on Solaris City. Settings ALL ON MEDIUM BARE MINIMUM. I recently tried lowering them and it had no appreciable effect, and I honestly really like high environmental detail, good shader quality and object detail (mech details are nice), at least decent shadows (people underestimate how USEFUL these are).

View PostIhlrath, on 08 September 2023 - 02:53 PM, said:

Allowing ANY user setting that can remove cover/obstacles should absolutely be removed. No one is using rigs from the generation this game came out and I find the claims of it being used simply for improving performance highly suspect.

I agree with your suggestion but you are wrong about rest.
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View PostCurccu, on 06 September 2023 - 02:36 AM, said:

So semi fresh stuff highend stuff gets you good FPS good for you, how about my I5 2500k and GTX680?
So yeah you might understand why I'm tempted to try some stuff to improve FPS to not get some 20 FPS on some stuff, hard to aim with that. And considering games and it's engines age that hardware SHOULD run it well.


#162 Fae Puka

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Posted 09 September 2023 - 02:44 PM

Amazing bit of forum publication, dedicated *.cfg work and all round willingness to bring clarity and equality to the masses. Gentlemen, I salute you !

#163 martian

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Posted 09 September 2023 - 10:54 PM

View PostFae Puka, on 08 September 2023 - 11:29 PM, said:

Guys, to date, probably one of THE best threads and videos. Thank you for levelling the playing field.

Levelling? How many MWO players, who do not visit this forums regularly, know about that Youtube video, about that config file and understand how to edit it? My guess is that not many.

And if we are talking about it: How many of them would be willing edit it to obtain such "advantage", even if they knew about it?

#164 Nyandere

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Posted 09 September 2023 - 11:59 PM

I would have quit this game within my first week of playing it again if the config didn't exist. Because I'm on an AMD gpu, a significant amount of buildings on some maps (especially frozen city) would not render and I was shooting at mechs but not hitting them because there were buildings I could not see. MrVaads config tool helped me fix this issue and get those buildings rendering properly AND improved my framerate.

It's like nobody actually watched the video or listened to any of the things carbonfire said. The config lets you render the game more accurately, fixing LOD issues that none of the in-game settings properly address while IMPROVING framerate on this 10+ year old unoptimized game.


It's pretty clear almost all the outrage is over the line with the lilypads on bog, the code of conduct already addresses this and says pgi can remove that functionality from the config file. Just disable that setting.

Disabling the entire config would be like nuking an entire city to kill one terrorist.

#165 Steve Pryde

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Posted 10 September 2023 - 01:18 AM

Where do I get that basically cheating like cfg-file? Don't want to watch a video that long.

#166 Meep Meep

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Posted 10 September 2023 - 01:46 AM

View PostSteve Pryde, on 10 September 2023 - 01:18 AM, said:

Where do I get that basically cheating like cfg-file? Don't want to watch a video that long.


This is why posting links to how to use the config file are pointless. Even with the info right in their face they still are unable to access it. You don't even have to watch the video...

#167 Steve Pryde

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Posted 10 September 2023 - 02:16 AM

View PostMeep Meep, on 10 September 2023 - 01:46 AM, said:


This is why posting links to how to use the config file are pointless. Even with the info right in their face they still are unable to access it. You don't even have to watch the video...


LUL

#168 MechB Kotare

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Posted 10 September 2023 - 03:02 AM

Sorry i should've clarified. I'm totally fine with being able to modify these for the sake of QoL, and performance optimization, as i'm well aware of how badly this game is performing overall.

But i do believe that those abusable specific lines that can give you obvious visual advantage over others should definitely be removed.

Edited by MechB Kotare, 10 September 2023 - 06:29 AM.


#169 Horseman

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Posted 10 September 2023 - 04:48 AM

View Postmartian, on 09 September 2023 - 10:54 PM, said:

And if we are talking about it: How many of them would be willing edit it to obtain such "advantage", even if they knew about it?
It's far easier to complain how everyone else should be brought down to their level, no?

#170 martian

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Posted 10 September 2023 - 05:44 AM

View PostHorseman, on 10 September 2023 - 04:48 AM, said:

It's far easier to complain how everyone else should be brought down to their level, no?

Dunno. I wonder what the majority of the playerbase (i.e Tiers 3, 4, 5) would think about this situation.

I mean, many of them probably think that if they are moving through (or behind) some non-transparent map element, that they are truly invisible to other players.

I guess that they would not be too pleased with the knowledge that some "very competetive" players can see them right away, due to editing of some config file. Especially since our "average Joe" maybe does not even suspect that such possibility could exist.

I am going to wait to see what PGI comes with.

#171 Horseman

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Posted 10 September 2023 - 07:18 AM

View Postmartian, on 10 September 2023 - 05:44 AM, said:

I mean, many of them probably think that if they are moving through (or behind) some non-transparent map element, that they are truly invisible to other players.
Many of them also think if they are using ECM they are truly invisible to other players, you know.

Quote

I guess that they would not be too pleased with the knowledge that some "very competetive" players can see them right away, due to editing of some config file. Especially since our "average Joe" maybe does not even suspect that such possibility could exist.
Even without config editing, it's often possible to spot them anyway if you know what you're looking for.

#172 martian

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Posted 10 September 2023 - 08:10 AM

View PostHorseman, on 10 September 2023 - 07:18 AM, said:

Many of them also think if they are using ECM they are truly invisible to other players, you know.

I do not think that this is quite the same thing. Any player can read the ECM Suite description and although such description is not absolutely detailed, it gives some good idea what the ECM does. But you do not find "Instructions for the user.cfg editing" in the Mechlab or in the Settings. How is some average player (who is not interested in the game documentation and visits the forums only infrequently) supposed to know that such possibility exists and that other players use it to remove certain map elements?

View PostHorseman, on 10 September 2023 - 07:18 AM, said:

Even without config editing, it's often possible to spot them anyway if you know what you're looking for.

Yes, if you are experienced and you know what you are looking for and even then not always.
But imagine some average player who plays just to have fun: He equips his 'Mech with ECM (or maybe Stealth armor), applies map appropriate camouflage and stays outside the detection range of enemy 'Mechs. He moves through the non-transparent vegetation, thinking that he can not be spotted, because he did everything he should or could. He can hardly expect that some other player with the edited game client files can see him as clearly as an ant on the table.

I am just going to wait how PGI will handle the situation.

Edited by martian, 10 September 2023 - 08:16 AM.


#173 Kodan Black

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Posted 10 September 2023 - 12:32 PM

View PostSteve Pryde, on 10 September 2023 - 01:18 AM, said:

Where do I get that basically cheating like cfg-file? Don't want to watch a video that long.


If you go to the vid and look in the comments there is a link to the file. Having said that, unless you watch the video and perform the few brief steps to enable that file, it won’t do anything. I also think there is a good bit of context around what the settings do that are in the video that also are important to understand. I think the video was chaptered so you should be able to skip to just the parts you need to get the file working if that is all you want, but it contains more than just the terrain delete and may cause things you prefer to remain being removed.

#174 Meep Meep

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Posted 10 September 2023 - 12:38 PM

View Postmartian, on 10 September 2023 - 05:44 AM, said:

Dunno. I wonder what the majority of the playerbase (i.e Tiers 3, 4, 5) would think about this situation.

I mean, many of them probably think that if they are moving through (or behind) some non-transparent map element, that they are truly invisible to other players.

I guess that they would not be too pleased with the knowledge that some "very competetive" players can see them right away, due to editing of some config file. Especially since our "average Joe" maybe does not even suspect that such possibility could exist.

I am going to wait to see what PGI comes with.


On forest classic or the low parts of viridian bog where the lilys are removed. No other map is effected by the veg removal setting. So the average joe was 'hidden' as long as it wasn't those two maps and they were not in sensor range of a red since most vegetation doesn't stop sensors.

As to what pgi comes up with well thats going to be interesting. They have a few options for a quick fix like removing the config file from working completely or removing the specific cvars that are the culprits or removing forest classic and possibly bog in the short term. Basically whichever solution takes the least amount of time and effort will win so I'm betting on a map rotation edit to remove them from rotation to buy time.

#175 Kodan Black

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Posted 10 September 2023 - 12:50 PM

I think that one line that does the terrain delete is the real egregious one that is likely to get nerfed. If they just ignore what is in user.cfg for that min-size object line and go with some stock value we’ll be back to normal.

#176 CFC Conky

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Posted 10 September 2023 - 12:54 PM

Since that video came out, I haven't seen one game on either Forest Colony Classic or Viridian Bog.

Good hunting,
CFC Conky

#177 Meep Meep

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Posted 10 September 2023 - 01:00 PM

Now that you mention it I haven't had forest classic either the last couple of days. But bog is regularly showing up.

#178 foamyesque

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Posted 10 September 2023 - 06:47 PM

View PostMeep Meep, on 10 September 2023 - 01:00 PM, said:

Now that you mention it I haven't had forest classic either the last couple of days. But bog is regularly showing up.


Had a match on FCC(Snow) just now, so FCC is probably still in the rotation as well.

#179 Meep Meep

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Posted 10 September 2023 - 09:35 PM

I very much doubt bog will be temp removed. The fix is fairly simple by swapping the lily asset for another asset that doesn't provide the same tall cover so there is no more advantage. Downside is there will no longer be usable cover but the low ground is very rarely used.

#180 Curccu

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Posted 10 September 2023 - 09:45 PM

View PostMeep Meep, on 10 September 2023 - 09:35 PM, said:

I very much doubt bog will be temp removed. The fix is fairly simple by swapping the lily asset for another asset that doesn't provide the same tall cover so there is no more advantage. Downside is there will no longer be usable cover but the low ground is very rarely used.

Why would they do something so complicated when they can just block the line working from user.cfg? That is most likely one value change in a text file.

Edited by Curccu, 10 September 2023 - 09:46 PM.






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